Spoof: Difference between revisions

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==Strategy==
==Strategy==
Although creating {{Keyword|Bootleg}} copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the {{Card|Shade Wisp}}, a Bootleg copy will always have at least 2 {{Stat|health}}, allowing it to survive after triggering and losing health from the {{Keyword|Summoned}} ability. It also can have its {{Stat|Counter}} reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health.
Although creating {{Keyword|Bootleg}} copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the {{Card|Shade Wisp}}, a Bootleg copy will always have at least 2 {{Stat|health}}, allowing it to survive after triggering and losing health from the {{Keyword|Summoned}} ability. It also can have its {{Stat|Counter}} reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health.
In addition to modifying the copied card's health, attack, and Counter, the copied card differs from the original in other ways:
* It does not retain any [[Stats#Debuffs|debuffs]] from the original.
* Its Counter begins at the maximum amount, not at the copied enemy's current Counter.
* Any boosts or reductions to its effects (indicated by its effect numbers becoming green or red effect) are removed.
* It gains the {{Keyword|Summoned}} ability.


The {{Charm|Lamb Charm}} gives Spoof's copies a flat 2 points of health and {{Stat|attack}}, making even the lowest Bootleg rolls decent. {{Card|Van Jun}} can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with [[Crowns]], Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the {{Card|Sunburst Tootoo}} can only hit them once.
The {{Charm|Lamb Charm}} gives Spoof's copies a flat 2 points of health and {{Stat|attack}}, making even the lowest Bootleg rolls decent. {{Card|Van Jun}} can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with [[Crowns]], Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the {{Card|Sunburst Tootoo}} can only hit them once.

Revision as of 18:11, 7 June 2024

Spoof
Spoof (Spoof).png
Health.png Health Attack.png Attack Counter.png Counter
2
5
Other Stats

Card Description
Summon a Bootleg copy of a random enemy
Card Art
Spoof.png

For the similarly-named pet, see Snoof.png Snoof.

Spoof is a Companion that the player can bring along on a run. They are exclusive to the Shademancers Tribe.

Strategy

Although creating Bootleg copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the Shade Wisp.png Shade Wisp, a Bootleg copy will always have at least 2 Health.png health, allowing it to survive after triggering and losing health from the Summoned ability. It also can have its Counter.png Counter reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health.

In addition to modifying the copied card's health, attack, and Counter, the copied card differs from the original in other ways:

  • It does not retain any debuffs from the original.
  • Its Counter begins at the maximum amount, not at the copied enemy's current Counter.
  • Any boosts or reductions to its effects (indicated by its effect numbers becoming green or red effect) are removed.
  • It gains the Summoned ability.

The Lamb Charm.pngLamb Charm gives Spoof's copies a flat 2 points of health and Attack.png attack, making even the lowest Bootleg rolls decent. Van Jun.png Van Jun can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with Crowns, Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the Sunburst Tootoo.png Sunburst Tootoo can only hit them once.

Spoof cannot copy any boss that takes up 2 zones, such as Infernoko.png Infernoko or Bamboozle.png Bamboozle. Since Clunkers have no health, Spoof will not copy them either.

When copying an enemy, the enemy's debuffs will not be copied, so Spoof's copies will never be Snow.png Snowed or in danger of exploding from Overburn.png Overburn. However, positive statuses like Spice.png Spice are copied.

History

Other Languages

Language Official Name Description
English Spoof Summon a Bootleg copy of a random enemy
Chinese
(Simplified)
淘气鬼 召唤一名随机敌人的一张 博弈复制牌
Chinese
(Traditional)
淘氣鬼 召喚一名隨機敵人的一張 博弈副本
Korean 스푸프 무작위 적의 해적판 복사본 소환
Japanese スプーフ ランダムな敵の ブートレグコピーを召喚する