Eye of the Storm

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The Eye of the Storm

The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.

Default Phase 1

When the player first enters the Eye of the Storm, they are met with the Frost Guardian (Frost Wizard). The Frost Wizard is always accompanied by 3 other enemies, and 2 additional waves of enemies wait in the wings. The Frost Wizard has the unique ability to grant Attack.png attack to itself and all its current allies whenever it loses Health.png health. This is not a continuous ability; instead, it activates every time Frost Wizard loses any amount of health and only grants attack to enemies that are currently in the battle. Enemies that appear later in the battle after Frost Wizard has already lost some health will not gain attack. Notably, Frost Wizard's ability will not activate when the final blow is dealt, as it will transform before the ability can activate.

Because Frost Wizard severely punishes the player for hurting it, focus as much as possible on bringing down its allies first. Frost Wizard has a lot of health, so it has the potential to dramatically inflate its allies' attack. Once all its allies are defeated, make one final push to defeat it as quickly as possible, as it will be capable of destroying anything in a single hit once its health is low. Alternatively, with a consistent source of Ink.png Ink early in the battle, Frost Wizard is almost completely trivialized, as it will deal no damage and grant no attack.

Using the Shade Wisp on Frost Wizard has an extremely powerful (and likely unintentional) effect. Since the summoned copy's health is set to 1, it sometimes counts this as a loss of health. As a result, it grants attack to itself and all the player's cards, equal to Frost Wizard's health minus 1. This is not completely consistent, but is worth trying when using a Shademancer Leader, as it completely trivializes the fight.

Enemies

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian.png
Frost Guardian 60 0 4 Resist Snow.png Resist Snow When Health.png Health lost, add equal Attack.png Attack to self and allies
Bigfoot.png
Bigfoot 12 5 4 Barrage
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Ice Forge.png
Ice Forge 2 Scrap.png Scrap While active, add +2 Attack.png Attack to all allies and -2 Attack.png Attack to all enemies
Mega Mimik.png
Mega Mimik 3 Scrap.png Scrap 5
Trigger when an ally in the row attacks
Lose 1 Scrap.png Scrap
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Spike Wall.png
Spike Wall 3 Scrap.png Scrap 3 Frontline
Smackback

Phase 2

Once Frost Wizard is defeated, it instantly transforms into the Frost Guardian and summons a horde of enemies to completely fill the enemy field. These backup enemies are chosen randomly from a set of 5, and only 1 of any of the enemies can appear (except for Grink, which can appear twice). No more waves of enemies will appear, but any enemies that would have spawned in phase 1 but could not (either due to the enemy field being full or the phase being finished too quickly) will still appear in new waves.

The timing of transitioning from phase 1 to phase 2 is extremely important and will depend on the deck. If phase 1 is finished quickly, all of Frost Wizard's allies will have incredibly high attack, and all the enemy waves that did not appear will show up in phase 2 instead. However, if phase 1 is finished slowly, 5 new enemies will appear all at once and may overwhelm the team with their numbers.

The player must take advantage of Frost Guardian's ability if they hope to defeat it, but this increases Frost Guardian's attack. It also has a very fast Counter.png Counter and will make full use of all the attack it gains. Frost Guardian is most dangerous in the middle of the fight, where its attack is likely already high but it still has high health and allies to back it up. Once it reaches this stage, end the fight as quickly as possible by defeating its allies to drain its health, and use Clunkers and expendable Companions to take its hits.

Although Ink.png Ink is extremely powerful against Frost Wizard, it can be a run-ender if inflicted on Frost Guardian at the wrong time. Negating Frost Guardian's ability prevents it from losing any health when its allies are killed, but it will still keep any attack it gained from before it was Inked. For instance, after killing 3 of its allies, Frost Guardian will have 8 attack and over 100 health; Inking it at this point is a death sentence.

