Bombom: Difference between revisions
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==Strategy== | ==Strategy== | ||
Bombom is a high-damage Companion to a reckless degree, dealing fantastic [[Stats#Keywords|Barrage]] damage at a good speed but hurting their ''own'' row as well as the enemies'. | Bombom is a high-damage Companion to a reckless degree, dealing fantastic [[Stats#Keywords|Barrage]] damage at a good speed but hurting their ''own'' row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or [[Clunkers]]. Their extremely high base {{Stat|health}} allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or {{Stat|Shell}}. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights. | ||
Bombom pairs extremely well with on-kill effects like [[Shelly]], the {{Charm|Pinch Charm}}, the {{Charm|Cloudberry Charm}}, and the {{Charm|Shield Charm}}. They can also work to sacrifice cards similarly to [[Monch]], although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so allies with enough health like [[Fallow]], [[Chikasan]], and [[Chikashi]] will survive. | Bombom pairs extremely well with on-kill effects like [[Shelly]], the {{Charm|Pinch Charm}}, the {{Charm|Cloudberry Charm}}, and the {{Charm|Shield Charm}}. They can also work to sacrifice cards similarly to [[Monch]], although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so allies with enough health like [[Fallow]], [[Chikasan]], and [[Chikashi]] will survive. |
Revision as of 16:36, 9 April 2024
Bombom | |||
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Health | Attack | Counter | |
16 | 7 | 4 | |
Other Stats | |||
Card Description | |||
Deal 5 damage to self and allies in the row Barrage | |||
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Bombom is a Companion that the player can bring along on a run.
Strategy
Bombom is a high-damage Companion to a reckless degree, dealing fantastic Barrage damage at a good speed but hurting their own row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or Clunkers. Their extremely high base health allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or Shell. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights.
Bombom pairs extremely well with on-kill effects like Shelly, the Pinch Charm, the Cloudberry Charm, and the Shield Charm. They can also work to sacrifice cards similarly to Monch, although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so allies with enough health like Fallow, Chikasan, and Chikashi will survive.
Unlike Jumbo, Bombom's friendly fire does not count as a hit, so it will not interact with Smackback or Teeth and will not inflict debuffs gained from Charms.
History
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |