Tinkerson Jr.: Difference between revisions

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m (Fixed card description to what it actually says in-game (added word "equal"))
(merged with other tinkerson jr page)
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|description=While active, add equal {{Stat|Attack}} to all [[Junk]] in your hand
|description=While active, add equal {{Stat|Attack}} to all [[Junk]] in your hand
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'''Tinkerson Jr.''' is a [[Companions|Companion]] that the player can bring along on a run.
'''Tinkerson Jr.''' is a [[Companions|Companion]] that the player can bring along on a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]


==Strategy==  
==Strategy==  
Tinkerson Jr. is an excellent card for any builds centered around [[Junk]]. Tinkerson Jr. turns Junk into a [[Scrappy Sword]] that can scale both in battle and across an entire run. Because Tinkerson Jr.'s attack is what is looked at, a player can buff them which will also buff every piece of Junk. While a low turn counter can often be a benefit it is worth noting that, if one uses [[Stats#Buffs|Spice]] to buff Tinkerson Jr., the damage boost will only last for a few turns.


Beyond the ability to improve Junk, Tinkerson Jr. is also capable of being hit a few times before needing attention. This makes them a good choice to use defensively.


==History==
==History==

Revision as of 19:21, 26 May 2023

Tinkerson Jr.
Tinkerson Jr (Jummo).png
Health.png Health Attack.png Attack Counter.png Counter
8 2 3
Other Stats

Card Description
While active, add equal Attack.png Attack to all Junk in your hand

Tinkerson Jr. is a Companion that the player can bring along on a run. This card is exclusive for the Clunkmasters Tribe

Strategy

Tinkerson Jr. is an excellent card for any builds centered around Junk. Tinkerson Jr. turns Junk into a Scrappy Sword that can scale both in battle and across an entire run. Because Tinkerson Jr.'s attack is what is looked at, a player can buff them which will also buff every piece of Junk. While a low turn counter can often be a benefit it is worth noting that, if one uses Spice to buff Tinkerson Jr., the damage boost will only last for a few turns.

Beyond the ability to improve Junk, Tinkerson Jr. is also capable of being hit a few times before needing attention. This makes them a good choice to use defensively.

History