Leech: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|image=Leech (Leech).png | |image=Leech (Leech).png | ||
}} | }} | ||
'''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. Leech is summoned to a location on the enemy | '''Leech''' is a [[Shades|Shade]] that the player summons with the [[Leech Mask]]. Leech is summoned to a location on the enemy field, so its health-stealing ability applies to the player's enemies, as they are Leech's allies. | ||
==Strategy== | ==Strategy== | ||
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering | Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. With each attack, Leech decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect [[Clunkers]], as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses [[Block]] and [[Shell]], but will also ''not'' be increased by [[Demonize]] or [[Bom]]. | ||
Players will want to watch who their cards target to prevent accidentally killing Leech too early. [[Stats#Keywords|Barrage]] and [[Stats#Debuffs|Overburn]] can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a [[Enemies#Minibosses|Miniboss]] enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with [[Stats#Keywords|Yank]] like the [[Grabber]] can help fix this problem. | |||
As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board. | |||
==History== | ==History== |
Revision as of 02:22, 7 January 2024
Leech | |||
---|---|---|---|
![]() |
![]() |
![]() | |
5 | 2 | 3 | |
Other Stats | |||
Card Description | |||
Take 3 ![]() | |||
|
Leech is a Shade that the player summons with the Leech Mask. Leech is summoned to a location on the enemy field, so its health-stealing ability applies to the player's enemies, as they are Leech's allies.
Strategy
Leech has the uncommon aspect of being summoned as an enemy, meaning the player must take care when considering its placement. Leech does have an attack stat and will deal damage, and the player also needs to avoid accidentally killing Leech before it can be useful. With each attack, Leech decreases each other enemy's health by 3 and increases its own health by that total amount. This does not affect Clunkers, as they have no health. Leech's effect is particularly noteworthy in that it does not actually damage the enemies, instead directly modifying their health. This means that it completely bypasses Block and Shell, but will also not be increased by Demonize or Bom.
Players will want to watch who their cards target to prevent accidentally killing Leech too early. Barrage and Overburn can prematurely kill it if the player is careless. However, keeping Leech's health in check may still be a good idea, as having a Miniboss enter the battle behind a well-fed Leech might cause problems if it takes too long to break down Leech to reach the miniboss. A card with Yank like the Grabber can help fix this problem.
As with all other cards that summon units to the enemy field, Leech can be used to halt enemy reinforcements by taking up an otherwise-available space on the board.
History
Cards | |
---|---|
Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |