Frenzy

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Frenzy.png Frenzy is a stat that causes a card to trigger multiple times in a row, attacking and/or using effects multiple times. Some cards innately have Frenzy, while others may gain it by their own abilities or from external sources.

Information and Strategy

Cards with a Counter.png Counter or Reaction.png Reaction that have no displayed Frenzy (e.g. Snoof.png Snoof) technically have 1 Frenzy, as they trigger one time. 1 Frenzy is simply not displayed since the card does not trigger multiple times. A card with at least 2 Frenzy will trigger that many times in a row, but each trigger behaves according to the same rules as a card without Frenzy. The card attacks the front card in the enemy row (unless it has Barrage, Aimless, or Longshot) in which case it follows the ability's targeting) and uses its effects (if any). This makes Frenzy extremely powerful for cards that inflict debuffs on hit, gain Attack.png attack, or have some beneficial effect when triggered.

Frenzy Interactions

Frenzy only increases the number of times a card will trigger; activated effects are completely unaffected. For instance, Firefist.png Firefist has an ability that activates when they are hit by anything. If Firefist has gained Frenzy, that ability does not activate multiple times in a row. A card on the field with no Counter or Reaction (e.g. Junkhead.png Junkhead and Egg.png Egg) can gain Frenzy from cards like Krono.png Krono or Rockhog.png Rockhog, but this will have no effect since they cannot trigger.

A card's Frost.png Frost and Spice.png Spice will persist through an entire set of Frenzy attacks before clearing, making Spice exceptionally strong on cards with Frenzy. However, if the card gains Frost in the middle of its Frenzy attacks (such as by hitting The Ringer.png The Ringer), that Frost will persist through the current attack and the card's next attack. Any Frost that the card already had before it started attacking will be removed as normal. This is not the case with Spice; if a card gains Spice during its Frenzy attacks, it still loses all its Spice once the attack is finished, including all the Spice it had before it attacked.

Most Reactions are triggered in between Frenzy attacks if their conditions are met. For instance, if Foxee.png Foxee attacks while a Mimik.png Mimik is in the row, the Mimik will attack in between Foxee's attacks. If Foxee attacks a Spike Wall.png Spike Wall (which has Smackback), the Spike Wall will counterattack Foxee between the Frenzy attacks. As a result, Frenzy attacks are cancelled if the attacking card becomes inflicted with Snow.png Snow in the middle of the attack or if it is killed in the middle of the attack (such as by a Reaction, Teeth.png Teeth, or some other damage source). Unlike other Reactions, Maw Jaw.png Maw Jaw will not interrupt Frenzy attacks, but instead will wait until the attacking card uses all its Frenzy and then counterattacks for each time it was hit. This is confirmed to be a bug.

Smackback also has a special interaction with Frenzy compared to other Reactions, since the card specifically triggers against the card that attacked it. If a card with both Frenzy and Smackback kills its attacker but does not use all its Frenzy attacks, the unused attacks will not occur at all and the card will not use its effects. However, if the reacting card also has Aimless, Barrage, or Longshot, it does not trigger specifically against its attacker; it will attempt to hit the attacker but will also adhere to the ability's targeting (for instance, a card with Smackback and Aimless will hit a random enemy in its attacker's row). This means that cards with these abilities can use all their Frenzy when reacting, even if the attacking card is killed partway through.

The Wild ability activates when a card with Wild is destroyed, granting 1 Frenzy to every card with Wild on the field. This occurs even if the destroyed card is on the opposite team of the Wild card (for instance, if a copy of a Wild card via the Shade Wisp.png Shade Wisp is destroyed). Inflicting Ink.png Ink on a card with Wild will prevent it from gaining Frenzy if other Wild cards are destroyed, and likewise destroying an Inked card with Wild will not grant Frenzy to other Wild cards.

If a card gains Frenzy while it is in the middle of attacking (such as a Wild card destroying an enemy Wild card), it will not use that newly-gained Frenzy in its current set of attacks.

Cards and effects that interact with Frenzy

Player cards with Frenzy and player effects that apply Frenzy Player effects that interact with Frenzy Enemy cards with Frenzy or that interact with Frenzy

Other Languages

Language Official Name
Chinese
(Simplified)
狂热
Kuáng rè
Chinese
(Traditional)
狂熱
Kuáng rè
Korean 격노
Gyeokno
Japanese ゲキド
Gekido