Bombom

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Revision as of 22:53, 10 April 2024 by Lvlen-125 (talk | contribs)
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Bombom
Bombom (Bombom).png
Health.png Health Attack.png Attack Counter.png Counter
16 7 4
Other Stats

Card Description
Deal 5 damage to self and allies in the row
Barrage
Card Art
Bombom.png

Bombom is a Companion that the player can bring along on a run.

Strategy

Bombom is a high-damage Companion to a reckless degree, dealing fantastic Barrage damage at a good speed but hurting their own row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or Clunkers. Their extremely high base Health.png health allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or Shell.png Shell. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights.

Bombom pairs extremely well with on-kill effects like Shelly, the Pinch Charm.pngPinch Charm, the Cloudberry Charm.pngCloudberry Charm, and the Shield Charm.pngShield Charm. They can also work to sacrifice cards similarly to Monch, although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so allies with enough health like Fallow, Chikasan, and Chikashi will survive.

Unlike Jumbo, Bombom's friendly fire does not count as a hit, so it will not interact with Smackback or Teeth.png Teeth and will not inflict debuffs gained from Charms.

History

  • 1.0: Added
  • 1.1.0: Damage to self and allies reduced from 6 to 5, Health.png Health reduced from 20 to 16