Eye of the Storm

Revision as of 13:43, 22 May 2023 by Jtad (talk | contribs) (Text consistency)

The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.

Default Phase 1

When the player first encounters the Eye of the Storm, they will fight the Frost Guardian (Frost Wizard). Once the Eye of the Storm is defeated, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. It is possible to reset the leader if the player satisfies certain conditions.

Mechanics

The Eye of the Storm fight starts with the Frost Wizard at the front and 3 other enemies, and has 2 additional waves. The Frost Wizard has the unique passive ability to add attack equal to health lost to itself and current allies. Health restored that are again lost will continue to add attack in this way.

Enemies

Image Card Name   Health   Attack   Counter Other Description
Frost Guardian 60 0 4   Resist Snow When   Health lost, add equal   Attack to self and allies
Bigfoot 15 7 4 Aimless
Grink 8 1 2 Apply 2   Frost
Grizzle 16 4 5   Resist Snow Apply 3   Snow
Ice Forge 2 While active, add +3   Attack to all allies and -3   Attack to all enemies
Mega Mimik 3 5
Trigger when an ally attacks
Lose 1   Scrap
Plum 15 2 3 Restore 4   Health to all allies
Rockhog 7 4 6 While active, add x1   Frenzy to all allies
Spike Wall 4 4 Reaction Frontline
Smackback

Phase 2

The second phase of the boss is always against the Frost Guardian (Phase 2).

Mechanics

Once phase 1 is defeated, the boss immediately transforms into the Frost Guardian and summons basic enemies to fill the board. Enemies summoned this way are chosen randomly from a pool of 5 enemies. The Frost Guardian starts with 999   Health and 2   Attack, but loses half of its current health and gains attack every time an ally is killed. It cannot summon any additional enemies after this, besides those that would have spawned during phase 1.

Strategy

Depending on the build, it may be beneficial to start the second phase earlier or later. Because the second phase buffs based on cards that get killed, starting it too early may quickly increase the attack of the Frost Guardian, and more cards are added to enemy waves to replace those that get destroyed.

Enemies

Note: Every enemy here can spawn once, except for Grink that can spawn twice.

Image Card Name   Health   Attack   Counter Other Description
Frost Guardian 999 2 2   Resist Snow When an ally is killed, lose half   Health and gain +2   Attack
Grink 8 1 2 Apply 2   Frost
Ooba Bear 6 4 3 When hit, apply 2   Snow to the attacker
Porkypine 6 2 4 Barrage
Winter Worm 10 8 6 When hit, reduce   Attack by 1


Alternate Phase 1

Once the Eye of the Storm is defeated without the player meeting the conditions to activate the real final fight, the Emperor Shade will corrupt the player's leader and deck. This will make them the new first phase of the boss fight, and the cards that will fight alongside them will resemble the deck the player had. Instead of items, however, other enemy cards will substitute in will similar abilities.

Mechanics

Effects from Charms equipped to a leader or any Companion will remain applied in their corrupt form, with the exceptions of Pinch Charm, Bling Charm, Hog Charm, and Spark Charm. Items with Charms applied, however, will not carry over to the substitution card. Then, 10-12   Health is added to each corrupt card, rounded up to the nearest even number, and +1 to their effects or   Attack is randomly added, twice.

On top of Charms and the above bonuses, corrupted leaders gain the following additional bonuses: Their   Health is multiplied by 3, rounded up to the nearest even number, they gain   Resist Snow, and +1   Counter. If the player had the Titan Bell active when their leader gets corrupted, the corrupted cards will retain a +2   Health bonus, even when Titan Bell is turned off.[verification requested]

Strategy

The trick with the first phase of this fight is that the stronger a player's final deck, the tougher this boss fight becomes. Players will need to be familiar with the strengths and weaknesses of the tribes and cards to help find a winning strategy.

It is worth noting that decks built upon buffed Item cards will not always translate into stronger enemy decks, as substitution cards do not keep Charms of the cards they stand in for.

