Groff | |||
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6 | 5 | ||
Other Stats | |||
Card Description | |||
Trigger when an ally is Sacrificed | |||
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Groff is a Companion that the player can bring along on a run. They are exclusive to the Shademancers Tribe.
Strategy
Unlike most cards, Groff has no Counter, so they will never attack as turns pass. Instead, they have a Reaction that triggers any time the player sacrifices a card, dealing a whopping 10 total damage. Since they have Frenzy, they scale even better with attack boosts and are less likely to overkill a weak enemy. However, the player must have a deck of Shades or sacrificial Companions like Egg or Chikichi, as well as cards that can regularly sacrifice them, such as Monch or any of the Skull Items ( Tiger Skull, Yeti Skull, Azul Skull). In a deck that cannot consistently make sacrifices, Groff is simply a meat shield with a middling 5 health and is easily outclassed.
The Skullmist Tea can give Groff a good attack boost if the right card is sacrificed, and it will immediately trigger their Reaction to use the newfound attack power.
Trivia
Groff is the only Companion with a Reaction, and one of only two Companions with no Counter (the other being Egg).
History
- 1.0: Added
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |