Eye of the Storm

Revision as of 22:16, 14 June 2024 by Hopeless (talk | contribs) (→‎Summoned Enemies: Grink Grink)

The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.

The Eye of the Storm

Default Phase 1

When the player first enters the Eye of the Storm, they are met with the Frost Guardian (Frost Wizard). The Frost Wizard is always accompanied by 3 other enemies, and 2 additional waves of enemies wait in the wings. The Frost Wizard has the unique ability to grant   attack to itself and all its current allies whenever it loses   health. This is not a continuous ability; instead, it activates every time Frost Wizard loses any amount of health and only grants attack to enemies that are currently in the battle. Enemies that appear later in the battle after Frost Wizard has already lost some health will not gain attack. Notably, Frost Wizard's ability will not activate when the final blow is dealt, as it will transform before the ability can activate.

Because Frost Wizard severely punishes the player for hurting it, focus as much as possible on bringing down its allies first. Frost Wizard has a lot of health, so it has the potential to dramatically inflate its allies' attack. Once all its allies are defeated, make one final push to defeat it as quickly as possible, as it will be capable of destroying anything in a single hit once its health is low. Alternatively, with a consistent source of   Ink early in the battle, Frost Wizard is almost completely trivialized, as it will deal no damage and grant no attack.

Enemies

Image Card Name   Health   Attack   Counter Other Description
Frost Guardian 60 0 4   Resist Snow When   Health lost, add equal   Attack to self and allies
Bigfoot 12 5 4 Barrage
Grink 8 1 2 Apply 2   Frost
Grizzle 16 4 5   Resist Snow Apply 3   Snow
Ice Forge 2   Scrap While active, add +2   Attack to all allies and -2   Attack to all enemies
Mega Mimik 3   Scrap 5   Reaction
Trigger when an ally in the row attacks
Lose 1   Scrap
Plum 15 2 3 Restore 4   Health to all allies
Rockhog 7 4 6 While active, add x1   Frenzy to all allies
Spike Wall 3   Scrap 3   Reaction Frontline
Smackback

Phase 2

Once Frost Wizard is defeated, it instantly transforms into the Frost Guardian and summons a horde of enemies to completely fill the enemy field. These backup enemies are chosen randomly from a set of 5, and only 1 of any of the enemies can appear (except for Grink, which can appear twice). No more waves of enemies will appear, but any enemies that would have spawned in phase 1 but could not (either due to the enemy field being full or the phase being finished too quickly) will still appear in new waves.

The timing of transitioning from phase 1 to phase 2 is extremely important and will depend on the deck. If phase 1 is finished quickly, all of Frost Wizard's allies will have incredibly high attack, and all the enemy waves that did not appear will show up in phase 2 instead. However, if phase 1 is finished slowly, 5 new enemies will appear all at once and may overwhelm the team with their numbers.

The player must take advantage of Frost Guardian's ability if they hope to defeat it, but this increases Frost Guardian's attack. It also has a very fast   Counter and will make full use of all the attack it gains. Frost Guardian is most dangerous in the middle of the fight, where its attack is likely already high but it still has high health and allies to back it up. Once it reaches this stage, end the fight as quickly as possible by defeating its allies to drain its health, and use Clunkers and expendable Companions to take its hits.

Although   Ink is extremely powerful against Frost Wizard, it can be a run-ender if inflicted on Frost Guardian at the wrong time. Negating Frost Guardian's ability prevents it from losing any health when its allies are killed, but it will still keep any attack it gained from before it was Inked. For instance, after killing 3 of its allies, Frost Guardian will have 8 attack and over 100 health; Inking it at this point is a death sentence.

Summoned Enemies

Every enemy here can spawn once, except for Grink that can spawn twice.

Image Card Name   Health   Attack   Counter Other Description
Frost Guardian 999 2 2   Resist Snow When an ally is killed, lose half   Health and gain +2   Attack
Grink 8 1 2 Apply 2   Frost
Grink 8 1 2 Apply 2   Frost
Ooba Bear 6 4 3 When hit, apply 2   Snow to the attacker
Porkypine 6 2 4 Barrage
Winter Worm 10 8 6 When hit, reduce   Attack by 1

Alternate Phase 1

If the player defeats Frost Guardian without meeting the conditions to face the true final battle, the Emperor Shade will possess the player's Leader and Companions and the run will end in a "victory?" (the same is true if the player makes it to that true final battle but loses). After this point, the possessed Leader and Companions will take the place of Frost Wizard in the first phase of the battle, forcing the player's next deck to fight against the one that previously made it to the Eye. Since Items are not played to the field, other enemies with similar abilities will appear in these Items' places, such as   Tentickle appearing if the previous deck had an   Ink-related Item. Any Companions that were in reserve will not be possessed, only those that were a part of the winning deck.