Summoned Enemies

Every enemy here can spawn once, except for Grink that can spawn twice.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian (Phase 2).png
Frost Guardian 999 2 2 Resist Snow.png Resist Snow When an ally is killed, lose half Health.png Health and gain +2 Attack.png Attack
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Ooba Bear.png
Ooba Bear 6 4 3 When hit, apply 2 Snow.png Snow to the attacker
Porkypine.png
Porkypine 6 2 4 Barrage
Winter Worm.png
Winter Worm 10 8 6 When hit, reduce Attack.png Attack by 1

Alternate Phase 1

If the player defeats Frost Guardian without meeting the conditions to face the real final battle, or loses the battle while meeting these conditions, the Emperor Shade will possess the player's Leader and Companions and the run will end in a "victory?" After this point, the possessed Leader and Companions will take the place of Frost Wizard in the first phase of the battle, forcing the player's next deck to fight against the one that previously made it to the Eye. Since Items are not played to the field, other enemies with similar abilities will appear in these Items' places, such as Tentickle appearing if the previous deck had an Ink.png Ink-related Item. Any Companions that were in reserve will not be possessed, only those that were a part of the winning deck.

Any Charms that were attached to the previous Leader or Companions will remain attached to them while possessed, except for the Pinch Charm.png Pinch Charm, Bling Charm.png Bling Charm, Hog Charm.png Hog Charm, Spark Charm.png Spark Charm, and Noomlin Charm.png Noomlin Charm. Any Items that had Charms attached will not have these Charms attached to the substitute enemies. Additionally, all possessed Companions gain:

  • 10-12 Health.png health, rounded up to the nearest even number,
  • For N=2, decremented by 1 for every 2 charms attached,
  • +1 to their first N attack effects if possible,
  • +N Attack.png Attack otherwise

On top of these bonuses, possessed Leaders also gain:

Note: the attack effect boost and attack boost are mutually exclusive, so a companion won't gain any attack if it has any attack effect (Apply X) As a result of all this, the stronger the player's final deck is, the tougher the Eye of the Storm becomes. The player must be familiar with the strengths and weaknesses of each Tribe and their mechanics and cards to form a winning strategy. However, if the player can reach the Eye of the Storm while meeting the conditions for the true final fight, they can lose the battle and still have their new deck replace the final boss. This allows the player to face a more challenging leadup in exchange for replacing the Eye of the Storm with a new fight, even if they lose.

Card Replacements

Original Image Original Name Replacement Image Replacement Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Egg.png
Egg
Dregg.png
Dregg 4 5 5 x3 Frenzy.png Frenzy

