Eye of the Storm: Difference between revisions

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==Alternate Phase 1==
==Alternate Phase 1==
{{Spoiler}}
{{Spoiler}}
If the player defeats Frost Guardian ''without'' meeting the conditions to face the [[Heart of the Storm|real final battle]], or loses the battle while meeting these conditions, the [[Emperor Shade]] will possess the player's [[Leaders|Leader]] and [[Companions]] and the run will end in a "victory?" After this point, the possessed Leader and Companions will take the place of Frost Wizard in the first phase of the battle, forcing the player's next deck to fight against the one that previously made it to the Eye. Since [[Items]] are not played to the field, other [[Enemies|enemies]] with similar abilities will appear in these Items' places, such as [[Tentickle]] appearing if the previous deck had an {{Stat|Ink}}-related Item. Any Companions that were in reserve will ''not'' be possessed, only those that were a part of the winning deck.
If the player defeats Frost Guardian ''without'' meeting the conditions to face the [[Heart of the Storm|true final battle]], the [[Emperor Shade]] will possess the player's [[Leaders|Leader]] and [[Companions]] and the run will end in a "victory?" (the same is true if the player makes it to that true final battle but loses). After this point, the possessed Leader and Companions will take the place of Frost Wizard in the first phase of the battle, forcing the player's next deck to fight against the one that previously made it to the Eye. Since [[Items]] are not played to the field, other [[Enemies|enemies]] with similar abilities will appear in these Items' places, such as {{Card|Tentickle}} appearing if the previous deck had an {{Stat|Ink}}-related Item. Any Companions that were in reserve will ''not'' be possessed, only those that were a part of the winning deck.


Any [[Charms]] that were attached to the previous Leader or Companions will remain attached to them while possessed, except for the {{Charm|Pinch Charm}}, {{Charm|Bling Charm}}, {{Charm|Hog Charm}}, {{Charm|Spark Charm}}, and {{Charm|Noomlin Charm}}. Any Items that had Charms attached will ''not'' have these Charms attached to the substitute enemies. Additionally, all possessed Companions gain:  
Any [[Charms]] that were attached to the previous Leader or Companions will remain attached to them while possessed, except for the {{Charm|Pinch Charm}}, {{Charm|Bling Charm}}, {{Charm|Hog Charm}}, {{Charm|Spark Charm}}, and {{Charm|Noomlin Charm}}. Any Items that had Charms attached will ''not'' have these Charms attached to the substitute enemies. Additionally, all possessed Companions gain:  
* '''10-12''' {{Stat|health}}, rounded up to the nearest even number,
* '''10-12''' {{Stat|health}}, rounded up to the nearest even number.
* For N=2, decremented by 1 for every 2 charms attached,
* For N=2, decremented by 1 for every 2 Charms attached,
:* '''+1''' to their first N attack effects if possible,
:* '''+1''' to their first N attack effects if possible,
:* '''+N''' {{Stat|Attack}} otherwise
:* '''+N''' {{Stat|Attack}} otherwise.
* Halved {{Stat|Teeth}}.
* Halved {{Stat|Teeth}}.
The effect boost and attack boost are mutually exclusive, so if a Companion had any attack effect (Apply ''X''), they won't gain any attack.


On top of these bonuses, possessed Leaders also gain:
On top of these bonuses, possessed Leaders also gain:
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* '''+1''' {{Stat|Counter}}.
* '''+1''' {{Stat|Counter}}.


''Note: the attack effect boost and attack boost are mutually exclusive, so a companion won't gain any attack if it has any attack effect (Apply X)''
As a result of all this, the stronger the player's final deck is, the tougher the Eye of the Storm becomes. The player must be familiar with the strengths and weaknesses of each [[Tribes|Tribe]] and their mechanics and cards to form a winning strategy.  
As a result of all this, the stronger the player's final deck is, the tougher the Eye of the Storm becomes. The player must be familiar with the strengths and weaknesses of each [[Tribes|Tribe]] and their mechanics and cards to form a winning strategy. However, if the player can reach the Eye of the Storm while meeting the conditions for the true final fight, they can lose the battle and still have their new deck replace the final boss. This allows the player to face a more challenging leadup in exchange for replacing the Eye of the Storm with a new fight, even if they lose.


