Shroom
Shroom is a debuff applied by some Snowdweller cards. At the end of the turn, each Shroomed card takes damage equal to its Shroom, then its Shroom counts down by 1.
Information and Strategy
Shroom is an effect exclusive to the Snowdweller tribe. While low stacks of Shroom can deal decent chip damage, its true value lies in accumulating high amounts of Shroom on a single target. If a deck can consistently apply a lot of Shroom, the Shroom can comfortably become the deck's primary damage source. Once a victim has enough Shroom, it doesn't even matter that Shroom counts down each turn if it takes enough damage per turn. While 1 Shroom is much less potent than 3 Shroom, 18 Shroom is just as deadly as 20.
Shroom Interactions
Cards take damage from their Shroom in turn order, top-to-bottom and front-to-back.
If the player wins a fight by defeating the miniboss or boss with a Companion's attack damage (or some similar source), the turn countdown will finish and all Shroomed cards will take damage. This can injure Companions via the Bell of Death or even end a run, and it is especially worth remembering since Leaders can't be recalled to heal them or cure their Shroom. Defeating the miniboss or boss using an Item or by triggering a Companion before the turn countdown will end the fight before the point that Shroom damage is dealt.
Cards and effects that interact with Shroom
Player effects that apply Shroom | Player effects that interact with Shroom | Enemy cards that apply or interact with Shroom |
Trivia
Many Shroom-related cards feature a prominent X symbol (for instance, Wort has it on a headband, while
Shrootles has it on its heads).
Other Languages
Language | Official Name |
---|---|
Chinese (Simplified) |
毒菇 Dú gū |
Chinese (Traditional) |
毒菇 Dú gū |
Korean | 독버섯 Dokbeoseot |
Japanese | シュルーム Shurūmu |