Groff
Groff | |||
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6 | 5 | ||
Other Stats | |||
Card Description | |||
Trigger when an ally is Sacrificed | |||
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Groff is a Companion that the player can bring along on a run. They are exclusive to the Shademancers Tribe.
Strategy
Groff has no regular Counter, and they will never attack as time passes. Instead, they have a
Reaction that triggers any time the player sacrifices a card, dealing a whopping 10 total damage. Since they have
Frenzy, they scale even better with
attack boosts and are less likely to overkill a weak enemy. However, the player must have a deck of Shades or sacrificial Companions like Egg or Chikichi, as well as cards that can regularly sacrifice them, such as Monch or any of the Skull Items (Tiger Skull, Yeti Skull, Azul Skull). In a deck that cannot consistently make sacrifices, Groff is simply a meat shield with a middling 5
health and is easily outclassed.
History
- 1.0: Added
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |