Lupa: Difference between revisions

From Wildfrost Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:


==Strategy==
==Strategy==
Lupa has a similar effect to the {{Card|Lumin Lantern}}, but much more repeatable, as it activates any time they are hit by anything. They are also not exclusive to any [[Tribes|Tribe]], while the Lumin Lantern is restricted to the [[Tribes#Clunkmasters|Clunkmasters]]. Most of the same strategies still apply, however. Try to have as few boostable effects as possible on the allied side so that Lupa can consistently boost one or two cards' effects, and be prepared with {{Stat|Snow}} or {{Stat|Ink}} to neutralize problematic enemies. Cards with effects balanced around low values are especially powerful to boost, such as {{Card|Tiny Tyko}}, {{Card|Nom & Stompy}}, and the {{Card|Heartmist Station}}. Among the [[Tribes#Shademancers|Shademancers]] specifically, the [[Shades]] {{Card|Leech}} and {{Card|Sheepopper}} are summoned to the ''enemy'' field and have effects that can be boosted, making them even more effective and potentially preventing other enemies from being boosted.
Lupa has a similar effect to the {{Card|Lumin Lantern}}, but much more repeatable, as it activates any time they are hit by anything. They are also not exclusive to any [[Tribes|Tribe]], while the Lumin Lantern is restricted to the [[Tribes#Clunkmasters|Clunkmasters]]. Most of the same strategies still apply, however. Try to have as few boostable effects as possible on the allied side so that Lupa can consistently boost one or two cards' effects, and be prepared with {{Stat|Snow}}, {{Stat|Ink}} or high damage to neutralize problematic enemies. Cards with effects balanced around low values are especially powerful to boost, such as {{Card|Tiny Tyko}}, {{Card|Nom & Stompy}}, and the {{Card|Heartmist Station}}. Among the [[Tribes#Shademancers|Shademancers]] specifically, the [[Shades]] {{Card|Leech}} and {{Card|Sheepopper}} are summoned to the ''enemy'' field and have effects that can be boosted, making them even more effective and potentially preventing other enemies from being boosted.
 
Since Lupa's {{Stat|health}} is extremely low, use any and all available sources of healing and {{Stat|Frost}} so that they can take as many hits as possible. Alternatively, the player can hit them using [[Items]] like {{Card|Slapcrackers}} if their health is buffed. The [[Tyrant Bell]] in particular makes Items more viable for this purpose, since [[Crowns#Cursed Crowns|Cursed Crowns]] reduce a card's {{Stat|attack}} by 1.


Numerical effects that can be modified are written in orange. For instance, {{Card|Biji}} has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, Lupa will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit.  
Numerical effects that can be modified are written in orange. For instance, {{Card|Biji}} has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, Lupa will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit.  

Revision as of 22:28, 5 June 2024

Lupa
Lupa (LuminCat).png
Health.png Health Attack.png Attack Counter.png Counter
4 1 5
Other Stats

Card Description
When hit, boost the effects of a random ally and enemy by 1

Lupa is a Companion that the player can bring along on a run.

Strategy

Lupa has a similar effect to the Lumin Lantern.png Lumin Lantern, but much more repeatable, as it activates any time they are hit by anything. They are also not exclusive to any Tribe, while the Lumin Lantern is restricted to the Clunkmasters. Most of the same strategies still apply, however. Try to have as few boostable effects as possible on the allied side so that Lupa can consistently boost one or two cards' effects, and be prepared with Snow.png Snow, Ink.png Ink or high damage to neutralize problematic enemies. Cards with effects balanced around low values are especially powerful to boost, such as Tiny Tyko.png Tiny Tyko, Nom & Stompy.png Nom & Stompy, and the Heartmist Station.png Heartmist Station. Among the Shademancers specifically, the Shades Leech.png Leech and Sheepopper.png Sheepopper are summoned to the enemy field and have effects that can be boosted, making them even more effective and potentially preventing other enemies from being boosted.

Since Lupa's Health.png health is extremely low, use any and all available sources of healing and Frost.png Frost so that they can take as many hits as possible. Alternatively, the player can hit them using Items like Slapcrackers.png Slapcrackers if their health is buffed. The Tyrant Bell in particular makes Items more viable for this purpose, since Cursed Crowns reduce a card's Attack.png attack by 1.

Numerical effects that can be modified are written in orange. For instance, Biji.png Biji has "Apply 3 Bom.png Bom" and "Increase by 1 when hit." Since only the first effect has an orange number, Lupa will only boost the base amount of Bom inflicted, not the amount of Bom gained when hit.

Using the Blank Mask.png Blank Mask or Mime Charm.pngMime Charm, it is possible to have multiple copies of Lupa on the field (or multiple cards with Lupa's effect). Lupa's effect can be boosted, so multiple Lupas may boost each other and cause effects on both sides of the field to increase out of control.

History

Other Languages

Language Official Name Description
English Lupa When hit, boost the effects of a random ally and enemy by 1
Chinese
(Simplified)
卢帕 受到攻击时,提升随机一名友军和敌人的效果1点
Chinese
(Traditional)
盧帕 受到攻擊時,提高隨機一名隊友和敵人的效果1點
Korean 루파 피격 시, 무작위 아군과 적군에게 걸려 있는 효과를 1만큼 증폭
Japanese ルパ 攻撃されるとランダムな味方と敵のエフェクトを1ブーストする