====Card Replacements====
====Card Replacements====
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|-
|-
|{{CardArt|Tiger Charm}}
|{{CardArt|Tiger Charm}}
|[[Tiger Charm]]'d cards
|Cards with a [[Tiger Charm]]
|
|
|
|
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|
|
|Gain '''2''' {{Stat|Teeth}} '''on kill'''
|Gain '''2''' {{Stat|Teeth}} '''on kill'''
|Gain {{Stat|Teeth}} '''on kill''' instead of '''when hit'''<br>+1 {{Stat|Teeth}} gained
|Gain {{Stat|Teeth}} '''on kill''' instead of '''when hit'''<br>'''+1''' {{Stat|Teeth}} gained
|-
|-
|{{CardArt|Big Berry}}
|{{CardArt|Big Berry}}
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|
|
|On kill, add '''+5''' {{Stat|Health}} to self and all allies
|On kill, add '''+5''' {{Stat|Health}} to self and all allies
|Increase max {{Stat|Health}} instead of restoring it.<br>+3 {{Stat|Health}} added on kill
|Increase max {{Stat|Health}} instead of restoring it.<br>'''+3''' {{Stat|Health}} added on kill
|-
|-
|{{CardArt|Blunky}}
|{{CardArt|Blunky}}
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| +4-5 {{Stat|Block}}
| +4-5 {{Stat|Block}}
|
|
|Removed ability: "When deployed, gain 1 {{Stat|Block}}"<br>Add Passive Block (4-5)<br>Add Damage (2)
|Removed ability: "When deployed, gain 1 {{Stat|Block}}"<br>Gains innate Block ('''4-5''')<br>'''+2''' {{Stat|Attack}}
|-
|-
|{{CardArt|Bombom}}
|{{CardArt|Bombom}}
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|
|
|Deal '''4''' damage to self and allies in the row<br>{{Keyword|Barrage}}
|Deal '''4''' damage to self and allies in the row<br>{{Keyword|Barrage}}
|Reduced effect "Deal damage to self and allies in the row" by 1
|Reduced effect "Deal damage to self and allies in the row" by '''1'''
|-
|-
|{{CardArt|Booshu}}
|{{CardArt|Booshu}}
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|
|
|Restore '''6-7''' {{Stat|Health}} to all allies
|Restore '''6-7''' {{Stat|Health}} to all allies
| +3-4 {{Stat|Health}} restored<br>Reduce Counter (1)
| '''+3-4''' {{Stat|Health}} restored<br>Reduced {{Stat|Counter}} ('''1''')
|-
|-
|{{CardArt|Chikichi}}
|{{CardArt|Chikichi}}
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| +10 {{Stat|Shell}}
| +10 {{Stat|Shell}}
|Deal additional damage equal to {{Stat|Shell}}
|Deal additional damage equal to {{Stat|Shell}}
|Add Passive Shell (10)
|Gains innate {{Stat|Shell}} ('''10''')
|-
|-
|{{CardArt|Devicro}}
|{{CardArt|Devicro}}
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|
|
|When an ally is '''killed''', gain their {{Stat|Attack}}
|When an ally is '''killed''', gain their {{Stat|Attack}}
|Gain attack when an ally is '''killed''' instead of '''{{Keyword|Sacrificed}}'''
|Gain {{Stat|attack}} when an ally is '''killed''' instead of '''{{Keyword|Sacrifice|Sacrificed}}'''
|-
|-
|{{CardArt|Dimona}}
|{{CardArt|Dimona}}
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|
|
|When an enemy is hit with an Item, apply 1 {{Stat|Demonize}} to them
|When an enemy is hit with an Item, apply 1 {{Stat|Demonize}} to them
|Add Damage (4-5)
|Increased {{Stat|Attack}} ('''4-5''')
|-
|-
|{{CardArt|Fulbert}}
|{{CardArt|Fulbert}}
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|
|
|Apply 3 {{Stat|Shroom}} to a random enemy
|Apply 3 {{Stat|Shroom}} to a random enemy
|Changed effect from "When {{Stat|Spice}}'d or {{Stat|Shell}}'d, apply equal {{Stat|Shroom}} to a random enemy" to "Apply 3 {{Stat|Shroom}} to a random enemy"
|Changed effect from "When {{Stat|Spice}}'d or {{Stat|Shell}}'d, apply equal {{Stat|Shroom}} to a random enemy" to "Apply '''3''' {{Stat|Shroom}} to a random enemy"
