Tiny Tyko

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Tiny Tyko
Tiny Tyko (TinyTyko).png
link=Health} Health link=Attack} Attack link=Counter} Counter
2 1 4
Other Stats
x2 link=Frenzy} Frenzy
Card Description
When hit, gain x1 link=Frenzy} Frenzy

Tiny Tyko is a Companion that the player can bring along on a run. They are exclusive to the Snowdwellers Tribe.


Tiny Tyko has the odd quirk of having low link=health} health while also benefiting from being hit by gaining link=Frenzy} Frenzy. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with link=attack} attack buffs and link=Spice} Spice. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as link=Frost} Frost or Items with 0 attack). Charms that increase health or attack are also welcome, with a special mention for link=Raspberry Charm} Raspberry Charm that increases both. Effects to add link=Shell} Shell such as Shelly and the link=Acorn Charm} Acorn Charm are useful, although healing effects will not benefit Shell.

A must-have card for Tiny Tyko is the Heartmist Station, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the Slapcrackers can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Sincy Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base Flamewater.