Eye of the Storm
The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.
Default Phase 1
Spoilers Ahead
The content ahead may contain spoilers for the following:
|
When the player first encounters the Eye of the Storm, they will fight the Frost Guardian (Frost Wizard). Once the Eye of the Storm is defeated, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. It is possible to reset the leader if the player satisfies certain conditions.
Mechanics
The Eye of the Storm fight starts with the Frost Wizard at the front and 3 other enemies, and has 2 additional waves. The Frost Wizard has the unique passive ability to add attack equal to health lost to itself and current allies. Health restored that are again lost will continue to add attack in this way.
Enemies
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Frost Guardian | 60 | 0 | 4 | Resist Snow | When Health lost, add equal Attack to self and allies | |
Bigfoot | 15 | 7 | 4 | Aimless | ||
Grink | 8 | 1 | 2 | Apply 2 Frost | ||
Grizzle | 16 | 4 | 5 | Resist Snow | Apply 3 Snow | |
Ice Forge | 2 | While active, add +3 Attack to all allies and -3 Attack to all enemies | ||||
Mega Mimik | 3 | 5 | Trigger when an ally attacks Lose 1 Scrap
| |||
Plum | 15 | 2 | 3 | Restore 4 Health to all allies | ||
Rockhog | 7 | 4 | 6 | While active, add x1 Frenzy to all allies | ||
Spike Wall | 4 | 4 | Reaction | Frontline Smackback |
Phase 2
The second phase of the boss is always against the Frost Guardian (Phase 2).
Mechanics
Once phase 1 is defeated, the boss immediately transforms into the Frost Guardian and summons basic enemies to fill the board. Enemies summoned this way are chosen randomly from a pool of 5 enemies. The Frost Guardian starts with 999 Health and 2 Attack, but loses half of its current health and gains attack every time an ally is killed. It cannot summon any additional enemies after this, besides those that would have spawned during phase 1.
Strategy
Depending on the build, it may be beneficial to start the second phase earlier or later. Because the second phase buffs based on cards that get killed, starting it too early may quickly increase the attack of the Frost Guardian, and more cards are added to enemy waves to replace those that get destroyed.
Enemies
Note: Every enemy here can spawn once, except for Grink that can spawn twice.
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Frost Guardian | 999 | 2 | 2 | Resist Snow | When an ally is killed, lose half Health and gain +2 Attack | |
Grink | 8 | 1 | 2 | Apply 2 Frost | ||
Ooba Bear | 6 | 4 | 3 | When hit, apply 2 Snow to the attacker | ||
Porkypine | 6 | 2 | 4 | Barrage | ||
Winter Worm | 10 | 8 | 6 | When hit, reduce Attack by 1 |
Alternate Phase 1
Spoilers Ahead
This content may contain spoilers! Continue reading at your own risk! |
Once the Eye of the Storm is defeated without the player meeting the conditions to activate the real final fight, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. Instead of items, however, other enemy cards will substitute in will similar abilities.
Mechanics
Effects from Charms equipped to a leader or any Companion will remain applied in their corrupt form, with the exceptions of Pinch, Bling, Hog, Spark and Noomlin charms. Items with Charms applied, however, will not carry over to the substitution card. Then, corrupted allies gain:
- 10-12 Health, rounded up to the nearest even number,
- +2 to their effects or Attack, reduced by 1 for each charm attached
- Halved Teeth
On top of Charms and the above bonuses, corrupted leaders then gain:
- x3 multiplier to total Health
- Resist Snow,
- +1 Counter.
Strategy
The trick with the first phase of this fight is that the stronger a player's final deck, the tougher this boss fight becomes. Players will need to be familiar with the strengths and weaknesses of the tribes and cards to help find a winning strategy.
It is worth noting that decks built upon buffed Item cards will not always translate into stronger enemy decks, as substitution cards do not keep Charms of the cards they stand in for.
Card Replacements
Original Image | Original Name | Replacement Image | Replacement Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|---|---|
Egg | Dregg | 4 | 5 | 5 | x3 Frenzy |
Card Changes
Besides the globally increased health and attack, certain cards gain additional bonuses to their stats or even new effects. These changes are marked here in bold.
