Leech: Difference between revisions
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|image=Leech (Leech).png | |image=Leech (Leech).png | ||
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'''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. | '''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. | ||
==Strategy== | ==Strategy== | ||
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. With each attack, | Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. Since Leech is summoned as an enemy, it steals {{Stat|health}} from all other enemies, since they are Leech's allies. With each attack, it decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect [[Clunkers]], as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses {{Stat|Block}} and {{Stat|Shell}}, but will also ''not'' be increased by {{Stat|Demonize}} or {{Stat|Bom}}. | ||
Players will want to watch who their cards target to prevent accidentally killing Leech too early. [[Stats#Keywords|Barrage]] and [[Stats#Debuffs|Overburn]] can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a [[Enemies#Minibosses|Miniboss]] enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with [[Stats#Keywords|Yank]] like the [[Grabber]] can help fix this problem. | Players will want to watch who their cards target to prevent accidentally killing Leech too early. [[Stats#Keywords|Barrage]] and [[Stats#Debuffs|Overburn]] can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a [[Enemies#Minibosses|Miniboss]] enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with [[Stats#Keywords|Yank]] like the [[Grabber]] can help fix this problem. | ||
As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board. | As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board. | ||
Leech is a surprisingly good target for [[The Lumin Vase]], stealing 6 health from all enemies per attack. Make sure to have enough damage on hand to break down Leech if necessary, however. | |||
==History== | ==History== |
Revision as of 03:14, 10 February 2024
Leech | |||
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Leech is a Shade that the player summons with the Leech Mask.
Strategy
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. Since Leech is summoned as an enemy, it steals health from all other enemies, since they are Leech's allies. With each attack, it decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect Clunkers, as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses
Block and
Shell, but will also not be increased by
Demonize or
Bom.
Players will want to watch who their cards target to prevent accidentally killing Leech too early. Barrage and Overburn can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a Miniboss enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with Yank like the Grabber can help fix this problem.
As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board.
Leech is a surprisingly good target for The Lumin Vase, stealing 6 health from all enemies per attack. Make sure to have enough damage on hand to break down Leech if necessary, however.
History
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |