The Wooly Drek
The Wooly Drek is one of the possible fifth fights a player can run into. The fight is won when the Miniboss, Bigloo, is defeated.
Strategy
High damage and crowd control are the name of the game in this fight. Every enemy has at least 10 health, and the titular Woolly Drek becomes progressively more powerful the longer it's alive, so winning the battle quickly is crucial. Gromble deals little damage but attacks very quickly, so its damage piles up surprisingly fast. Bigfoot works in tandem with it, as attempting to spread Gromble's damage across multiple Companions may result in all of them being killed at once by Bigfoot. Paw Paws are generally of little consequence if the player has enough damage to take down Gromble and Bigfoot; their true purpose is as fodder for the Woolly Drek. It is effectively an enemy Monch but also gains the abilities and statuses of the eaten enemy. If the Woolly Drek eats a Bigfoot or Paw Paw, it becomes significantly more dangerous on top of its increased stats. Bigloo is basically an upgraded Bigfoot with much more health, Resist Snow, and the ability to inflict Snow, so it and Bigfoot can wipe out teams that can't bring down the Woolly Drek cleanly enough. Bigloo always appears alongside a Bigfoot, making them able to deal 5 damage to the entire field in tandem with each other, as they have the same base Counter.
Since Bigfoot and Bigloo both have Barrage the best strategies are to either have a smaller field presence or take them down before it becomes an issue. Using Barrage is a good way to clean up multiple enemies before the Woolly Drek can snack on them, although something with Yank such as the Grabber can also be used to pull problem enemies to the front. Snow and Frost are useful to temporarily neutralize Bigfoot, but are less useful for Gromble. As the Woolly Drek's Counter comes closer and closer to triggering, prioritize defeating Paw Paw and Bigfoot so there's no chance for it to gain their abilities. Leaving the Gobling alive may actually prove beneficial, since the Woolly Drek will begin dropping Blings when hit and will humorously flee after its next attack if it eats the Gobling.
Ink negates the Woolly Drek's consumption ability, preventing it from powering up, but it will keep all the stats it already gained beforehand. The Shademancer Shades Pom, Leech, and Sheepopper are summoned to the enemy field, so the Woolly Drek may end up consuming them. This is not necessarily a bad thing, as all these Shades hurt their allies in some way (thus benefiting the player).
Enemies eaten by the Woolly Drek will drop no Blings. The Woolly Drek will also never attempt to eat Bigloo, so prolonging the fight in hopes of this happening is futile.
Enemies
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Bigfoot | 12 | 5 | 4 | Barrage | ||
Gromble | 12 | 2 | 2 | |||
Paw Paw | 10 | 1 | 3 | When hit, gain 2 Teeth | ||
Woolly Drek | 28 | 3 | 5 | Resist Snow | Eat and Absorb a random ally | |
Gobling | 6 | 4 | Escape from the battle Drop 4 when hit | |||
Bigloo | 30 | 5 | 4 | Resist Snow | Apply 2 Snow Barrage |
Enemy Waves
The encounter consists of three waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in bold.
Wave number | Possible waves |
---|---|
Wave 1 | 1 Woolly Drek, 1 Bigfoot, 1 Gromble |
Wave 2 | 1 Bigfoot, 2 Gromble, 1 Gobling |
Miniboss Wave | Bigloo, 1 Bigfoot, 1 Paw Paw, 1 Gromble |
Bigloo, 1 Paw Paw, 1 Bigfoot, 1 Gromble |
Other Languages
Language | Official Name |
---|---|
Chinese (Simplified) |
毛德克来袭 Máo dé kè lái xí |
Chinese (Traditional) |
毛德克來了 Máo dé kè lái le |
Korean | 털보 드렉 Teolbo Deurek |
Japanese | 毛玉くずの群れ Kedama Kuzuno Mure |