Image | Card Name | Health | Attack | Counter | Other | Description | Specific changes |
---|---|---|---|---|---|---|---|
Tiger Charm'd cards | Gain 2 Teeth on kill | +1 Teeth gained. Gain Teeth on kill instead of when hit | |||||
Alloy | 28 | 8 | 5 | 2 Bom | On kill, apply 3 Scrap to a random ally | +2 Scrap applied | |
Booshu | 16 | 5 | 5 | Restore 6 Health to all allies | -1 Counter +3 Health restored | ||
Big Berry | 22 | 7 | 4 | On kill, add 5 Health to self and all allies | Increase max Health instead of restoring it. +3 Health added on kill | ||
Blunky | 14 | 5 | 2 | +4-5 Block | Removed ability +4-5 Block +2 Attack | ||
Bombom | 32 | 9 | 4 | Deal 5 damage to self and allies in the row Barrage |
-1 damage to self and allies | ||
Bonnie | 3 | 4 | Restore 5 Health to all allies | +3 Health restored | |||
Chikichi | 14 | 4 | 3 | Removed ability | |||
Chompom | 16 | 3 | 3 | 13 Shell | Deal additional damage equal to Shell | Removed ability +10 Shell | |
Devicro | 16 | 4 | 4 | When an ally is killed, gain their Attack | Gain Attack when an ally is killed instead of sacrificed | ||
Dimona | 18 | 4-5 | 3 | Apply 3 Demonize | +4-5 Attack | ||
Kernel | 20 | 5 | 4 | When hit, apply 2 Shell to all allies | Applies Shell to all allies instead of the ally behind. -1 Shell applied | ||
Lil' Berry | 20 | 4 | 3 | Gain +2 Attack | Gain Attack on trigger instead of when healed. -1 Counter | ||
Leader (Summon Beepop) | 52-64 | 2 | 5-6 | Apply 2 Overburn | Removed ability +2 Overburn applied | ||
Leader (Summon Fallow) | 42-57 | 5-6 | 5-6 | Removed ability +2 Attack | |||
Mini Mika | 20 | 4 | 3 | When hit, gain x1 Frenzy | Gain Frenzy on hit instead of when hit with Junk | ||
Monch | 18 | 4 | 4 | Eat a random ally, absorbing their Attack, Health and effects | Eats a random ally instead of the row. Attacks before eating instead of after. | ||
Pootie | 14 | 3 | 2 | When destroyed, add x2 Frenzy to a random ally | Additional x1 Frenzy applied when killed. -1 Counter | ||
Pyra | 20 | 5 | Apply 6 Spice to all allies | Apply Spice to all allies instead of ally ahead | |||
Shelly | 16 | 3 | 3 | Apply 3 Shell to all allies | Applies Shell to all allies on trigger instead of when an ally kills an enemy | ||
Sneezle | 18 | 6-7 | 3 | Removed ability +2-3 Attack | |||
Spike | 20 | 4-5 Teeth | Removed Hogheaded +2-3 Teeth | ||||
Splinter | 16 | 6 | 4 | When an enemy is deployed, copy their effects | Copies effects of the first enemy deployed instead of a random enemy. | ||
Taiga | 20 | 4 | 2 Teeth | Gain 2 Teeth | Halved Teeth +1 Teeth | ||
Tinkerson Jr. | 20 | 4 | 3 | While active, add current Attack to all allies | Add current Attack to all allies instead of Junk in hand | ||
Tusk | 18 | 4 | 5 | While active, add 2 Teeth to all allies | -1 Teeth added while active | ||
Van Jun | 18 | 3 | 4 | While active, add current Attack to all allies | Add current Attack to all allies instead of Summoned allies | ||
Vesta | 20 | 0 | 4 | Apply 5 Overburn | Applies 5 Overburn instead of doubling existing stacks | ||
Wallop | 20 | 12-14 | 4 | Removed ability +6-8 Attack |
Card Substitutions
Cards | |
---|---|
Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |