Junk: Difference between revisions
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==Strategy== | ==Strategy== | ||
Junk is a card that is intended to be useless for combat, as it hits a card for no damage and has no effects. Despite this, it is a surprisingly versatile card. By generating Junk using the [[Stats#Keywords|Trash]], it can be used for the effects of powerful [[Stats#Keywords|Recycle]] cards. Additionally, Junk can deal real damage with the help of [[Stats#Buffs|Spice]], cards like [[Tinkerson Jr.]], and inflicting [[Bom]] on enemies. | Junk is a card that is intended to be useless for combat, as it hits a card for no damage and has no effects. Despite this, it is a surprisingly versatile card. By generating Junk using the [[Stats#Keywords|Trash]] ability, it can be used for the effects of powerful [[Stats#Keywords|Recycle]] cards. Additionally, Junk can deal real damage with the help of [[Stats#Buffs|Spice]], cards like [[Tinkerson Jr.]], and inflicting [[Bom]] on enemies. | ||
There is a fine balance between a useful amount of Junk and having too much, however. Too many cards generating Junk may result in the inability to draw the cards needed to win a battle. | There is a fine balance between a useful amount of Junk and having too much, however. Too many cards generating Junk may result in the inability to draw the cards needed to win a battle. |
Revision as of 03:54, 30 January 2024
Junk | ||
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Health | Attack | Counter |
0 | ||
Other Stats | ||
Card Description | ||
Does absolutely nothing... |
Junk is an item players may accumulate over a run. It is exclusive to the Clunkmasters Tribe leader, and is a starting card in every Clunkmaster deck.
Strategy
Junk is a card that is intended to be useless for combat, as it hits a card for no damage and has no effects. Despite this, it is a surprisingly versatile card. By generating Junk using the Trash ability, it can be used for the effects of powerful Recycle cards. Additionally, Junk can deal real damage with the help of Spice, cards like Tinkerson Jr., and inflicting Bom on enemies.
There is a fine balance between a useful amount of Junk and having too much, however. Too many cards generating Junk may result in the inability to draw the cards needed to win a battle.
History
- 1.0: Added
Cards | |
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Leaders | Snowdwellers Leaders • Shademancers Leaders • Clunkmasters Leaders |
Pets | • • • • • • |
Companions | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Shades | • • • • • • • • • • • • |
Clunkers | • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Items | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemies | • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Enemy Clunkers | • • • • • • • • |
Minibosses | • • • • • • • • • • • • • • • • |
Bosses | • • • • • • • • • • • • |