Lumin Lantern: Difference between revisions
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The random nature of the Lumin Lantern and the fact that it boosts enemies more than allies makes it a very high-risk card, but also highly rewarding with careful planning. Try to play it when there are as few allies with boostable effects as possible, to increase the chance that it will choose the intended ally ([[Crowns]] can help guarantee the right card is boosted). Likewise, be aware of the potential outcome for each enemy that could be boosted, and have {{Stat|Snow}} or {{Stat|Ink}} on hand to neutralize the boosted enemy if it turns out to be problematic. | The random nature of the Lumin Lantern and the fact that it boosts enemies more than allies makes it a very high-risk card, but also highly rewarding with careful planning. Try to play it when there are as few allies with boostable effects as possible, to increase the chance that it will choose the intended ally ([[Crowns]] can help guarantee the right card is boosted). Likewise, be aware of the potential outcome for each enemy that could be boosted, and have {{Stat|Snow}} or {{Stat|Ink}} on hand to neutralize the boosted enemy if it turns out to be problematic. | ||
Allies with effects that are balanced around having low values are the best cards to boost with the Lumin Lantern. For instance, [[Mini Mika]] will gain twice as much {{Stat|Frenzy}} | Allies with effects that are balanced around having low values are the best cards to boost with the Lumin Lantern. For instance, [[Mini Mika]] will gain twice as much {{Stat|Frenzy}}, [[Nom & Stompy]] will count themselves down twice as fast, and [[Kreggo]] will gain twice as much {{Stat|attack}}. | ||
Numerical effects that can be modified are written in orange. For instance, [[Biji]] has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, the Lumin Lantern will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit. | Numerical effects that can be modified are written in orange. For instance, [[Biji]] has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, the Lumin Lantern will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit. |
Revision as of 03:11, 4 April 2024
Lumin Lantern | ||
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Other Stats | ||
Card Description | ||
Boost a random ally's effects by 1 Boost a random enemy's effects by 2 |
Lumin Lantern is an item players may accumulate over a run. This card is exclusive to the Clunkmasters Tribe.
Strategy
The random nature of the Lumin Lantern and the fact that it boosts enemies more than allies makes it a very high-risk card, but also highly rewarding with careful planning. Try to play it when there are as few allies with boostable effects as possible, to increase the chance that it will choose the intended ally (Crowns can help guarantee the right card is boosted). Likewise, be aware of the potential outcome for each enemy that could be boosted, and have Snow or
Ink on hand to neutralize the boosted enemy if it turns out to be problematic.
Allies with effects that are balanced around having low values are the best cards to boost with the Lumin Lantern. For instance, Mini Mika will gain twice as much Frenzy, Nom & Stompy will count themselves down twice as fast, and Kreggo will gain twice as much
attack.
Numerical effects that can be modified are written in orange. For instance, Biji has "Apply 3 Bom" and "Increase by 1 when hit." Since only the first effect has an orange number, the Lumin Lantern will only boost the base amount of Bom inflicted, not the amount of Bom gained when hit.
History
- 1.0: Added
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
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Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |