Eye of the Storm

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The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.

Default Phase 1

When the player first encounters the Eye of the Storm, they will fight the Frost Guardian (Frost Wizard). Once the Eye of the Storm is defeated, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. It is possible to reset the leader if the player satisfies certain conditions.

Mechanics

The Eye of the Storm fight starts with the Frost Wizard at the front and 3 other enemies, and has 2 additional waves. The Frost Wizard has the unique passive ability to add attack equal to health lost to itself and current allies. Health restored that are again lost will continue to add attack in this way.

Enemies

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian.png
Frost Guardian 60 0 4 Resist Snow.png Resist Snow When Health.png Health lost, add equal Attack.png Attack to self and allies
Bigfoot.png
Bigfoot 15 7 4 Aimless
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Ice Forge.png
Ice Forge 2 While active, add +3 Attack.png Attack to all allies and -3 Attack.png Attack to all enemies
Mega Mimik.png
Mega Mimik 3 5
Trigger when an ally attacks
Lose 1 Scrap.png Scrap
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Spike Wall.png
Spike Wall 4 4 Reaction Frontline
Smackback

Phase 2

The second phase of the boss is always against the Frost Guardian (Phase 2).

Mechanics

Once phase 1 is defeated, the boss immediately transforms into the Frost Guardian and summons basic enemies to fill the board. Enemies summoned this way are chosen randomly from a pool of 5 enemies. The Frost Guardian starts with 999 Health.png Health and 2 Attack.png Attack, but loses half of its current health and gains attack every time an ally is killed. It cannot summon any additional enemies after this, besides those that would have spawned during phase 1.

Strategy

Depending on the build, it may be beneficial to start the second phase earlier or later. Because the second phase buffs based on cards that get killed, starting it too early may quickly increase the attack of the Frost Guardian, and more cards are added to enemy waves to replace those that get destroyed.

Enemies

Note: Every enemy here can spawn once, except for Grink that can spawn twice.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian (Phase 2).png
Frost Guardian 999 2 2 Resist Snow.png Resist Snow When an ally is killed, lose half Health.png Health and gain +2 Attack.png Attack
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Ooba Bear.png
Ooba Bear 6 4 3 When hit, apply 2 Snow.png Snow to the attacker
Porkypine.png
Porkypine 6 2 4 Barrage
Winter Worm.png
Winter Worm 10 8 6 When hit, reduce Attack.png Attack by 1


Alternate Phase 1

Once the Eye of the Storm is defeated without the player meeting the conditions to activate the real final fight, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. Instead of items, however, other enemy cards will substitute in will similar abilities.

Mechanics

Effects from Charms equipped to a leader or any Companion will remain applied in their corrupt form, with the exceptions of Pinch, Bling, Hog, Spark and Noomlin charms. Items with Charms applied, however, will not carry over to the substitution card. Then, corrupted allies gain:

  • 10-12 Health.png Health, rounded up to the nearest even number,
  • +2 to their effects or Attack.png Attack, reduced by 1 for each charm attached
  • Halved Teeth.png Teeth


On top of Charms and the above bonuses, corrupted leaders then gain:

Strategy

The trick with the first phase of this fight is that the stronger a player's final deck, the tougher this boss fight becomes. Players will need to be familiar with the strengths and weaknesses of the tribes and cards to help find a winning strategy.

It is worth noting that decks built upon buffed Item cards will not always translate into stronger enemy decks, as substitution cards do not keep Charms of the cards they stand in for.

Card Replacements

Original Image Original Name Replacement Image Replacement Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Egg.png
Egg
Dregg.png
Dregg 4 5 5 x3 Frenzy.png Frenzy

