Tinkerson Jr.: Difference between revisions

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|description=While active, add equal {{Stat|Attack}} to all [[Junk]] in your hand
|description=While active, add equal {{Stat|Attack}} to all [[Junk]] in your hand
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'''Tinkerson Jr.''' is a [[Companions|Companion]] that the player can bring along on a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]
'''Tinkerson Jr.''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Clunkmasters|Clunkmasters Tribe]].


==Strategy==  
==Strategy==  
Tinkerson Jr. is an excellent card for any builds centered around [[Junk]]. Tinkerson Jr. turns Junk into a [[Scrappy Sword]] that can scale both in battle and across an entire run. Because Tinkerson Jr.'s attack is what is looked at, a player can buff them which will also buff every piece of Junk. While a low turn counter can often be a benefit it is worth noting that, if one uses [[Stats#Buffs|Spice]] to buff Tinkerson Jr., the damage boost will only last for a few turns.
Tinkerson Jr.'s use is for [[Junk]] decks, to make Junk have any use outside of as a resource. Without any modification, Tinkerson Jr. turns Junk into [[Scrappy Sword|Scrappy Swords]]. With buffs, their attack (and thus Junk strength) can scale both in battle and, with [[Charms]], even across an entire run. However, unless their attack can be consistently and significantly increased, making Junk more powerful is not particularly useful in the late game. Base Scrappy Swords fall off in usefulness quickly, and the same goes for any Junk that isn't substantially buffed.  


Beyond the ability to improve Junk, Tinkerson Jr. is also capable of being hit a few times before needing attention. This makes them a good choice to use defensively.
Although Tinkerson Jr. is generally straightforward, they have a couple nuanced points. While their low [[Counter]] is generally beneficial, this means there is less time to hold onto [[Spice]] for buffing Junk. Additionally, Tinkerson Jr. prevents [[Mini Mika]] from working effectively, as hitting Mini Mika with buffed Junk will hurt them. Finally, using Junk as an item to hit something will put the Junk into the discard pile, so it cannot pay [[Stats#Keywords|Recycle]] costs.
 
Beyond the ability to improve Junk, Tinkerson Jr. is also capable of being hit a few times before needing attention, making them a decent defensive option.


==History==
==History==

Revision as of 19:37, 3 January 2024

Tinkerson Jr.
Tinkerson Jr (Jummo).png
Health.png Health Attack.png Attack Counter.png Counter
8 2 3
Other Stats

Card Description
While active, add equal Attack.png Attack to all Junk in your hand

Tinkerson Jr. is a Companion that the player can bring along on a run. They are exclusive to the Clunkmasters Tribe.

Strategy

Tinkerson Jr.'s use is for Junk decks, to make Junk have any use outside of as a resource. Without any modification, Tinkerson Jr. turns Junk into Scrappy Swords. With buffs, their attack (and thus Junk strength) can scale both in battle and, with Charms, even across an entire run. However, unless their attack can be consistently and significantly increased, making Junk more powerful is not particularly useful in the late game. Base Scrappy Swords fall off in usefulness quickly, and the same goes for any Junk that isn't substantially buffed.

Although Tinkerson Jr. is generally straightforward, they have a couple nuanced points. While their low Counter is generally beneficial, this means there is less time to hold onto Spice for buffing Junk. Additionally, Tinkerson Jr. prevents Mini Mika from working effectively, as hitting Mini Mika with buffed Junk will hurt them. Finally, using Junk as an item to hit something will put the Junk into the discard pile, so it cannot pay Recycle costs.

Beyond the ability to improve Junk, Tinkerson Jr. is also capable of being hit a few times before needing attention, making them a decent defensive option.

History