Bombom: Difference between revisions

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==Strategy==  
==Strategy==  
Bombom is a high-damage Companion to a reckless degree, dealing fantastic {{Keyword|Barrage}} damage at a good speed but hurting their ''own'' row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or [[Clunkers]]. Their extremely high base {{Stat|health}} allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or {{Stat|Shell}}. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights.
Bombom is a high-damage Companion to a reckless degree, dealing fantastic {{Keyword|Barrage}} damage at a good speed but hurting their ''own'' row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or [[Clunkers]]. This means that she has strong synergy with frog charm. Their extremely high base {{Stat|health}} allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or {{Stat|Shell}}. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights.


Bombom pairs extremely well with on-kill effects like {{Card|Shelly}}, the {{Charm|Pinch Charm}}, the {{Charm|Cloudberry Charm}}, and the {{Charm|Shield Charm}}. They can also work to sacrifice cards similarly to {{Card|Monch}}, although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so {{Card|Fallow}}, {{Card|Chikasan}}, and {{Card|Chikashi}} will survive if they haven't lost any health.
Bombom pairs extremely well with on-kill effects like {{Card|Shelly}}, the {{Charm|Pinch Charm}}, the {{Charm|Cloudberry Charm}}, and the {{Charm|Shield Charm}}. They can also work to sacrifice cards similarly to {{Card|Monch}}, although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so {{Card|Fallow}}, {{Card|Chikasan}}, and {{Card|Chikashi}} will survive if they haven't lost any health.

Latest revision as of 14:20, 3 July 2024

Bombom
Bombom (Bombom).png
Health.png Health Attack.png Attack Counter.png Counter
16 7 4
Other Stats

Card Description
Deal 5 damage to self and allies in the row
Barrage
Card Art
Bombom.png

Bombom is a Companion that the player can bring along on a run.

Unlock

Deal 10 damage to your own team.

Strategy

Bombom is a high-damage Companion to a reckless degree, dealing fantastic Barrage damage at a good speed but hurting their own row as well as the enemies'. This necessitates game awareness and a smaller field presence, as ideally Bombom's row is completely empty to avoid hurting allies or Clunkers. This means that she has strong synergy with frog charm. Their extremely high base Health.png health allows them to fit into an offensive or defensive role depending on what's needed, but it is not sustainable to do both at once without healing or Shell.png Shell. Recalling them only recovers 5 health, enough for a single extra attack, and they still must be redrawn and redeployed, so healing and Shell are far preferable. This is especially important since Bombom can easily wipe out waves of regular enemies but will likely be very weak by the time minibosses show up in fights.

Bombom pairs extremely well with on-kill effects like Shelly.png Shelly, the Pinch Charm.pngPinch Charm, the Cloudberry Charm.pngCloudberry Charm, and the Shield Charm.pngShield Charm. They can also work to sacrifice cards similarly to Monch.png Monch, although their self-inflicted damage still limits the effectiveness of this strategy (and they do not gain the killed allies' stats like Monch does). They also do not instantly kill the row like Monch does and instead inflict a fixed amount of damage, so Fallow.png Fallow, Chikasan.png Chikasan, and Chikashi.png Chikashi will survive if they haven't lost any health.

Unlike Jumbo.png Jumbo, Bombom's friendly fire does not count as a hit, so it will not interact with Smackback or Teeth.png Teeth and will not inflict debuffs gained from Charms.

History

  • 1.0: Added
  • 1.1.0: Damage to self and allies reduced from 6 to 5, Health.png Health reduced from 20 to 16

Other Languages

Language Official Name Translation Description
English Bombom Deal 5 damage to self and allies in the row
Barrage
Chinese
(Simplified)
砰砰
Pēngpēng
Bang Bang 对自己和同排友军造成5点伤害
扫射
Chinese
(Traditional)
砰砰
Pēngpēng
Bang Bang 對自己和同一排的隊友造成5點傷害
掃射
Korean 밤밤
Bambam
Bambam 자기 자신 및 같은 줄의 아군에게 5 피해
광역
Japanese ボムボム
Bomubomu
Bombom 自分と味方1列に5ダメージを与える
イチレツ