Card Changes

Besides the globally increased health and attack, certain cards gain additional bonuses to their stats or even new effects. These changes are marked here in bold.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description Specific changes
Tiger Charm.png Tiger Charm'd cards Gain 2 Teeth.png Teeth on kill +1 Teeth.png Teeth gained.
Gain Teeth.png Teeth on kill instead of when hit
Alloy.png
Alloy 28 8 5 2 Bom.png Bom On kill, apply 3 Scrap.png Scrap to a random ally +2 Scrap.png Scrap applied
Booshu.png
Booshu 16 5 5 Restore 6 Health.png Health to all allies -1 Counter.png Counter
+3 Health.png Health restored
Big Berry.png
Big Berry 22 7 4 On kill, add 5 Health.png Health to self and all allies Increase max Health.png Health instead of restoring it.
+3 Health.png Health added on kill
Blunky.png
Blunky 14 5 2 +4-5 Block.png Block Removed ability
+4-5 Block.png Block
+2 Attack.png Attack
Bombom.png
Bombom 32 9 4 Deal 5 damage to self and allies in the row
Barrage
-1 damage to self and allies
Bonnie.png
Bonnie 3 4 Restore 5 Health.png Health to all allies +3 Health.png Health restored
Chikichi.png
Chikichi 14 4 3 Removed ability
Chompom.png
Chompom 16 3 3 13 Shell.png Shell Deal additional damage equal to Shell.png Shell Removed ability
+10 Shell.png Shell
Devicro.png
Devicro 16 4 4 When an ally is killed, gain their Attack.png Attack Gain Attack.png Attack when an ally is killed instead of sacrificed
Dimona.png
Dimona 18 4-5 3 Apply 3 Demonize.png Demonize +4-5 Attack.png Attack
Kernel.png
Kernel 20 5 4 When hit, apply 2 Shell.png Shell to all allies Applies Shell.png Shell to all allies instead of the ally behind.
-1 Shell.png Shell applied
Lil Berry.png
Lil' Berry 20 4 3 Gain +2 Attack.png Attack Gain Attack.png Attack on trigger instead of when healed.
-1 Counter.png Counter
Beepop.png
Leader (Summon Beepop) 52-64 2 5-6 Apply 2 Overburn.png Overburn Removed ability
+2 Overburn.png Overburn applied
Fallow.png
Leader (Summon Fallow) 42-57 5-6 5-6 Removed ability
+2 Attack.png Attack
Mini Mika.png
Mini Mika 20 4 3 When hit, gain x1 Frenzy.png Frenzy Gain Frenzy.png Frenzy on hit instead of when hit with Junk
Monch.png
Monch 18 4 4 Eat a random ally, absorbing their Attack.png Attack, Health.png Health and effects Eats a random ally instead of the row.
Attacks before eating instead of after.
Pootie.png
Pootie 14 3 2 When destroyed, add x2 Frenzy.png Frenzy to a random ally Additional x1 Frenzy.png Frenzy applied when killed.
-1 Counter.png Counter
Pyra.png
Pyra 20 5 Apply 6 Spice.png Spice to all allies Apply Spice.png Spice to all allies instead of ally ahead
Shelly.png
Shelly 16 3 3 Apply 3 Shell.png Shell to all allies Applies Shell.png Shell to all allies on trigger instead of when an ally kills an enemy
Sneezle.png
Sneezle 18 6-7 3 Removed ability
+2-3 Attack.png Attack
Spike.png
Spike 20 4-5 Teeth.png Teeth Removed Hogheaded
+2-3 Teeth.png Teeth
Splinter.png
Splinter 16 6 4 When an enemy is deployed, copy their effects Copies effects of the first enemy deployed instead of a random enemy.
Taiga.png
Taiga 20 4 2 Teeth.png Teeth Gain 2 Teeth.png Teeth Halved Teeth.png Teeth
+1 Teeth.png Teeth
Tinkerson Jr.png
Tinkerson Jr. 20 4 3 While active, add current Attack.png Attack to all allies Add current Attack.png Attack to all allies instead of Junk in hand
Tusk.png
Tusk 18 4 5 While active, add 2 Teeth.png Teeth to all allies -1 Teeth.png Teeth added while active
Van Jun.png
Van Jun 18 3 4 While active, add current Attack.png Attack to all allies Add current Attack.png Attack to all allies instead of Summoned allies
Vesta.png
Vesta 20 0 4 Apply 5 Overburn.png Overburn Applies 5 Overburn.png Overburn instead of doubling existing stacks
Wallop.png
Wallop 20 12-14 4 Removed ability
+6-8 Attack.png Attack