Card Changes

Besides the globally increased health and attack, certain cards gain additional bonuses to their stats or even new effects. These changes are marked here in bold.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description Specific changes
Tiger Charm.png Tiger Charm'd cards Gain 2 Teeth.png Teeth on kill +1 Teeth.png Teeth gained.
Gain Teeth.png Teeth on kill instead of when hit
Alloy.png
Alloy 28 8 5 2 Bom.png Bom On kill, apply 3 Scrap.png Scrap to a random ally +2 Scrap.png Scrap applied
Booshu.png
Booshu 16 5 5 Restore 6 Health.png Health to all allies +3 Health.png Health restored
Big Berry.png
Big Berry 22 7 4 On kill, add 5 Health.png Health to self and all allies Increase max Health.png Health instead of restoring it.
+3 Health.png Health added on kill
Blunky.png
Blunky 14 5 2 +4-5 Block.png Block Removed ability
+4-5 Block.png Block
+2 Attack.png Attack
Bonnie.png
Bonnie 3 4 Restore 5 Health.png Health to all allies +3 Health.png Health restored
Chikichi.png
Chikichi 14 4 3 Removed ability
Chompom.png
Chompom 16 3 3 13 Shell.png Shell Deal additional damage equal to Shell.png Shell +10 Shell.png Shell
Devicro.png
Devicro 16 4 4 When an ally is killed, gain their Attack.png Attack Gain Attack.png Attack when an ally is killed instead of sacrificed
Dimona.png
Dimona 18 4-5 3 Apply 3 Demonize.png Demonize +4-5 Attack.png Attack
+2 Demonize.png Demonize applied
Kernel.png
Kernel 20 5 4 When hit, apply 2 Shell.png Shell to all allies Applies Shell.png Shell to all allies instead of the ally behind.
-1 Shell.png Shell applied
Lil Berry.png
Lil' Berry 20 4 3 Gain +2 Attack.png Attack Gain Attack.png Attack on trigger instead of when healed.
-1 Counter.png Counter
Beepop.png
Leader (Summon Beepop) 52-64 2 5-6 Apply 2 Overburn.png Overburn Removed ability
+2 Overburn.png Overburn applied
Fallow.png
Leader (Summon Fallow) 42-57 5-6 5-6 Removed ability
+2 Attack.png Attack
Mini Mika.png
Mini Mika 20 4 3 When hit, gain x1 Frenzy.png Frenzy Gain Frenzy.png Frenzy on hit instead of when hit with Junk
Monch.png
Monch 18 4 4 Eat a random ally, absorbing their Attack.png Attack, Health.png Health and effects Eats a random ally instead of the row.
Attacks before eating instead of after.
Pootie.png
Pootie 14 3 2 When destroyed, add x2 Frenzy.png Frenzy to a random ally Additional x1 Frenzy.png Frenzy applied when killed.
-1 Counter.png Counter
Pyra.png
Pyra 20 5 Apply 6 Spice.png Spice to all allies Apply Spice.png Spice to all allies instead of ally ahead
Shelly.png
Shelly 16 3 3 Apply 3 Shell.png Shell to all allies Applies Shell.png Shell to all allies.
Applies Shell.png Shell on trigger instead of when an ally kills an enemy.
Sneezle.png
Sneezle 18 6-7 3 Removed ability
+2-3 Attack.png Attack
Spike.png
Spike 20 4-5 Teeth.png Teeth Removed Hogheaded
+2-3 Teeth.png Teeth
Splinter.png
Splinter 16 6 4 When an enemy is deployed, copy their effects Copies effects of the first enemy deployed instead of a random enemy.
Summoning a Shade counts as deployment.
Can copy a card with no abilities, losing the copying ability.
Taiga.png
Taiga 20 4 2 Teeth.png Teeth Gain 2 Teeth.png Teeth Halved Teeth.png Teeth
+1 Teeth.png Teeth
Tinkerson Jr.png
Tinkerson Jr. 20 4 3 While active, add current Attack.png Attack to all allies Add current Attack.png Attack to all allies instead of Junk in hand
Tusk.png
Tusk 18 4 5 While active, add 2 Teeth.png Teeth to all allies -1 Teeth.png Teeth added while active
Van Jun.png
Van Jun 16 3 4 Add +3 Attack.png Attack and +3 Health.png Health to all allies Add Attack.png Attack and Health.png Health to all allies instead of Summoned allies
Vesta.png
Vesta 20 0 4 Apply 5 Overburn.png Overburn Applies 5 Overburn.png Overburn instead of doubling existing stacks
Wallop.png
Wallop 20 12-14 4 Removed ability
+6-8 Attack.png Attack

