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Charms are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's Inventory between battles; if a charm is added to a card after entering a battle, it will only count for following battles.

Charm Behaviors

When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. A deck that becomes afflicted by the Emperor Shade will have its Charms carry over into the fight, but outside of this Charms do not persist between runs.

The effect of a Charm is immediately applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the Boonfire Charm to a Scrappy Sword causes its attack to become 0, and it will instead apply 2 Overburn. If the Battle Charm is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.

Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's Scrap can only be attached to a Clunker card, and a Charm that increases the card's health can only be attached to Companions. The exception to this rule are cards that don't have an Attack.png Attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain a 0 Attack.png Attack icon. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:

Charms also cannot be attached to a card if they would grant a keyword that the card already has. For instance, the Pomegranate Charm cannot be attached to any card that already has Barrage, and the Cake Charm cannot be attached to a card that already has Consume. Barrage, Aimless, and Longshot are also all mutually exclusive, so a card that has one of these keywords cannot have any Charm attached that would grant another. For instance, the Gnome Charm cannot be attached to a card with Barrage.

Charm List

Image Name Description Unlock Tribe-exclusive?
Acorn Charm.png Acorn Charm Gain 8 link=Shell} Shell Unlocked by default. Snowdwellers
Balance Charm.png Balance Charm Set link=Health} Health, link=Attack} Attack and link=Counter} Counter to 3 Unlocked by default. All
Battle Charm.png Battle Charm +2 link=Attack} Attack Unlocked by default. All
Bite Charm.png Bite Charm Start with 3 link=Teeth} Teeth Unlocked by default. Shademancers
Bling Charm.png Bling Charm Gain 5 from each kill Unlocked by default. All
Block Charm.png Block Charm Start with 1 link=Block} Block Stack 5 link=Block} Block on a single target. All
Bom Charm.png Bom Charm Apply 1 link=Bom} Bom Unlocked by default. Clunkmasters
Bombskull Charm.png Bombskull Charm When destroyed, deal 8 damage to enemies in the row. Unlocked by default. All
Boonfire Charm.png Boonfire Charm When consumed apply 2 link=Overburn} Overburn to all enemies Unlocked by default. Shademancers
Cake Charm.png Cake Charm Boost effects by 4 and gain Unlocked by default. All
Chuckle Charm.png Chuckle Charm Remove Charm limit Spare the Naked Gnome. All
Cloudberry Charm.png Cloudberry Charm Restore 3 link=Health} Health on kill Unlocked by default. All
Critical Charm.png Critical Charm Gain Achieve a 3 win streak. All
Durian Charm.png Durian Charm +4 link=Attack} Attack, Remove all effects Deal 100 damage in a single hit. All
Flameblade Charm.png Flameblade Charm Replace current link=Attack} Attack with apply link=Overburn} Overburn Unlocked by default. Shademancers
Frenzy Charm.png Frenzy Charm Add x2 link=Frenzy} Frenzy and gain Unlocked by default. All
Frog Charm.png Frog Charm Gain 4 Win a battle with just your leader remaining. All
Frosthand Charm.png Frosthand Charm Apply 1 link=Frost} Frost Unlocked by default. All
Gear Charm.png Gear Charm Gain 1 and 1 Unlocked by default. Clunkmasters
Gnome Charm.png Gnome Charm Add x1 link=Frenzy} Frenzy and gain Unlocked by default. All