Card Replacements

Original Image Original Name Replacement Image Replacement Name   Health   Attack   Counter Other Description
Egg
Dregg 4 5 5 x3   Frenzy

Card Changes

Image Card Name   Health   Attack   Counter Other Description Changes
Berry Sis 20 4 3 When hit, add lost   Health to a random ally +12   Health
+2   Attack
Bonnie 14 4 Restore 5   Health to all allies +11   Health
+3 restored   Health
Booshu 16 5 5 Restore 6   Health to all allies +12   Health
+5   Attack
-1   Counter
+3 restored   Health
Chompom 16 3 3 13   Shell Deal additional damage equal to   Shell +13   Health
+2   Attack
+10   Shell
Dimona 18 4 3 Apply 3   Demonize +12   Health
+4   Attack
+2 applied   Demonize
Foxee 16 1 3 x3   Frenzy +13   Health
Kernel 20 5 4 When hit, apply 2   Shell to all allies +12   Health
+2   Attack
-1 applied   Shell, but applies to all allies instead of the ally behind.
Loki 18
[verification requested]
2 3 Aimless
Apply 3   Demonize
+13   Health
+2 applied   Demonize
Pootie 14 3 2 When destroyed, add x2   Frenzy to a random ally +13   Health
+2   Attack
-1   Counter
Additional x1 applied   Frenzy when killed
Scaven 18-20
[verification requested]
7 3 Trash 1 +10   Health
+2   Attack
Shelly 15 3 3 Apply 3   Shell to all allies +11   Health
+2   Attack
Effect applies to all allies on trigger instead of when an ally gets a kill
Sneezle 18 6 3 +12   Health
+4   Attack
Removes ability
Snoffel 16 4 Apply 1   Snow to all enemies +12   Health
Splinter 16
[verification requested]
6 4 When an enemy is deployed, copy their effects +12   Health
+2   Attack
Effect changed to copy effects of the first enemy deployed.
Tusk 16 4 5 While active, add 3   Teeth to all allies +11   Health
+2  Attack
Vesta 20 0 4 Apply 5   Overburn +12   Health
Applies 5   Overburn instead of doubling existing stacks
Wallop 20 14 4 +11   Health
+10  Attack
Removes ability

Card Substitutions

Original Image Original Name Image of Substitution Name of Substitution   Health   Attack   Counter Other Description
Pombomb
Bigfoot 15 7 4 Aimless
Proto-Stomper
Slapcrackers
Stormbear Spirit
Magma Booster
Bombarder
Bombarder (Enemy) 0 4 3   Scrap Apply 2   Bom
Hits all enemies
Bom Barrel
Clockwork Bom
Blaze Bom
Haze Balloon
Burster 10 1 4   Resist Snow Apply 1   Haze
Haze Keg
Foggy Brew
Demonheart
Gok 18 5 5 When hit, apply 1   Demonize to the attacker
Totem of the Goat
Frost Bell
Grink 8 1 2 Apply 2   Frost
Frostbloom
Blizzard Bottle
Grizzle 16 4 5   Resist Snow Apply 3   Snow
Snowcake
Stormbear Spirit
Snow Stick
Storm Globe
Supersnower
Yeti Skull
Mobile Campfire
Ice Forge 2   Scrap While active, add +3   Attack to all allies and -3   Attack to all enemies
Spice Sparklers
Molten Dip
Skullmist Tea
Portable Workbench
Gachapomper
Dragon Pepper
Makoko 8 0 1 Gain +1   Attack
Peppereaper
Peppering
Spice Stones
Pepper Flag
Moko Head 1   Scrap When destroyed, apply 5   Spice to all allies
Moko Totem
Heartforge
Tiger Skull
Paw Paw 10 2 3 When hit, gain 2   Teeth
Tigris Mask
Plinker
Plinker 2 1 5   Scrap Lose 1   Scrap
Heartmist Station
Plum 15 2 3 Restore 4   Health to all allies
Berry Basket
Berry Blade
Pinkberry Juice
Blaze Tea
Rockhog 7 4 6 While active, add x1   Frenzy to all allies
Frenzy Wrench
Krono
Bitebox
Spike Wall 4 4   Scrap Frontline
Smackback
Sunglass Chime
B.I.N.K
Tentickle 8 5 5 When hit, apply 1   Ink to the attacker
Flask of Ink
Frostbite Shard
Beepop Mask
Willow 16 0 5 Apply 5   Overburn
Azul Battle Axe
Azul Candle
Azul Skull