Monch
| Monch | |||
|---|---|---|---|
| 6 | 2 | 4 | |
| Other Stats | |||
| Card Description | |||
| Before attacking, eat allies in the row, absorbing their | |||
|
| |||
Monch is a Companion that the player can bring along on a run. They are exclusive to the Shademancers Tribe.
Strategy
Monch is a high-risk, high-reward Companion that demands expendable Companions or Shades. Each time Monch triggers, they eat all other allied cards in the row, instantly killing those cards and giving Monch an equal amount of
attack and
health. A well-fed Monch is a peerless offense and defense all in one. Sacrificial Companions like
Egg and
Pootie are not as ideal for feeding Monch due to their low stats, and may better serve as blockers for strong attacks. If the Bell of Death is active, such Companions will likely be constantly injured as well, lowering their stats even more.
Chikichi is a fantastic pairing with Monch, as eating Chikichi or its summoned Shades has the double benefit of bringing out the next stronger incarnation while also giving Monch a significant stat boost. Once all is said and done, the end result will be the powerful
Chikagoru alongside an extremely beefy Monch. While
Snuffer can also be resummoned infinitely, it has fairly low health and only grants Monch a single point of attack, making this better for activating
Groff's on-sacrifice trigger rather than significantly powering up Monch. A copy of an enemy summoned with the
Shade Wisp will not give Monch much health, but if the right enemy is copied then Monch can gain a large amount of attack.
Spoof can also automatically summon Bootleg Shades to feed Monch, which will usually have at least decent stats.
Above all else, make sure the Leader is not in the same row as Monch when they trigger, as Monch will kill them on the spot. Monch's instant-kill effect ignores all
Shell and
Block, so there is absolutely no escape from their jaws.
Interactions
Charms with effects that activate on kill (such as the
Pinch Charm and
Cloudberry Charm) will also activate when Monch eats allies, making them extremely powerful.
Monch's consumption of allies does not count as attacking those allies, so on-hit effects like
Teeth will not apply. Additionally, Monch does not have the Absorb ability (even though their ability does use the word "absorb"), so unlike the
Woolly Drek, Monch will not gain any statuses or abilities from the consumed ally.
Monch will still eat all allied cards in the row when triggering with no enemy to attack.
If Monch has Fragile from the
Sunglass Charm, they can still gain health when eating allies. This is likely a bug.
Monch will not gain
Scrap from eating allied Clunkers, but they will still gain attack if those Clunkers have an attack stat (e.g.
Mega Mimik).
Trivia
Monch shares similarities with Monchi, though any exact connection is unknown beyond their shared appetite for cards. They may also have served as the inspiration for the
Mini Muncher and
Muncher Charm.
History
Other Languages
| Language | Official Name | Translation | Description |
|---|---|---|---|
| English | Monch | — | Before attacking, eat allies in the row, absorbing their |
| Chinese (Simplified) |
大嘴兽 Dàzuǐ Shòu |
Big Mouth Beast | 攻击前,吞食同排友军,吸收其 |
| Chinese (Traditional) |
大嘴獸 Dàzuǐ Shòu |
Big Mouth Beast | 攻擊前,吃掉同一排所有隊友,汲取其 |
| Korean | 몬치 Monchi |
Monchi | 공격하기 전에, 같은 줄에 있는 아군들을 잡아먹고, |
| Japanese | モグリ Moguri |
Monch-ri | 攻撃前に列の味方全員を食べ、 |
| Cards | |
|---|---|
| Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
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| Shades | • • • • • • • • • • • • |
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| Enemy Clunkers | • • • • • • • • |
| Minibosses | • • • • • • • • • • • • • • • • |
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