Shades
Shades, sometimes called summons, are cards created by other cards' abilities. They are generally similar to Companion cards, with some key differences.
Information and Strategy
Shades are unique in that they are not deployed from the hand to the field. Instead, a card or ability creates them on the field. To distinguish them from normal Companion cards, they have black cards that are hexagonal instead of rectangular. Mechanically, what sets Shades apart from Companions is the Summoned ability, which has two unique effects:
- A Summoned card cannot be recalled, as though it were Hogheaded (because Shades are not actually cards in the deck).
- A Summoned card loses 1 health at the end of the turn if it triggered that turn.
This loss of health makes Shades' presence on the field inherently limited, but since they lose current health and not maximum health, they can be healed to improve their longevity.
Shade Interactions
A Shade only ever loses 1 health per turn if it triggers, regardless of how many times it triggers within that turn. This means that a Shade with Frenzy (like Dregg) still only loses 1 health per turn when triggering. Shades that have no Counter, such as Tigris, will never trigger and thus cannot lose health in this way.
The Summoned ability can be negated by Ink, which allows the player to recall the Shade like a normal Companion or Clunker.
Because Shades are summoned by other cards, any buffs or Charms applied to summoning cards will not apply to Shades summoned by those cards. A Shade is a separate card from the card or effect that summons it. The lone exception is the Faith ability granted by the Lamb Charm, which is an ability applied to a summoning card that makes its summon stronger. Since Shades are separate from their summoning cards, they also will never become injured due to the Bell of Death.
Multiple copies of the same Shade can exist simultaneously, though some summoning cards are Consumed when used.
Summoned Cards
All Shades have the Summoned keyword, preventing them from being recalled and causing them to lose 1 health when they trigger.
Image | Card Name | Health | Attack | Counter | Other | Description | Summon conditions |
---|---|---|---|---|---|---|---|
Beepop | 1 | When destroyed, apply 4 Overburn to the attacker | Using Beepop Mask | ||||
Chikagoru | 10 | 10 | 3 | Sacrificing Chikashi | |||
Chikani | 4 | 4 | 3 | When Sacrificed, summon Chikasan | Sacrificing Chikichi | ||
Chikasan | 6 | 6 | 3 | When Sacrificed, summon Chikashi | Sacrificing Chikani | ||
Chikashi | 8 | 8 | 3 | When Sacrificed, summon Chikagoru | Sacrificing Chikasan | ||
Dregg | 4 | 5 | 5 | x3 Frenzy | Egg is destroyed | ||
Fallow | 6 | 2 | 4 | Barrage | Using Fallow Mask | ||
Junjun | 3 | 2 | 3 | Aimless | Using Junjun Mask | ||
Leech | 5 | 2 | 3 | Take 3 Health from all allies | Using Leech Mask | ||
Pom | 7 | While active, add Barrage to all enemies | Using Pom Mask | ||||
Sheepopper | 4 | When destroyed, deal 8 damage to all allies | Using Sheepopper Mask | ||||
Snuffer | 4 | When Sacrificed, add +1 Attack to all allies and resummon | Using Snuffer Mask or by Sacrificing Snuffer | ||||
Tigris | 5 | 2 Teeth | Gain 1 Teeth when hit, or an ally is hit | Using Tigris Mask |