I.C.G.M.: Difference between revisions

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(Merged with the other icgm page)
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{{infobox
{{#invoke:Cards|CardInfobox|I.C.G.M
|name=I.C.G.M
|image=I.C.G.M (OhNo).png
|image=I.C.G.M (OhNo).png
|hpType=scrap
|health=4
|attack=10
|counter=13
|description=Trigger multiple times equal to {{Stat|Scrap}}<br>Destroy self
}}
}}
'''I.C.G.M''' is a [[Clunkers|Clunker]] that can be obtained in a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]
'''I.C.G.M''' is a [[Clunkers|Clunker]] that can be obtained in a run. This card is exclusive for the [[Tribes#Clunkmasters|Clunkmasters Tribe]]
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==History==
==History==
{{history|1.0|Added}}
{{history|1.0|Added. Description read: Trigger multiple times equal to {{Stat|Scrap}}, Destroy self}}
{{history|1.1.0|Effect changed to: Before triggering, gain {{Stat|Frenzy}} equal to {{Stat|Scrap}}, Destroy self. {{Stat|Scrap}} reduced from '''4''' to '''3'''}}


[[Category:Cards]][[Category:Clunkers]][[Category:Junk Cards]][[Category:Trigger Cards]]
[[Category:Cards]][[Category:Clunkers]][[Category:Junk Cards]][[Category:Trigger Cards]]
{{NavboxCards}}
{{NavboxCards}}

Revision as of 13:56, 15 December 2023

Lua error in Module:Cards at line 85: attempt to index local 'card' (a nil value). I.C.G.M is a Clunker that can be obtained in a run. This card is exclusive for the Clunkmasters Tribe

Strategy

Although they are slow to activate, I.C.G.M. will deal massive damage for each count of Scrap they have. This means they can be used to absorb some hits or breaking enemy cards or a balance of both.

History

  • 1.0: Added. Description read: Trigger multiple times equal to Scrap.png Scrap, Destroy self
  • 1.1.0: Effect changed to: Before triggering, gain Frenzy.png Frenzy equal to Scrap.png Scrap, Destroy self. Scrap.png Scrap reduced from 4 to 3