Shade Wisp: Difference between revisions
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Most (but not all) of the targeted enemy's characteristics are copied: the copy keeps all abilities, [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]], max {{Stat|Counter}}, {{Stat|Frenzy}}, and {{Stat|attack}}. If the targeted enemy has {{Stat|Resist Snow}}, the copy also has it. However, its Counter always starts at the maximum amount and not at the enemy's current Counter (e.g. if copying a [[Snowbo]] whose Counter is at 1, the copy's Counter will be at 2). The copy's max {{Stat|health}} also becomes 1 and it gains the [[Stats#Keywords|Summoned]] ability. Additionally, the Shade Wisp cannot copy any enemy that takes up 2 zones (e.g. [[Infernoko]] or [[Bamboozle]]). | Most (but not all) of the targeted enemy's characteristics are copied: the copy keeps all abilities, [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]], max {{Stat|Counter}}, {{Stat|Frenzy}}, and {{Stat|attack}}. If the targeted enemy has {{Stat|Resist Snow}}, the copy also has it. However, its Counter always starts at the maximum amount and not at the enemy's current Counter (e.g. if copying a [[Snowbo]] whose Counter is at 1, the copy's Counter will be at 2). The copy's max {{Stat|health}} also becomes 1 and it gains the [[Stats#Keywords|Summoned]] ability. Additionally, the Shade Wisp cannot copy any enemy that takes up 2 zones (e.g. [[Infernoko]] or [[Bamboozle]]). | ||
Since the copy only has 1 health, the Summoned ability will kill it at the end of the turn it triggers, unless its max health is increased. Picking an enemy to maximize the value of the Shade Wisp is somewhat difficult, as the copy must count down its Counter all the way ( | Since the copy only has 1 health, the Summoned ability will kill it at the end of the turn it triggers, unless its max health is increased. Picking an enemy to maximize the value of the Shade Wisp is somewhat difficult, as the copy must count down its Counter all the way (and the [[Sunburst Tootoo]] will kill it), and it will only get a single attack. Try to copy enemies that have {{Stat|Spice}}, {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Teeth}} to get more mileage out of the summon, although simply using it for a body to block an attack is still perfectly viable. Additionally, avoid copying any enemy with {{Stat|Overburn}}, as the copy will instantly explode and deal damage to allied cards. | ||
Attaching the {{Stat|Lamb Charm}} to the Shade Wisp gives it [[Stats#Keywords|Faith]] 2, giving the copy slightly more attack and crucially allowing it to attack 3 times before disappearing instead of just once. | Attaching the {{Stat|Lamb Charm}} to the Shade Wisp gives it [[Stats#Keywords|Faith]] 2, giving the copy slightly more attack and crucially allowing it to attack 3 times before disappearing instead of just once. | ||
==History== | ==History== |
Revision as of 17:34, 31 March 2024
Shade Wisp | ||
---|---|---|
Health | Attack | Counter |
Other Stats | ||
Card Description | ||
Summon a copy of an enemy on your side with 1 Health |
Shade Wisp is an item players may accumulate over a run. This card is exclusive to the Shademancers Tribe.
Strategy
Most (but not all) of the targeted enemy's characteristics are copied: the copy keeps all abilities, buffs and debuffs, max Counter, Frenzy, and attack. If the targeted enemy has Resist Snow, the copy also has it. However, its Counter always starts at the maximum amount and not at the enemy's current Counter (e.g. if copying a Snowbo whose Counter is at 1, the copy's Counter will be at 2). The copy's max health also becomes 1 and it gains the Summoned ability. Additionally, the Shade Wisp cannot copy any enemy that takes up 2 zones (e.g. Infernoko or Bamboozle).
Since the copy only has 1 health, the Summoned ability will kill it at the end of the turn it triggers, unless its max health is increased. Picking an enemy to maximize the value of the Shade Wisp is somewhat difficult, as the copy must count down its Counter all the way (and the Sunburst Tootoo will kill it), and it will only get a single attack. Try to copy enemies that have Spice, Shell, Block, or Teeth to get more mileage out of the summon, although simply using it for a body to block an attack is still perfectly viable. Additionally, avoid copying any enemy with Overburn, as the copy will instantly explode and deal damage to allied cards.
Attaching the Lamb Charm to the Shade Wisp gives it Faith 2, giving the copy slightly more attack and crucially allowing it to attack 3 times before disappearing instead of just once.
History
- 1.0: Added
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |