Krono: Difference between revisions

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Most common strategies would have Crowns placed on key [[Companions]], but Krono requires that they not be Crowned. Remember that Crowns can be swapped between cards at any time (though if the [[Tyrant Bell]] is active, [[Crowns#Cursed Crowns|Cursed Crowns]] ''cannot'' be swapped).
Most common strategies would have Crowns placed on key [[Companions]], but Krono requires that they not be Crowned. Remember that Crowns can be swapped between cards at any time (though if the [[Tyrant Bell]] is active, [[Crowns#Cursed Crowns|Cursed Crowns]] ''cannot'' be swapped).


Krono itself is the first card that should receive a Crown, as the entire strategy revolves around it and it does not affect itself. [[Shades]] will always benefit from Krono even if they are summoned by a card with a Crown, because the Shades themselves do not have Crowns. To buy time to find non-Crowned Companions, it may also be worthwhile to add Crowns to [[Clunkers]] with high {{Stat|Scrap}} or [[Items]] that inflict {{Stat|Snow}}.
Krono itself is the first card that should receive a Crown, as the entire strategy revolves around it and its ability has no effect on itself, Crowned or otherwise. To buy time to find non-Crowned Companions, it may also be worthwhile to add Crowns to [[Clunkers]] with high {{Stat|Scrap}} or [[Items]] that inflict {{Stat|Snow}}. The [[Sun Bell of Charge]] allows the player to immediately redraw a hand to dig for key Companions as well, and the [[Sun Bell of Hands]] allows them to draw a hand of 7 cards instead of 6. All these factors combined make Krono at its most useful in a very thin deck, ideally one that contains 12 or less cards after all Crowned cards are played, or 14 cards with the Sun Bell of Hands (allowing the player to draw a starting hand and a new hand with the Sun Bell of Charge).
 
[[Shades]] will always benefit from Krono even if they are summoned by a card with a Crown, because the Shades themselves do not have Crowns. If the [[Blank Mask]] copies a card with a Crown, the summoned Shade still will not have a Crown and will still benefit from Krono.


Cards on the field with no {{Stat|Counter}} or {{Stat|Reaction}}, such as [[Junkhead]] and [[Egg]], can still gain Frenzy from Krono if they don't have Crowns. However, since these cards cannot trigger, the Frenzy has no effect.
Cards on the field with no {{Stat|Counter}} or {{Stat|Reaction}}, such as [[Junkhead]] and [[Egg]], can still gain Frenzy from Krono if they don't have Crowns. However, since these cards cannot trigger, the Frenzy has no effect.
When using the [[Shade Wisp]] to summon a copy of an ally with a Crown, the summoned copy will ''not'' have a Crown and thus will always be eligible for Krono's ability.


==History==
==History==

Revision as of 22:03, 1 March 2024

Krono
Krono (Krono).png
Scrap.png Scrap Attack.png Attack Counter.png Counter
1

Other Stats

Card Description
While active, add x1 Frenzy.png Frenzy to allies without
Card Art
Krono.png

Krono is a Clunker that can be obtained in a run.

Unlock

Krono can be unlocked at the Inventor's Hut in Snowdwell by buying 10 Crowns.

Strategy

Krono has a powerful effect that grants 1 Frenzy.png Frenzy to the whole team, but excludes any allies with Crowns. Leaders are also considered to naturally have a Crown, since they are always deployed at the start of battle. Most common strategies would have Crowns placed on key Companions, but Krono requires that they not be Crowned. Remember that Crowns can be swapped between cards at any time (though if the Tyrant Bell is active, Cursed Crowns cannot be swapped).

Krono itself is the first card that should receive a Crown, as the entire strategy revolves around it and its ability has no effect on itself, Crowned or otherwise. To buy time to find non-Crowned Companions, it may also be worthwhile to add Crowns to Clunkers with high Scrap.png Scrap or Items that inflict Snow.png Snow. The Sun Bell of Charge allows the player to immediately redraw a hand to dig for key Companions as well, and the Sun Bell of Hands allows them to draw a hand of 7 cards instead of 6. All these factors combined make Krono at its most useful in a very thin deck, ideally one that contains 12 or less cards after all Crowned cards are played, or 14 cards with the Sun Bell of Hands (allowing the player to draw a starting hand and a new hand with the Sun Bell of Charge).

Shades will always benefit from Krono even if they are summoned by a card with a Crown, because the Shades themselves do not have Crowns. If the Blank Mask copies a card with a Crown, the summoned Shade still will not have a Crown and will still benefit from Krono.

Cards on the field with no Counter.png Counter or Reaction.png Reaction, such as Junkhead and Egg, can still gain Frenzy from Krono if they don't have Crowns. However, since these cards cannot trigger, the Frenzy has no effect.

History