Bling Bank
Bling Bank | |||
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Scrap | Attack | Counter | |
1 | |||
Other Stats | |||
Card Description | |||
Gain 4
Trigger when an enemy is killed | |||
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Bling Bank is a Clunker that can be obtained in a run.
Strategy
The Bling Bank is a useful source of Blings and can earn dozens of Blings per battle if deployed early enough. Although 4 Blings may seem like a paltry amount, enemies appear in great numbers in most regular fights, and the average early-game enemy can only drop a maximum of 4 Blings to begin with. In a pinch, it can also block a dangerous attack, which is particularly useful once only a few enemies remain.
A card with Greed (gained with the Greed Charm) can form a feedback loop by using the extra Blings to deal more damage, thus killing enemies even more efficiently and earning even more Blings.
Since the Bling Bank has a Reaction, it can gain Frenzy and dispense multiple times as many Blings. This is simplest with Mama Tinkerson, but other sources like Krono also work. The Reaction also makes the Bling Bank eligible for Charms that inflict debuffs on hit, such as the Snowball Charm, in which case it will gain an attack stat of 0 and begin attacking when triggered. Sources that trigger it without its Reaction will also work, so the Sunglass Chime will cause it to grant Blings. However, this also makes it liable to use the buff from the Tootordion.
Lupa can boost the Bling Bank's effect and increase the amount of Blings earned, although increasing it to an unreasonable amount may cause the game to freeze when attempting to render particles for each Bling. This can be circumvented by recalling the Bling Bank.
Trivia
- The Bling Bank has the same Reaction as Zula.
- The Bling Bank is the only card with a Reaction but no attack stat.
History
- 1.0: Added. Effect read "When an enemy is killed, gain 4 Blings"
- 1.2.0: Gained Reaction, effect changed to "Gain 4 Blings, trigger when an enemy is killed"
Other Languages
Language | Official Name | Translation | Description |
---|---|---|---|
English | Bling Bank | — | When an enemy is killed, gain 4 |
Chinese (Simplified) |
闪银行 Shǎn Yínháng |
Flash Bank | 一名敌人被击杀时,获得4 |
Chinese (Traditional) |
閃銀行 Shǎnyínxíng |
Flash Bank | 敵人被擊殺時,獲得4 |
Korean | 반짝이 은행 Banjjagi Eunhaeng |
Bling Bank | 적이 죽으면, 4 획득 |
Japanese | ブリングバンク Buringubanku |
Bling Bank | 敵が倒された時に4 を得る |
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