Card Substitutions

Original Image Original Name Image of Substitution Name of Substitution Health.png Health Attack.png Attack Counter.png Counter Other Description
Pombomb.png
Pombomb
Bigfoot.png
Bigfoot 15 7 4 Aimless
Proto-Stomper.png
Proto-Stomper
Slapcrackers.png
Slapcrackers
Stormbear Spirit.png
Stormbear Spirit
Magma Booster.png
Magma Booster
Bombarder.png
Bombarder
Bombarder (Enemy).png
Bombarder (Enemy) 0 4 3 Scrap.png Scrap Apply 2 Bom.png Bom
Hits all enemies
Bom Barrel.png
Bom Barrel
Clockwork Bom.png
Clockwork Bom
Blaze Bom.png
Blaze Bom
Haze Balloon.png
Haze Balloon
Burster.png
Burster 10 1 4 Resist Snow.png Resist Snow Apply 1 Haze.png Haze
Haze Keg.png
Haze Keg
Foggy Brew.png
Foggy Brew
Demonheart.png
Demonheart
Gok.png
Gok 18 5 5 When hit, apply 1 Demonize.png Demonize to the attacker
Totem of the Goat.png
Totem of the Goat
Frost Bell.png
Frost Bell
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Frostbloom.png
Frostbloom
Blizzard Bottle.png
Blizzard Bottle
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Snowcake.png
Snowcake
Stormbear Spirit.png
Stormbear Spirit
Snow Stick.png
Snow Stick
Storm Globe.png
Storm Globe
Supersnower.png
Supersnower
Yeti Skull.png
Yeti Skull
Mobile Campfire.png
Mobile Campfire
Ice Forge.png
Ice Forge 2 Scrap.png Scrap While active, add +3 Attack.png Attack to all allies and -3 Attack.png Attack to all enemies
Spice Sparklers.png
Spice Sparklers
Molten Dip.png
Molten Dip
Skullmist Tea.png
Skullmist Tea
Portable Workbench.png
Portable Workbench
Gachapomper.png
Gachapomper
Dragon Pepper.png
Dragon Pepper
Makoko.png
Makoko 8 0 1 Gain +1 Attack.png Attack
Peppereaper.png
Peppereaper
Peppering.png
Peppering
Spice Stones.png
Spice Stones
Mimik.png
Mimik
Mega Mimik.png
Mega Mimik 5 3 Scrap.png Scrap Trigger when an ally attacks
Lose 1 Scrap.png Scrap
Mega Mimik.png
Mega Mimik
Kobonker.png
Kobonker
Tootordion.png
Tootordion
Blundertank.png
Blundertank
ICGM.png
I.C.G.M.
Pepper Flag.png
Pepper Flag
Moko Head.png
Moko Head 1 Scrap.png Scrap When destroyed, apply 5 Spice.png Spice to all allies
Moko Totem.png
Moko Totem
Heartforge.png
Heartforge
Tiger Skull.png
Tiger Skull
Paw Paw.png
Paw Paw 10 2 3 When hit, gain 2 Teeth.png Teeth
Tigris Mask.png
Tigris Mask
Plinker.png
Plinker
Plinker.png
Plinker 2 1 5 Scrap.png Scrap Lose 1 Scrap.png Scrap
Heartmist Station.png
Heartmist Station
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Berry Basket.png
Berry Basket
Berry Blade.png
Berry Blade
Pinkberry Juice.png
Pinkberry Juice
Blaze Tea.png
Blaze Tea
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Frenzy Wrench.png
Frenzy Wrench
Krono.png
Krono
Bitebox.png
Bitebox
Spike Wall.png
Spike Wall 4 4 Scrap.png Scrap Frontline
Smackback
Sunglass Chime.png
Sunglass Chime
B.I.N.K.png
B.I.N.K
Tentickle.png
Tentickle 8 5 5 When hit, apply 1 Ink.png Ink to the attacker
Flask of Ink.png
Flask of Ink
Frostbite Shard.png
Frostbite Shard
Beepop Mask.png
Beepop Mask
Willow.png
Willow 16 0 5 Apply 5 Overburn.png Overburn
Azul Battle Axe.png
Azul Battle Axe
Azul Candle.png
Azul Candle
Azul Skull.png
Azul Skull