The Wild Hogs

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The Wild Hogs Fight

The Wild Hogs is one of the possible seventh fights a player can run into. The fight is won when the Miniboss, Razor, is defeated.

Strategy

The battle with the Wild Hogs is delicate to navigate, as defeating the Hogs one by one causes the Hogs' and Warthogs' damage to multiply. For instance, defeating one of the initial three Hogs causes the other two and the Warthog to gain one Frenzy.png Frenzy each, leading to them dealing more total damage than if the first Hog was not defeated at all. While it might seem like crowd control via effects like Barrage or Overburn.png Overburn is the answer, Razor turns the game on its head and is most cleanly defeated if none of the other enemies is defeated. Razor attacks often and deals decent damage, which will quickly grow out of control if the player cannot defeat it first or beat it down once its Frenzy count gets too high.

Anything with Barrage or Teeth.png Teeth is perfect for defeating multiple Hogs at once in the early waves of the fight. However, the deck must also have an answer to the Warthogs, as their Health.png health is very high and their Smackback punishes attackers, especially if they've gained Frenzy. Snow.png Snow and Ink.png Ink can neutralize Smackback, and Ink has the extra benefit of negating Wild to prevent the Warthogs from gaining Frenzy. However, Ink will also not prevent them from attacking normally, which can be dangerous if they had gained Frenzy before they were Inked.

Razor demands that the player focus primarily on damaging only it, as it appears with a vanguard of five other Hogs. Killing even a single Hog will make Razor and the remaining Hogs significantly stronger. Ink.png Ink negates Razor's Wild ability and thus prevents it from gaining any Frenzy. Its Resist Snow.png Resist Snow makes it difficult to stall, although even a single turn gained from Snow might be the difference between a win and a loss. However, the other Hogs around it may prove inconvenient by destroying Clunkers and consuming stacks of Block.png Block, so each deck must weigh which path to victory is safer.

Notably, the fight with the Wild Hogs can be almost completely trivialized with consistently-applied Frost.png Frost. Razor and the Hogs have very low Attack.png attack, so Frost can completely negate their attacks regardless of how much Frenzy they have. Similarly, the Heartmist Station completely heals all damage dealt by the small Hogs and can buy a significant amount of time. Ink.png Ink negates the Wild ability and prevents the Inked card from gaining Frenzy or granting Frenzy to its allies, which is particularly effective with B.I.N.K. Since a Rockhog always appears in the second wave of enemies, the Shade Wisp can make a copy that grants all allies Frenzy for 6 turns (as the copy will attack and die from the Summoned ability after this).

Enemies

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Hog.png
Hog 1 1 2 Wild
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Warthog.png
Warthog 18 5 5 Wild
Smackback
Gobling.png
Gobling 6 4 Escape from the battle
Drop 4 when hit
Razor.png
Razor 50 3 3 Resist Snow.png Resist Snow Wild

Enemy Waves

The encounter consists of three waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in bold.

Wave number Possible waves
Wave 1 1 Warthog, 3 Hog
Wave 2 1 Warthog, 2 Hog, 1 Rockhog, 1 Gobling
Wave 3 Razor, 1 Warthog, 4 Hog

Other Languages

Language Official Name
Chinese
(Simplified)
野猪帮
Yě zhū bāng
Chinese
(Traditional)
野豬幫
Yě zhū bāng
Korean 야생 돼지들
Yasaeng Dwaejideul
Japanese イノシシの群れ
Inoshishi no Mure