Shades

From Wildfrost Wiki
Jump to navigation Jump to search

Shades, sometimes called summons, are cards created by other cards' abilities. They are generally similar to Companion cards, with some key differences.

Information and Strategy

Shades are unique in that they are not deployed from the hand to the field. Instead, a card or ability creates them on the field. To distinguish them from normal Companion cards, they have black cards that are hexagonal instead of rectangular. Mechanically, what sets Shades apart from Companions is the Summoned ability, which has two unique effects:

  • A Summoned card cannot be recalled, as though it were Hogheaded (because Shades are not actually cards in the deck).
  • A Summoned card loses 1 Health.png health at the end of the turn if it triggered that turn.

This loss of health makes Shades' presence on the field inherently limited, but since they lose current health and not maximum health, they can be healed to improve their longevity.

Shade Interactions

A Shade only ever loses 1 health per turn if it triggers, regardless of how many times it triggers within that turn. This means that a Shade with Frenzy.png Frenzy (like Dregg.png Dregg) still only loses 1 health per turn when triggering. Shades that have no Counter.png Counter, such as Tigris.png Tigris, will never trigger and thus cannot lose health in this way.

The Summoned ability can be negated by Ink.png Ink, which allows the player to recall the Shade like a normal Companion or Clunker.

Because Shades are summoned by other cards, any buffs or Charms applied to summoning cards will not apply to Shades summoned by those cards. A Shade is a separate card from the card or effect that summons it. The lone exception is the Faith ability granted by the Lamb Charm.pngLamb Charm, which is an ability applied to a summoning card that makes its summon stronger. Since Shades are separate from their summoning cards, they also will never become injured due to the Bell of Death.

Multiple copies of the same Shade can exist simultaneously, though some summoning cards are Consumed when used.

Summoned Cards

All Shades have the Summoned keyword, preventing them from being recalled and causing them to lose 1 health when they trigger.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description Summon conditions
Beepop.png
Beepop 1 When destroyed, apply 4 Overburn.png Overburn to the attacker Using Beepop Mask
Chikagoru.png
Chikagoru 10 10 3 Sacrificing Chikashi
Chikani.png
Chikani 4 4 3 When Sacrificed, summon Chikasan Sacrificing Chikichi
Chikasan.png
Chikasan 6 6 3 When Sacrificed, summon Chikashi Sacrificing Chikani
Chikashi.png
Chikashi 8 8 3 When Sacrificed, summon Chikagoru Sacrificing Chikasan
Dregg.png
Dregg 4 5 5 x3 Frenzy.png Frenzy Egg is destroyed
Fallow.png
Fallow 6 2 4 Barrage Using Fallow Mask
JunJun.png
Junjun 3 2 3 Aimless Using Junjun Mask
Leech.png
Leech 5 2 3 Take 3 Health.png Health from all allies Using Leech Mask
Pom.png
Pom 7 While active, add Barrage to all enemies Using Pom Mask
Sheepopper.png
Sheepopper 4 When destroyed, deal 8 damage to all allies Using Sheepopper Mask
Snuffer.png
Snuffer 4 When Sacrificed, add +1 Attack.png Attack to all allies and resummon Using Snuffer Mask or by Sacrificing Snuffer
Tigris.png
Tigris 5 2 Teeth.png Teeth Gain 1 Teeth.png Teeth when hit, or an ally is hit Using Tigris Mask