Tiny Tyko: Difference between revisions
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==Strategy== | ==Strategy== | ||
Tiny Tyko has the odd quirk of having low {{Stat|health}} while also benefiting from being hit by gaining {{Stat|Frenzy}}. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with {{Stat|attack}} buffs and {{Stat|Spice}}. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as {{Stat|Frost}} or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for {{Charm|Raspberry Charm}} and {{Charm|Balance Charm} | Tiny Tyko has the odd quirk of having low {{Stat|health}} while also benefiting from being hit by gaining {{Stat|Frenzy}}. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with {{Stat|attack}} buffs and {{Stat|Spice}}. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as {{Stat|Frost}} or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for {{Charm|Raspberry Charm}} and {{Charm|Balance Charm}} that increases both. Effects to add {{Stat|Shell}} such as {{Card|Shelly}} and the {{Charm|Acorn Charm}} are useful, although healing effects will not benefit Shell. | ||
A must-have card for Tiny Tyko is the {{Card|Heartmist Station}}, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the {{Card|Slapcrackers}} can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Since Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base {{Card|Flamewater}}. | A must-have card for Tiny Tyko is the {{Card|Heartmist Station}}, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the {{Card|Slapcrackers}} can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Since Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base {{Card|Flamewater}}. |
Revision as of 15:34, 3 July 2024
Tiny Tyko | |||
---|---|---|---|
Health | Attack | Counter | |
2 | 1 | 4 | |
Other Stats | |||
x2 Frenzy
| |||
Card Description | |||
When hit, gain x1 Frenzy | |||
|
Tiny Tyko is a Companion that the player can bring along on a run. They are exclusive to the Snowdwellers Tribe.
Unlock
Equip 10 Charms.
Strategy
Tiny Tyko has the odd quirk of having low health while also benefiting from being hit by gaining Frenzy. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and Spice. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as Frost or Items with 0 attack). Charms that increase health or attack are also welcome, with a special mention for Raspberry Charm and Balance Charm that increases both. Effects to add Shell such as Shelly and the Acorn Charm are useful, although healing effects will not benefit Shell.
A must-have card for Tiny Tyko is the Heartmist Station, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the Slapcrackers can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Since Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base Flamewater.
Tiny Tyko's huge Frenzy potential also makes them exceptionally good at securing combo Blings if boosted properly.
Beware of enemies with Teeth or Reactions such as Smackback, as the counterattack damage will be dealt immediately in response to Tiny Tyko's very first attack and interrupt their Frenzy. This is particularly worrisome due to Tiny Tyko's extremely low base health.
History
- 1.0: Added
Other Languages
Language | Official Name | Translation | Description |
---|---|---|---|
English | Tiny Tyko | — | When hit, gain x1 Frenzy |
Chinese (Simplified) |
小泰科 Xiǎotàikē |
Little Tyco | 受到攻击时,获得x1 狂热 |
Chinese (Traditional) |
小泰科 Xiǎotàikē |
Little Tyco | 受到攻擊時,獲得x1 狂熱 |
Korean | 조그만 티코 Jogeuman Tiko |
Little Tiko | 피격 시, x1 격노 획득 |
Japanese | タイニー・タイコ Tainī・Taiko |
Tiny Tyko | 攻撃された時にx1 ゲキドを得る |
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |