Tribes

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Wildfrost features 3 different Tribes, each of which has their own unique mechanics and playstyle. Varying from a focus on elements like link=Snow} Snow or link=Spice} Spice, to summoning versatile Shades, to reliance on Junk, the style of each Tribe must be mastered separately. Players start with the Snowdwellers Tribe, while the rest are unlocked through playing the game.

Each Tribe has their own pool of Companions, Clunkers, Items, and Charms that can appear in a run, along with a number of cards that are shared across all Tribes. When beginning a run, the player chooses a Tribe and then picks one of three Leaders from that Tribe. This determines the available cards in the run, as well as the starting deck. (The very first run has its own unique starting deck, however.)

Snowdwellers

A collection of clans who banded together in the town of Snowdwell to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using snow and shrooms to hinder enemies, shells to protect themselves, and flaming hot spice to gain more power.

The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are healing, link=Snow} Snow, link=Shroom} Shroom, link=Shell} Shell, and link=Spice} Spice. Their starting deck consists of:

Image Card Name Health.png Health Attack.png Attack Description
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Snow Stick.png
Snow Stick 1 Apply 2 link=Snow} Snow
Snow Stick.png
Snow Stick 1 Apply 2 link=Snow} Snow
Sun Rod.png
Sun Rod Count down link=Counter} Counter by 2
Flamewater.png
Flamewater Increase link=Attack} Attack by 1
Woodhead.png
Woodhead 1 link=Scrap} Scrap Does nothing, but will take a hit for you :)

Shademancers

These skilled warriors unleash the power of darkness by summoning spirits known as Shades to aid them in battle. Shades can absorb enemy attacks, be powered up to create devastating opponents, or strategically sacrificed to gain various boons.

The Shademancers are the second playable Tribe, unlocked by killing 100 enemies. Their cards can summon a multitude of different Shades, each with their own roles and abilities. Their unique mechanics are Shades, sacrifice, link=Teeth} Teeth, and link=Overburn} Overburn. Their starting deck consists of:

Image Card Name Attack.png Attack Description
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Blizzard Bottle.png
Blizzard Bottle 0 Apply 3 link=Snow} Snow
Sunburst Tootoo.png
Sunburst Tootoo 1 Count down link=Counter} Counter by 2
Berry Bell.png
Berry Bell Increase link=Health} Health by 1
JunJun Mask.png
JunJun Mask Summon JunJun

Clunkmasters

The lost tribe of the Gnomes! These master tinkerers use junk and scrap to fuel powerful Clunkers and weapons. Striking a balance between creating and recycling junk to power machinery and weaponry is fundamental to the Clunkmaster strategy.

The Clunkmasters are the third playable Tribe, unlocked by dealing 1000 total damage. Many of their cards have extremely powerful effects, but are balanced by the Recycle ability that requires them to destroy Junk to play them. Their unique mechanics are link=Scrap} Scrap, link=Bom} Bom, link=Ink} Ink, link=Haze} Haze, and Junk.

Image Card Name Health.png Health Attack.png Attack Description
Gearhammer.png
Gearhammer 2 Gain +1 link=Attack} Attack
Gearhammer.png
Gearhammer 2 Gain +1 link=Attack} Attack
Gearhammer.png
Gearhammer 2 Gain +1 link=Attack} Attack
Gearhammer.png
Gearhammer 2 Gain +1 link=Attack} Attack
Snowzooka.png
Snowzooka 0 Apply 2 link=Snow} Snow
Sunsong Box.png
Sunsong Box Increase link=Attack} Attack by 1
Count down link=Counter} Counter by 1
1
Flask of Ink.png
Flask of Ink 0 Apply 4 link=Ink} Ink
Junk.png
Junk 0 Does absolutely nothing...
Junkhead.png
Junkhead 3 link=Scrap} Scrap 1 when hit