Goat Charm.png Goat Charm Apply 1 link=Demonize} Demonize Unlocked by default. All
Greed Charm.png Greed Charm Gain Buy 3 Charms from a single Shop. All
Heart Charm.png Heart Charm +5 link=Health} Health Unlocked by default. All
Hog Charm.png Hog Charm Add
+7 link=Health} Health
Unlocked by default. All
Hook Charm.png Hook Charm Gain Unlocked by default. All
Lamb Charm.png Lamb Charm Gain 2 Sacrifice 10 allies in a single battle. Shademancers
Lumin Ring.png Lumin Ring Boost effects by 1 Unlocked by default. All
Moko Charm.png Moko Charm Add x1 link=Frenzy} Frenzy
-1 link=Attack} Attack
-1 link=Health} Health
Survive an attack from King Moko and win the battle. All
Molten Egg Charm.png Molten Egg Charm Gain Consume
+5 link=Attack} Attack
Defeat the Frost Guardian With a Scrappy Sword All
Moose Charm.png Moose Charm Increase link=Counter} Counter by 1
+3 link=Attack} Attack
Deal 50 damage in a single hit. All
Noomlin Charm.png Noomlin Charm Gain Unlocked by default. All
Pengu Charm.png Pengu Charm When link=Snow} Snow'd, gain equal link=Attack} Attack Stack 15 link=Snow} Snow on a single target. All
Peppernut Charm.png Peppernut Charm Replace link=Shell} Shell effects with link=Spice} Spice and vice versa Stack 50 link=Shell} Shell on a single target. Snowdwellers
Pinch Charm.png Pinch Charm 2 on kill Unlocked by default. All
Pomegranate Charm.png Pomegranate Charm Gain , reduce link=Attack} Attack by 2 Unlocked by default. All
Punchfist Charm.png Punchfist Charm Gain Unlocked by default. All
Raspberry Charm.png Raspberry Charm +1 link=Attack} Attack
+3 link=Health} Health
Win a Daily Voyage. All
Recycle Charm.png Recycle Charm Gain 1
+4 link=Attack} Attack
Unlocked by default. Clunkmasters
Scrap Charm.png Scrap Charm Add 1 link=Scrap} Scrap Unlocked by default. Snowdwellers, Clunkmasters
Shield Charm.png Shield Charm Gain 3 link=Shell} Shell on kill Unlocked by default. Snowdwellers
Shroom Charm.png Shroom Charm Apply 1 link=Shroom} Shroom Unlocked by default. Snowdwellers
Snowball Charm.png Snowball Charm Apply 1 link=Snow} Snow Unlocked by default. All
Spark Charm.png Spark Charm Gain Defeat the Heart of the Storm. All
Spice Charm.png Spice Charm Gain 2 link=Spice} Spice when hit Unlocked by default. Snowdwellers
Squid Charm.png Squid Charm Apply 2 link=Ink} Ink Unlocked by default. Clunkmasters
Strawberry Charm.png Strawberry Charm When consumed add +2 link=Health} Health to all allies Feed the Muncher a item. All
Sun Charm.png Sun Charm Reduce link=Counter} Counter by 1 Unlocked by default. All
Tiger Charm.png Tiger Charm Gain 1 link=Teeth} Teeth when hit Unlocked by default. Shademancers
Truffle Charm.png Truffle Charm Apply 3 link=Shroom} Shroom
-2 link=Health} Health
Stack 20 link=Shroom} Shroom on a single target. Snowdwellers

Cursed Charms

Cursed Charms are primarily found randomly attached to new cards when the Gloom Bell is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.

Image Name Description
Bread Charm.png Bread Charm Gain
Broken Charm.png Broken Charm -1 link=Scrap} Scrap
Coldheart Charm.png Coldheart Charm -3 link=Health} Health
Demon Eye Charm.png Demon Eye Charm Start with 1 link=Demonize} Demonize
Fish Charm.png Fish Charm Gain
Frostbite Charm.png Frostbite Charm Reduce effects by 1
Frostwolf Charm.png Frostwolf Charm Start with 4 link=Frost} Frost
Frozen Sun Charm.png Frozen Sun Charm Increase link=Counter} Counter by 1
Lazy Charm.png Lazy Charm Reduce link=Frenzy} Frenzy by x1
Ooba Charm.png Ooba Charm Start with 3 link=Snow} Snow
Squidskull Charm.png Squidskull Charm Start with 4 link=Ink} Ink
Trash Charm.png Trash Charm Gain 1
Weakness Charm.png Weakness Charm -1 link=Attack} Attack