Pombomb: Difference between revisions

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==Strategy==
==Strategy==
The Pombomb is one of few cards with the capacity to hit every enemy at once, but it has the restriction that only enemies at max health are hit. This means it is a good option for early in a battle but becomes progressively less relevant as fewer and fewer enemies are at full health. <!--How does it interact with Clunkers? They have Scrap instead of health; does the Pombomb just ignore them, or will it hit them if they're at max Scrap?-->
The Pombomb is one of few cards with the capacity to hit every enemy at once, but it has the restriction that only enemies at max {{Stat|health}} are hit. This means it is a good option for early in a battle but becomes progressively less relevant as fewer and fewer enemies are at full health. <!--How does it interact with Clunkers? They have Scrap instead of health; does the Pombomb just ignore them, or will it hit them if they're at max Scrap?-->


Giving [[Charms]] to the Pombomb lets it apply [[Stats#Debuffs|debuffs]] to many enemies in a single play. [[Frenzy]] does not work well with it, as its targets are recalculated after every hit. Any Charm that [[Stats#Keywords|Consumes]] it is also useful, particularly the [[Molten Egg Charm]], getting a single high-value mass attack in the early fight and removing it so that it never shows up again when it wouldn't be useful.
Giving [[Charms]] to the Pombomb lets it apply [[Stats#Debuffs|debuffs]] to many enemies in a single play. {{Stat|Frenzy}} does not work well with it, as its targets are recalculated after every hit. Any Charm that [[Stats#Keywords|Consumes]] it is also useful, particularly the [[Molten Egg Charm]], getting a single high-value mass attack in the early fight and removing it so that it never shows up again when it wouldn't be useful. The {{Charm|Flameblade Charm}} reduces its {{Stat|attack}} to 0 and applies {{Stat|Overburn}} instead, dealing significantly more damage and also allowing it to be played multiple times on the same enemy.


The Pombomb is notable in the fights with [[The Shelled Husks]] and [[The Ice Krabs]], as these fights revolve around [[Shell]] and [[Block]], respectively. Since the Pombomb hits anything at full ''health'', it can hit these enemies repeatedly, as their Shell and Block are used up in place of health first.
The Pombomb is notable in the fights with [[The Shelled Husks]] and [[The Ice Krabs]], as these fights revolve around {{Stat|Shell}} and {{Stat|Block}}, respectively. Since the Pombomb hits anything at full ''health'', it can hit these enemies repeatedly, as their Shell and Block are used up in place of health first.


==History==
==History==

Revision as of 00:05, 14 March 2024

Pombomb
Pombomb (PomegranateBomb).png
Health.png Health Attack.png Attack Counter.png Counter

5
Other Stats

Card Description
Hits all undamaged enemies

Pombomb is an item players may accumulate over a run.

Strategy

The Pombomb is one of few cards with the capacity to hit every enemy at once, but it has the restriction that only enemies at max Health.png health are hit. This means it is a good option for early in a battle but becomes progressively less relevant as fewer and fewer enemies are at full health.

Giving Charms to the Pombomb lets it apply debuffs to many enemies in a single play. Frenzy.png Frenzy does not work well with it, as its targets are recalculated after every hit. Any Charm that Consumes it is also useful, particularly the Molten Egg Charm, getting a single high-value mass attack in the early fight and removing it so that it never shows up again when it wouldn't be useful. The Flameblade Charm.pngFlameblade Charm reduces its Attack.png attack to 0 and applies Overburn.png Overburn instead, dealing significantly more damage and also allowing it to be played multiple times on the same enemy.

The Pombomb is notable in the fights with The Shelled Husks and The Ice Krabs, as these fights revolve around Shell.png Shell and Block.png Block, respectively. Since the Pombomb hits anything at full health, it can hit these enemies repeatedly, as their Shell and Block are used up in place of health first.

History