Leech: Difference between revisions

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'''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. Leech is summoned to a location on the enemy side of the board meaning that their effect of stealing health is applied to the player's enemies, as they are Leech's allies.
'''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. Leech is summoned to a location on the enemy field, so its health-stealing ability applies to the player's enemies, as they are Leech's allies.


==Strategy==
==Strategy==
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering their placement as they will be targeting the player's units when they attack.  
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. With each attack, Leech decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect [[Clunkers]], as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses [[Block]] and [[Shell]], but will also ''not'' be increased by [[Demonize]] or [[Bom]].
Upon each attack, Leech reduces each of their allies health by 2 and increases their own health by 2 for each enemy hit. This does not affect units without health, such as [[Clunkers]].  


As with all other cards that summon units to the enemy side of the board, Leech can be used to halt enemy reinforcements by taking up an otherwise available space on the board.  
Players will want to watch who their cards target to prevent accidentally killing Leech too early. [[Stats#Keywords|Barrage]] and [[Stats#Debuffs|Overburn]] can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a [[Enemies#Minibosses|Miniboss]] enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with [[Stats#Keywords|Yank]] like the [[Grabber]] can help fix this problem.


Players will want to watch who their cards target to prevent accidentally killing Leech too early. Placing Leech strategically is important to avoid killing them with [[Stats#Keywords|Barrage]] or [[Stats#Debuffs|Overburn]], and having a [[Enemies#Minibosses|Miniboss]] enter the battle behind them could mean you now have a large wall of health to break down before you can target the miniboss.
As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board.  


==History==
==History==

Revision as of 02:22, 7 January 2024

Leech
Leech (Leech).png
Health.png Health Attack.png Attack Counter.png Counter
5 2 3
Other Stats

Card Description
Take 3 Health.png Health from all allies
Card Art
Leech.png

Leech is a Shade that the player summons with the Leech Mask. Leech is summoned to a location on the enemy field, so its health-stealing ability applies to the player's enemies, as they are Leech's allies.

Strategy

Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. With each attack, Leech decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect Clunkers, as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses Block and Shell, but will also not be increased by Demonize or Bom.

Players will want to watch who their cards target to prevent accidentally killing Leech too early. Barrage and Overburn can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a Miniboss enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with Yank like the Grabber can help fix this problem.

As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board.

History

  • 1.0: Added
  • 1.1.0: Effect increased from 2 to 3