I.C.G.M.: Difference between revisions

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'''I.C.G.M''' is a [[Clunkers|Clunker]] that can be obtained in a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]
'''I.C.G.M''' is a [[Clunkers|Clunker]] that can be obtained in a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]
 
==Strategy==
==Strategy==
Although they are slow to activate, I.C.G.M. will deal massive damage for each count of Scrap they have. This means they can be used to absorb some hits or breaking enemy cards or a balance of both.  
Although they are slow to activate, I.C.G.M. will deal massive damage for each count of Scrap they have. This means they can be used to absorb some hits or breaking enemy cards or a balance of both.  

Revision as of 13:57, 15 December 2023

Lua error in Module:Cards at line 85: attempt to index local 'card' (a nil value). I.C.G.M is a Clunker that can be obtained in a run. This card is exclusive for the Clunkmasters Tribe

Strategy

Although they are slow to activate, I.C.G.M. will deal massive damage for each count of Scrap they have. This means they can be used to absorb some hits or breaking enemy cards or a balance of both.

History

  • 1.0: Added. Description read: Trigger multiple times equal to Scrap.png Scrap, Destroy self
  • 1.1.0: Effect changed to: Before triggering, gain Frenzy.png Frenzy equal to Scrap.png Scrap, Destroy self. Scrap.png Scrap reduced from 4 to 3