Tiny Tyko: Difference between revisions

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|description=When hit, gain '''x1''' {{Stat|Frenzy}}
|description=When hit, gain '''x1''' {{Stat|Frenzy}}
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'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. This card is exclusive for the [[Tribes#Snowdwellers|Snowdwellers Tribe]]
'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Snowdwellers|Snowdwellers Tribe]].


==Strategy==
==Strategy==
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high performing glass cannon because of their fragility and possible damage output when buffed. Being able to heal Tiny Tyko or hit them for no damage will make multiply their damage output.
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and [[Spice]]. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as through [[Frost]] or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for [[Raspberry Charm]] that increases both. Effects to add [[Shell]] such as [[Shelly]] and the [[Acorn Charm]] are useful, although healing effects will not benefit Shell.


Adding [[Stats#Buffs|Spice]] or [[charms]] to improve attack is a good choice as the effect is doubled by [[Stats#Primary Stats|Frenzy]], but may also triple or more depending on if a player can find a way to hit Tiny Tyko multiple times.
A must-have card for Tiny Tyko is the [[Heartmist Station]], allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the [[Slapcrackers]] can give them up to 4 [[Frenzy]] on the spot (guaranteed if Tyko is alone in the row).


==History==
==History==

Revision as of 02:50, 30 December 2023

Tiny Tyko
Tiny Tyko (TinyTyko).png
Health.png Health Attack.png Attack Counter.png Counter
2 1 4
Other Stats
x2 Frenzy.png Frenzy
Card Description
When hit, gain x1 Frenzy.png Frenzy

Tiny Tyko is a Companion that the player can bring along on a run. They are exclusive to the Snowdwellers Tribe.

Strategy

Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and Spice. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as through Frost or Items with 0 attack). Charms that increase health or attack are also welcome, with a special mention for Raspberry Charm that increases both. Effects to add Shell such as Shelly and the Acorn Charm are useful, although healing effects will not benefit Shell.

A must-have card for Tiny Tyko is the Heartmist Station, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the Slapcrackers can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row).

History