Bling

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Bling.png Blings are the currency used in Wildfrost. Blings are used to purchase goods from shops and vendors, and they are collected and spent exclusively during a run. Blings do not persist between runs, so hoarding them in hopes of keeping them for a later run is futile.

Earning Blings

Players can earn Blings in several ways. The most common way is by defeating enemies in battle, although enemies that run away after battle will also drop their Blings. However, enemies in waves that have not entered battle will not drop their Blings. There are also two effects that grant extra Blings when killing enemies: the Bling Bank is a Clunker that awards extra Blings whenever an enemy is defeated, and the Bling Charm.png Bling Charm awards extra Blings whenever the attached card kills another card.

Defeating multiple enemies within the same turn creates a kill combo, which can rack up a lot of extra Blings. Each kill after the first in the turn will drop 5 bonus Blings. For this purpose, a turn starts when the player gains control, and ends when the player next gains control. This means that indirect damage sources like Shroom.png Shroom and Teeth.png Teeth still count towards the same combo if enemies were killed directly that turn (such as by an attack or Item).

The Gobling is a unique enemy that appears in most fights, and it drops 4 Blings when hit by anything. However, it also escapes from the battle when it triggers, giving only a limited window of opportunity to earn Blings from it.

The final way to earn Blings is by visiting Blingsnail Caves on the map. Each cave randomly awards 40 to 80 Blings.

Using Bling

Bling can be spent at The Woolly Snail and the Charm Merchant during a run. Depending on which shop the player visits, they can purchase Items, Charms, or Crowns.

Bling can also be hoarded for cards with Greed, granted by the Greed Charm.png Greed Charm. This allows the affected card to deal 1 extra damage per 50 Blings held, and can be devastating when carrying hundreds of Blings or combined with Frenzy.png Frenzy.

Enemy Drops

Every enemy, except Gobling and Naked Gnome, drops a base value and an additional 0-2 Bling when killed. All Minibosses have a base value of 13, as do Bam and Boozle. All other bosses have a base value of 27.

The table below roughly details this base value as of v1.0.6.

Image Card Name Base Value
Baby Snowbo.png
Baby Snowbo 2
Berry Witch.png
Berry Witch 5
Bigfoot.png
Bigfoot 5
Bulbhead.png
Bulbhead 6
Burster.png
Burster 8
Chungoon.png
Chungoon 5
Conker.png
Conker 8
Earth Berry.png
Earth Berry 5
Frostinger.png
Frostinger 6
Gok.png
Gok 2
Grink.png
Grink 2
Grizzle.png
Grizzle 8
Grog.png
Grog 4
Gromble.png
Gromble 4
Grouchy.png
Grouchy 3
Grumps.png
Grumps 6
Hog.png
Hog 3
Jab Joat.png
Jab Joat 2
Krab.png
Krab 8
Krawler.png
Krawler 8
Makoko.png
Makoko 3
Marrow.png
Marrow 5
Ooba Bear.png
Ooba Bear 5
Paw Paw.png
Paw Paw 5
Pecan.png
Pecan 8
Pengoon.png
Pengoon 2
Pepper Witch.png
Pepper Witch 2
Plum.png
Plum 8
Popshroom.png
Popshroom 8
Porkypine.png
Porkypine 6
Prickle.png
Prickle 6
Puffball.png
Puffball 6
Pygmy.png
Pygmy 2
Rockhog.png
Rockhog 8
Shell Witch.png
Shell Witch 5
Shroom Gobbler.png
Shroom Gobbler 6
Shrootles.png
Shrootles 6
Smog.png
Smog 5
Snow Gobbler.png
Snow Gobbler 6
Snowbirb.png
Snowbirb 5
Snowbo.png
Snowbo 4
Spuncher.png
Spuncher 2
Tentickle.png
Tentickle 8
Waddlegoons.png
Waddlegoons 8
Warthog.png
Warthog 8
Wild Snoolf.png
Wild Snoolf 5
Willow.png
Willow 8
Winter Worm.png
Winter Worm 8
Woolly Drek.png
Woolly Drek 8


Other Languages

Language Official Name
Chinese
(Simplified)
闪币
Shǎn bì
Chinese
(Traditional)
閃幣
Shǎn bì
Korean 반짝이
Banjjagi
Japanese ブリング
Buringu