I.C.G.M.: Difference between revisions

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==Strategy==
==Strategy==
Although the I.C.G.M. is very slow to activate, it will deal colossal damage that scales with how much [[Scrap]] it has. This makes it a flexible card that can be used to block some hits, beat down enemies, or a balance of both.
Although the I.C.G.M. is very slow to activate, it will deal colossal damage that scales with how much {{Stat|Scrap}} it has. This makes it a flexible card that can be used to block some hits, beat down enemies, or a balance of both.


The [[Sunglass Chime]], [[Tootordion]] and [[Spark Charm]] can potentially trigger the I.C.G.M. well before its [[Counter]] is anywhere near triggering normally, wreaking havoc much earlier than expected. The [[Punchfist Charm]] can do the same, although note that in this case, the I.C.G.M. will only trigger against the enemy that hit it and any excess [[Frenzy]] damage will go to waste unless it has gained [[Stats#Keywords|Barrage]] or [[Stats#Keywords|Aimless]].
The {{Card|Sunglass Chime}}, {{Card|Tootordion}}, and {{Charm|Spark Charm}} can potentially trigger the I.C.G.M. well before its {{Charm|Counter}} is anywhere near triggering normally, wreaking havoc much earlier than expected. The {{Charm|Punchfist Charm}} can do the same, although note that in this case, the I.C.G.M. will only trigger against the enemy that hit it and any excess {{Stat|Frenzy}} damage will go to waste unless it has gained {{Keyword|Barrage}} or {{Keyword|Aimless}}. However, don't be too hasty with triggering it early, as it can only be used once per battle and may massively overkill normal [[Enemies|enemies]]. Using [[Crowns]] to deploy the I.C.G.M. at the start of a battle can allow it to be primed and ready right around the time the [[Enemies#Minibosses|miniboss]] shows up.


==Trivia==
==Trivia==

Revision as of 05:46, 27 April 2024

I.C.G.M
I.C.G.M (OhNo).png
Scrap.png Scrap Attack.png Attack Counter.png Counter
3 10 13
Other Stats

Card Description
Before triggering, gain Frenzy.png Frenzy equal to Scrap.png Scrap
Destroy self
Card Art
ICGM.png

I.C.G.M is a Clunker that can be obtained in a run. This card is exclusive to the Clunkmasters Tribe.

Strategy

Although the I.C.G.M. is very slow to activate, it will deal colossal damage that scales with how much Scrap.png Scrap it has. This makes it a flexible card that can be used to block some hits, beat down enemies, or a balance of both.

The Sunglass Chime.png Sunglass Chime, Tootordion.png Tootordion, and Spark Charm.pngSpark Charm can potentially trigger the I.C.G.M. well before its Counter.pngCounter is anywhere near triggering normally, wreaking havoc much earlier than expected. The Punchfist Charm.pngPunchfist Charm can do the same, although note that in this case, the I.C.G.M. will only trigger against the enemy that hit it and any excess Frenzy.png Frenzy damage will go to waste unless it has gained Barrage or Aimless. However, don't be too hasty with triggering it early, as it can only be used once per battle and may massively overkill normal enemies. Using Crowns to deploy the I.C.G.M. at the start of a battle can allow it to be primed and ready right around the time the miniboss shows up.

Trivia

"I.C.G.M." is presumably short for "Intercontinental Gnome Missile" or something similar.

History

  • 1.0: Added. Description read: Trigger multiple times equal to Scrap.png Scrap, Destroy self
  • 1.1.0: Effect changed to: Before triggering, gain Frenzy.png Frenzy equal to Scrap.png Scrap, Destroy self. Scrap.png Scrap reduced from 4 to 3