Soulbound Skulls

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Soulbound Skulls
Soulbound Skulls (VoidStaff).png
Health.png Health Attack.png Attack Counter.png Counter

Other Stats

Card Description
Add Soulbound to an ally
Add Soulbound to a random enemy

Soulbound Skulls are an item players may accumulate over a run. This card is exclusive to the Shademancers Tribe.


The Soulbound Skulls, if played right, can instantly kill a random enemy at the cost of one ally being sacrificed. No enemy in the game has over 100 Health.png health other than Truffle and Frost Guardian, although Clunkers with more than 1 Scrap.png Scrap and cards with Block.png Block will be able to survive. Try to use the Skulls when there are few enemies on the field, to increase the chance that Soulbound lands on the intended enemy. Additionally, without instant-kill sources of sacrifice like Monch or the other Skull Items (Azul Skull, Tiger Skull, and Yeti Skull), only use the Soulbound Skulls on Shades that are at low health. Alternatively, they can be used on a Clunker in a pinch, as any amount of damage will destroy a Clunker and it will still count as a sacrifice.

More than two cards can have Soulbound at once, which is possible when playing the Soulbound Skulls multiple times or if they have Frenzy.png Frenzy. However, since a card cannot have multiple instances of the same keyword, they cannot target an ally that already has Soulbound, nor will they attempt to add Soulbound to an enemy that already has it. They will still resolve properly with Frenzy, adding Soulbound to the targeted ally and to multiple random enemies.


  • Functionally, the Soulbound effect causes the card to deal 100 damage to itself when activated. This can be seen in the battle logs, reading "(card) hits (card), dealing 100 damage."
    • However, cards are not considered sacrificed unless killed by another allied card, so this behavior will not trigger other on-sacrifice effects like Chikichi and Groff.
    • Even though the battle log uses the word "hit," the damage from Soulbound is not an attack and will not actually trigger on-hit effects.
    • A Soulbound card may also hit itself for 100 damage multiple times simultaneously when more than two Soulbound cards are on the field, although the reason for this is not entirely clear.


  • 1.0: Added. Applied Soulbound to a random ally and a chosen enemy. Soulbound activated when the card was destroyed
  • 1.0.5: Now apply Soulbound to a chosen ally and a random enemy. Soulbound now activates when the card is sacrificed