Card Substitutions

Original Image Original Name Image of Substitution Name of Substitution Health.png Health Attack.png Attack Counter.png Counter Other Description
Pombomb.png
Pombomb
Bigfoot.png
Bigfoot 12 5 4 Barrage
Proto-Stomper.png
Proto-Stomper
Slapcrackers.png
Slapcrackers
Stormbear Spirit.png
Stormbear Spirit
Magma Booster.png
Magma Booster
Bombarder.png
Bombarder
Bombarder (Enemy).png
Bombarder 3 Scrap.png Scrap 0 4 Apply 2 Bom.png Bom
Hits all enemies
Bom Barrel.png
Bom Barrel
Clockwork Bom.png
Clockwork Bom
Blaze Bom.png
Blaze Bom
Haze Balloon.png
Haze Balloon
Burster.png
Burster 10 1 4 Resist Snow.png Resist Snow Apply 1 Haze.png Haze
Haze Keg.png
Haze Keg
Foggy Brew.png
Foggy Brew
Demonheart.png
Demonheart
Gok.png
Gok 18 5 5 When hit, apply 1 Demonize.png Demonize to the attacker
Totem of the Goat.png
Totem of the Goat
Frost Bell.png
Frost Bell
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Frostbloom.png
Frostbloom
Blizzard Bottle.png
Blizzard Bottle
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Snowcake.png
Snowcake
Stormbear Spirit.png
Stormbear Spirit
Snow Stick.png
Snow Stick
Storm Globe.png
Storm Globe
Supersnower.png
Supersnower
Yeti Skull.png
Yeti Skull
Mobile Campfire.png
Mobile Campfire
Ice Forge.png
Ice Forge 2 Scrap.png Scrap While active, add +2 Attack.png Attack to all allies and -2 Attack.png Attack to all enemies
Spice Sparklers.png
Spice Sparklers
Molten Dip.png
Molten Dip
Skullmist Tea.png
Skullmist Tea
Portable Workbench.png
Portable Workbench
Gachapomper.png
Gachapomper
Dragon Pepper.png
Dragon Pepper
Makoko.png
Makoko 8 0 1 Gain +1 Attack.png Attack
Peppereaper.png
Peppereaper
Peppering.png
Peppering
Spice Stones.png
Spice Stones
Mimik.png
Mimik
Mega Mimik.png
Mega Mimik 3 Scrap.png Scrap 5
Trigger when an ally in the row attacks
Lose 1 Scrap.png Scrap
Mega Mimik.png
Mega Mimik
Kobonker.png
Kobonker
Tootordion.png
Tootordion
Blundertank.png
Blundertank
ICGM.png
I.C.G.M.
Pepper Flag.png
Pepper Flag
Moko Head.png
Moko Head 1 Scrap.png Scrap When destroyed, apply 5 Spice.png Spice to all allies
Moko Totem.png
Moko Totem
Heartforge.png
Heartforge
Tiger Skull.png
Tiger Skull
Paw Paw.png
Paw Paw 10 1 3 When hit, gain 2 Teeth.png Teeth
Tigris Mask.png
Tigris Mask
Plinker.png
Plinker
Plinker.png
Plinker 5 Scrap.png Scrap 2 1 Lose 1 Scrap.png Scrap
Heartmist Station.png
Heartmist Station
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Berry Basket.png
Berry Basket
Berry Blade.png
Berry Blade
Pinkberry Juice.png
Pinkberry Juice
Blaze Tea.png
Blaze Tea
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Frenzy Wrench.png
Frenzy Wrench
Krono.png
Krono
Bitebox.png
Bitebox
Spike Wall.png
Spike Wall 3 Scrap.png Scrap 3 Frontline
Smackback
Sunglass Chime.png
Sunglass Chime
B.I.N.K.png
B.I.N.K
Tentickle.png
Tentickle 8 5 5 When hit, apply 3 Ink.png Ink to the attacker
Flask of Ink.png
Flask of Ink
Frostbite Shard.png
Frostbite Shard
Beepop Mask.png
Beepop Mask
Willow.png
Willow 16 0 5 Apply 5 Overburn.png Overburn
Azul Battle Axe.png
Azul Battle Axe
Azul Candle.png
Azul Candle
Azul Skull.png
Azul Skull

Other Languages

Language Official Name
Chinese
(Simplified)
风暴之眼
Fēng bào zhī yǎn
Chinese
(Traditional)
風暴之眼
Fēng bào zhī yǎn
Korean 폭풍의 눈
Pokpungui Nun
Japanese 嵐の目
Arashi no Me