Any Charms that were attached to the previous Leader or Companions will remain attached to them while possessed, except for the  Pinch Charm,  Bling Charm,  Hog Charm,  Spark Charm, and  Noomlin Charm. Any Items that had Charms attached will not have these Charms attached to the substitute enemies. Additionally, all possessed Companions gain:

  • 10-12   health, rounded up to the nearest even number.
  • For N=2, decremented by 1 for every 2 Charms attached,
  • +1 to their first N attack effects if possible,
  • +N   Attack otherwise.

The effect boost and attack boost are mutually exclusive, so if a Companion had any attack effect (Apply X), they won't gain any attack.

On top of these bonuses, possessed Leaders also gain:

As a result of all this, the stronger the player's final deck is, the tougher the Eye of the Storm becomes. The player must be familiar with the strengths and weaknesses of each Tribe and their mechanics and cards to form a winning strategy.

Card Replacements

Original Image Original Name Replacement Image Replacement Name   Health   Attack   Counter Other Description
Egg
Dregg 4 5 5 x3   Frenzy

Card Changes

Besides the globally increased health and attack, certain cards gain additional bonuses to their stats or even new effects. These changes are marked here in bold.

Image Card Name   Health boost   Attack boost   Counter boost Other boosts New Description Summary of changes
Cards with a Tiger Charm Gain 2   Teeth on kill Gain   Teeth on kill instead of when hit
+1   Teeth gained
Big Berry On kill, add +5   Health to self and all allies Increase max   Health instead of restoring it.
+3   Health added on kill
Blunky +2   Attack +4-5   Block Removed ability: "When deployed, gain 1   Block"
Gains innate Block (4-5)
+2   Attack
Bombom Deal 4 damage to self and allies in the row
Barrage
Reduced effect "Deal damage to self and allies in the row" by 1
Booshu -1   Counter Restore 6-7   Health to all allies +3-4   Health restored
Reduced   Counter (1)
Chikichi Removed ability: "When Sacrificed, summon Chikani"
Chompom +10   Shell Deal additional damage equal to   Shell Gains innate   Shell (10)
Devicro When an ally is killed, gain their   Attack Gain   attack when an ally is killed instead of Sacrificed
Dimona +4-5   Attack When an enemy is hit with an Item, apply 1   Demonize to them Increased   Attack (4-5)
Fulbert Apply 3   Shroom to a random enemy Changed effect from "When   Spice'd or   Shell'd, apply equal   Shroom to a random enemy" to "Apply 3   Shroom to a random enemy"
Groff Trigger when an ally is killed Trigger when an ally is killed instead of Sacrificed
Kernel When hit, apply 1   Shell to all allies Changed target of effect from ally behind to all allies
-1   Shell applied
Leader (Restore Health to all allies) Snowdwellers: Restore 5-6   Health to all allies
Shademancers: Restore 6-7   Health to all allies
Boosted effect "Restore   Health to all allies" by 3-4
Note: At base, the corresponding Snowdweller Leaders only restore 2 health, while the Shademancer Leaders restore 3
Leader (Apply Spice to ally behind) Apply 3   Spice to all allies Changed target of effect from ally behind to all allies
Leader (When deployed, summon Fallow +2   Attack Removed ability: "When deployed, summon Fallow"
Increased   attack (2)
Leader (Summon Beepop) Apply 3   Overburn Removed ability: "Summon Beepop"
+3   Overburn applied (excluding the +0-2 from corruption)
Leader (While active, add Attack to all Junk in your hand) While active, add +2   Attack to all allies Changed target of effect from Junk in hand to all allies
Leader (On kill, apply Scrap to a random ally) On kill, apply 3   Scrap to a random ally +2   Scrap applied on kill
Lil' Berry -1   Counter Gain +2   Attack Gain   attack on trigger instead of when healed
Reduced   Counter (1)
Lupa -2   Counter Boost the effects of all enemies and allies by 1 Boost effects on trigger instead of when hit
Changed target of effect from a random ally and enemy to all enemies and allies
Reduced   Counter (2)
Mama Tinkerson While active, add x2   Frenzy to allies in the row Changed target of effect from all Clunker allies to allies in the row
Mini Mika When hit, gain x1   Frenzy Gains   Frenzy when hit by anything instead of when hit with Junk
Monch Eat and Absorb a random ally Eats a random ally instead of the row
Absorbs the eaten ally
Attacks before eating, instead of after
Needle Destroy all Items in your hand Destroys Items instead of Junk
Removed Draw ability
Pimento +4   Spice Retains   Spice Gains innate   Spice (4)
Pootie -1   Counter When destroyed, add x2   Frenzy to a random ally +1   Frenzy added
Reduced   Counter (1)
Pyra Apply 4   Spice to all allies Changed target of effect from ally behind to all allies
Shelly Apply 3   Shell to all allies Applies   Shell to all allies
Applies   Shell on trigger instead of when an enemy is killed
Sneezle +2-3   Attack Removed ability: " Draw 1 when hit"
Increased   attack (2-3)
Spike Removed Hogheaded
(Halved   Teeth from corruption)
Splinter When an enemy is deployed, copy their effects Copies effects of the first enemy deployed instead of a random enemy
Notes: *Summoning a Shade counts as deployment
*Splinter can copy a card with no abilities, losing the copying ability
Taiga +1   Teeth Gain 2   Teeth Halved   Teeth from corruption
Then +1   Teeth
Note: Base Taiga with  Bite Charm has 5   Teeth, thus has floor(5/2)+1 = 3   Teeth when ascended
The Baker +2-3   Attack -1   Counter Add 1 Gunk Fruit to your hand Removed Spark
Adds Gunk Fruit instead of Skull Muffin to your hand
Increased   attack (2-3), reduced   Counter (1)
Note: The Baker gains an   attack stat when ascended and can trigger on-hit effects
Tinkerson Jr. While active, add current   Attack to all allies Changed target of effect from Junk in hand to all allies
Tusk While active, add 2   Teeth to all allies Reduce all effects by 1
Notes: *This applies to any effect on Tusk, including those from Charms, but these effects will not be reduced below 1
Van Jun Add +3   Attack and +3   Health to all allies Changed targets of effect from all Summoned allies to all allies
+1   Attack and   Health added
Vesta Apply 5   Overburn
Barrage
Removed ability: "Double the target's   Overburn"
+5   Overburn applied (excluding the +0-2 from corruption)
Wallop +6-8   Attack Removed ability: "Deal 8 additional damage to   Snow'd targets"
Increased   attack (6-8)

Card Substitutions

Original Image Original Name Image of Substitution Name of Substitution   Health   Attack   Counter Other Description
Pombomb
Bigfoot 12 5 4 Barrage
Proto-Stomper
Slapcrackers
Stormbear Spirit
Magma Booster
Bombarder
Bombarder 3   Scrap 0 4 Apply 2   Bom
Hits all enemies
Bom Barrel
Clockwork Bom
Blaze Bom
Haze Balloon
Burster 10 1 4   Resist Snow Apply 1   Haze
Haze Keg
Foggy Brew
Demonheart
Gok 18 5 5 When hit, apply 1   Demonize to the attacker
Totem of the Goat
Frost Bell
Grink 8 1 2 Apply 2   Frost
Frostbloom
Blizzard Bottle
Grizzle 16 4 5   Resist Snow Apply 3   Snow
Snowcake
Stormbear Spirit
Snow Stick
Storm Globe
Supersnower
Yeti Skull
Mobile Campfire
Ice Forge 2   Scrap While active, add +2   Attack to all allies and -2   Attack to all enemies
Spice Sparklers
Molten Dip
Skullmist Tea
Portable Workbench
Gachapomper
Dragon Pepper
Makoko 8 0 1 Gain +1   Attack
Peppereaper
Peppering
Spice Stones
Mimik
Mega Mimik 3   Scrap 5   Reaction
Trigger when an ally in the row attacks
Lose 1   Scrap
Mega Mimik
Kobonker
Tootordion
Blundertank
I.C.G.M.
Pepper Flag
Moko Head 1   Scrap When destroyed, apply 5   Spice to all allies
Moko Totem
Heartforge
Tiger Skull
Paw Paw 10 1 3 When hit, gain 2   Teeth
Tigris Mask
Plinker
Plinker 5   Scrap 2 1 Lose 1   Scrap
Heartmist Station
Plum 15 2 3 Restore 4   Health to all allies
Berry Basket
Berry Blade
Pinkberry Juice
Blaze Tea
Rockhog 7 4 6 While active, add x1   Frenzy to all allies
Frenzy Wrench
Krono
Bitebox
Spike Wall 3   Scrap 3   Reaction Frontline
Smackback
Sunglass Chime
B.I.N.K
Tentickle 7 4 4   Resist Snow When hit, apply 3   Ink to the attacker
Flask of Ink
Frostbite Shard
Beepop Mask
Willow 16 0 5 Apply 5   Overburn
Azul Battle Axe
Azul Candle
Azul Skull

Other Languages

Language Official Name
Chinese
(Simplified)
风暴之眼
Fēng bào zhī yǎn
Chinese
(Traditional)
風暴之眼
Fēng bào zhī yǎn
Korean 폭풍의 눈
Pokpungui Nun
Japanese 嵐の目
Arashi no Me