The Wild Hogs
The Wild Hogs is one of the possible seventh fights a player can run into. The fight is won when the Miniboss, Razor, is defeated.
Strategy
The battle with the Wild Hogs is delicate to navigate, as defeating the Hogs one by one causes the Hogs' and Warthogs' damage to multiply due to the Wild ability. However, while crowd control via effects like Barrage or Overburn is important, Razor turns the game on its head and is most cleanly defeated if none of the other enemies is defeated. Razor attacks often and deals decent damage, which will quickly grow out of control if the player cannot defeat it first or beat it down once its Frenzy count gets too high.
Anything with Barrage or Teeth is perfect for defeating multiple Hogs at once in the early waves of the fight. However, the deck must also have an answer to the Warthogs, as their
health is very high and their Smackback punishes attackers, especially if they've gained Frenzy.
Snow and
Ink can neutralize Smackback, and Ink has the extra benefit of negating Wild to prevent the Warthogs from gaining Frenzy. However, Ink will also not prevent them from attacking normally, which can be dangerous if they had gained Frenzy before they were Inked.
Razor demands that the player focus primarily on damaging only it, as it appears alongside 4 other Hogs and another Warthog. Killing even a single Hog will make Razor and the remaining Hogs significantly stronger. Like with the Warthogs, Ink negates Razor's Wild ability and thus prevents it from gaining any Frenzy. Its
Resist Snow makes it difficult to stall, although even a single turn gained from Snow might be the difference between a win and a loss. However, the other Hogs around it may prove inconvenient by destroying Clunkers and consuming stacks of
Block, so each deck must weigh which path to victory is safer.
Notably, the fight with the Wild Hogs can be almost completely trivialized with consistently-applied Frost. Razor and the Hogs have very low
attack, so Frost can completely negate their attacks regardless of how much Frenzy they have. Similarly, the
Heartmist Station and
Nourish Charm completely heal all damage dealt by the small Hogs and can buy a significant amount of time.
Ink negates the Wild ability and prevents the Inked card from gaining Frenzy or granting Frenzy to its allies, which is particularly effective with
B.I.N.K. The copying effects of the
Shade Wisp and
Spoof are also uniquely powerful in the fight with The Wild Hogs, since the Wild ability gives Frenzy when another Wild card is destroyed on either field. A copy deployed early enough in the battle can gain tremendous amounts of Frenzy as the fight progresses.
Enemies
Image | Card Name | ![]() |
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Other | Description |
---|---|---|---|---|---|---|
Hog | 1 | 1 | 2 | Wild | ||
Rockhog | 7 | 4 | 6 | While active, add x1 ![]() | ||
Warthog | 18 | 5 | 5 | ![]() |
Wild Smackback | |
Gobling | 6 | 4 | Escape from the battle Drop 4 when hit | |||
Razor | 50 | 3 | 3 | ![]() |
Wild |
Enemy Waves
The encounter consists of three waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in bold.
Wave number | Possible waves |
---|---|
Wave 1 | 1 Warthog, 3 Hog |
Wave 2 | 1 Warthog, 2 Hog, 1 Rockhog, 1 Gobling |
Miniboss Wave | Razor, 1 Warthog, 4 Hog |
Other Languages
Language | Official Name |
---|---|
Chinese (Simplified) |
野猪帮 Yě zhū bāng |
Chinese (Traditional) |
野豬幫 Yě zhū bāng |
Korean | 야생 돼지들 Yasaeng Dwaejideul |
Japanese | イノシシの群れ Inoshishi no Mure |