Tiny Tyko: Difference between revisions
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|description=When hit, gain '''x1''' {{Stat|Frenzy}} | |description=When hit, gain '''x1''' {{Stat|Frenzy}} | ||
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'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. | '''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Snowdwellers|Snowdwellers Tribe]]. | ||
==Strategy== | ==Strategy== | ||
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high performing glass cannon | Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and [[Spice]]. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as through [[Frost]] or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for [[Raspberry Charm]] that increases both. Effects to add [[Shell]] such as [[Shelly]] and the [[Acorn Charm]] are useful, although healing effects will not benefit Shell. | ||
A must-have card for Tiny Tyko is the [[Heartmist Station]], allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the [[Slapcrackers]] can give them up to 4 [[Frenzy]] on the spot (guaranteed if Tyko is alone in the row). | |||
==History== | ==History== |
Revision as of 02:50, 30 December 2023
Tiny Tyko | ||
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2 | 1 | 4 |
Other Stats | ||
x2
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Card Description | ||
When hit, gain x1 ![]() |
Tiny Tyko is a Companion that the player can bring along on a run. They are exclusive to the Snowdwellers Tribe.
Strategy
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and Spice. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as through Frost or Items with 0 attack). Charms that increase health or attack are also welcome, with a special mention for Raspberry Charm that increases both. Effects to add Shell such as Shelly and the Acorn Charm are useful, although healing effects will not benefit Shell.
A must-have card for Tiny Tyko is the Heartmist Station, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the Slapcrackers can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row).
History
- 1.0: Added
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |