Bamboozle Fight
Bamboozle is one of the possible third fights a player can run into. The fight is won when the bosses,
Bamboozle (and the subsequent
Bam and
Boozle), are defeated.
Strategy
The battle with Bamboozle requires either a decisive offense or a stalwart defense, due to Bamboozle's ability to hit the entire field at once. A Winter Worm will always appear in each waves, but they will all deploy behind Bamboozle unless Yanked to the front. Snowbos, Grouchies, and Wild Snoolves are minor inconveniences to get in the way of the real threats and inflict chip damage, although Wild Snoolves also inflict
Snow to slow down the player's offense. Their damage may not appear to matter much, but Bamboozle can easily take down multiple cards that have been chipped down. Either defeat it before it can attack or recall Companions and Clunkers that would be destroyed. Once Bamboozle is defeated, it splits into Bam and Boozle. Boozle deals low damage but attacks rapidly and inflicts Snow, while Bam is slow but deals far more damage at once and has
Resist Snow. They also both have Wild, punishing the player for prioritizing one over the other; if one is defeated, the other deals twice as much damage.
Winter Worms are huge threats throughout the entire fight, so they must be constantly pelted with Items or by Companions with Barrage or Aimless. If not, they will deal severe damage once they get the chance to attack. If it's possible to weather Bamboozle's attack, defeat or Snow the Winter Worms with Items while piling Companions' damage on Bamboozle. Once Bamboozle splits, try to spread out damage fairly evenly between them to defeat them in quick succession, so that they can't take advantage of Wild.
Ink is useful in both phases, since the first phase will only hit the front two cards instead of all of them, and it prevents Wild from working in the second phase.
The
Frostbloom is especially powerful in this fight, completely negating Bamboozle's damage with
Frost. The
Frost Bell can serve a similar purpose, but it will not be able to protect Clunkers.
Enemies
| Image | Card Name | Other | Description | |||
|---|---|---|---|---|---|---|
| Baby Snowbo | 1 | 1 | 2 | |||
| Grouchy | 5 | 2 | 4 | While damaged, | ||
| Snowbo | 4 | 1 | 2 | Aimless | ||
| Wild Snoolf | 4 | 1 | 3 | Apply 2 | ||
| Winter Worm | 10 | 8 | 6 | When hit, reduce | ||
| Gobbler | 7 | 1 | 3 | When an ally is killed, gain their | ||
| Bamboozle | 18 | 3 | 5 | Hits all enemies | ||
| Bam | 16 | 6 | 6 | Wild | ||
| Boozle | 14 | 2 | 2 | Apply 1 Wild |
Enemy Waves
The encounter consists of two waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in bold.
| Wave number | Possible waves |
|---|---|
| Wave 1 | Bamboozle, 1 Winter Worm, 1 Snowbo |
| Bamboozle, 1 Snowbo, 1 Winter Worm | |
| Bamboozle, 1 Winter Worm, 1 Baby Snowbo | |
| Bamboozle, 1 Baby Snowbo, 1 Winter Worm | |
| Wave 2 | 1 Winter Worm, 1 Snowbo |
| 2 Snowbos | |
| 1 Baby Snowbo, 1 Grouchy | |
| 1 Snowbo, 1 Wild Snoolf | |
| Wave 3 | 1 Winter Worm, 1 Snowbo |
| 2 Snowbos | |
| 1 Baby Snowbo, 1 Grouchy | |
| 1 Snowbo, 1 Wild Snoolf |