|-
|-
|{{CardArt|Groff}}
|{{CardArt|Groff}}
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|
|
|<span style=color:brown>Trigger when an ally is '''killed'''</span>
|<span style=color:brown>Trigger when an ally is '''killed'''</span>
|Trigger when an ally is '''killed''' instead of '''{{Keyword|Sacrificed}}'''
|Trigger when an ally is '''killed''' instead of '''{{Keyword|Sacrifice|Sacrificed}}'''
|-
|-
|{{CardArt|Kernel}}
|{{CardArt|Kernel}}
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|
|
|When hit, apply '''1''' {{Stat|Shell}} to '''all allies'''
|When hit, apply '''1''' {{Stat|Shell}} to '''all allies'''
|Changed target of effect from '''ally behind''' to '''all allies'''<br>-1 {{Stat|Shell}} applied
|Changed target of effect from '''ally behind''' to '''all allies'''<br>'''-1''' {{Stat|Shell}} applied
|-
|-
|{{CardArt|health}}
|{{CardArt|health}}
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|
|
|
|
|Snowdweller: Restore '''5-6''' {{Stat|Health}} to all allies<br>Shademancer: Restore '''6-7''' {{Stat|Health}} to all allies
|[[Tribes#Snowdwellers|Snowdwellers]]: Restore '''5-6''' {{Stat|Health}} to all allies<br>[[Tribes#Shademancers|Shademancers]]: Restore '''6-7''' {{Stat|Health}} to all allies
|Boosted effect "Restore {{Stat|Health}} to all allies" by 3-4<br><i>Note: Before ascension, the corresponding Snowdwellers leader only restores '''2''' health, while the Shademancers leader restores '''3'''</i>
|Boosted effect "Restore {{Stat|Health}} to all allies" by '''3-4'''<br><i>Note: At base, the corresponding Snowdweller Leaders only restore '''2''' health, while the Shademancer Leaders restore '''3'''</i>
|-
|-
|{{CardArt|spice}}
|{{CardArt|spice}}
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|
|
|
|
|Removed ability: "When deployed, summon [[Fallow]]"<br>Add Damage (2)
|Removed ability: "When deployed, summon [[Fallow]]"<br>Increased {{Stat|attack}} ('''2''')
|-
|-
|{{CardArt|Beepop}}
|{{CardArt|Beepop}}
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|
|
|Apply 3 {{Stat|Overburn}}
|Apply 3 {{Stat|Overburn}}
|Removed ability: "Summon [[Beepop]]"<br>+3 {{Stat|Overburn}} applied (excluding the +0-2 from [[#Alternate Phase 1|corruption]])
|Removed ability: "Summon [[Beepop]]"<br>'''+3''' {{Stat|Overburn}} applied (excluding the '''+0-2''' from [[#Alternate Phase 1|corruption]])
|-
|-
|{{CardArt|Junk}}
|{{CardArt|Junk}}
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|
|
|On kill, apply '''3''' {{Stat|Scrap}} to a random ally
|On kill, apply '''3''' {{Stat|Scrap}} to a random ally
| +2 {{Stat|scrap}} applied on kill
| '''+2''' {{Stat|Scrap}} applied on kill
|-
|-
|{{CardArt|Lil Berry}}
|{{CardArt|Lil Berry}}
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|
|
|Gain +2 {{Stat|Attack}}
|Gain +2 {{Stat|Attack}}
|Gain attack '''on trigger''' instead of '''when healed'''<br>Reduce Counter (1)
|Gain {{Stat|attack}} '''on trigger''' instead of '''when healed'''<br>Reduced {{Stat|Counter}} ('''1''')
|-
|-
|{{CardArt|Lupa}}
|{{CardArt|Lupa}}
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|
|
|Boost the effects of '''all enemies and allies''' by 1
|Boost the effects of '''all enemies and allies''' by 1
|Boost effects '''on trigger''' instead of '''when hit'''<br>Changed target of effect from '''a random ally and enemy''' to '''all enemies and allies'''<br>Reduce Counter (2)
|Boost effects '''on trigger''' instead of '''when hit'''<br>Changed target of effect from '''a random ally and enemy''' to '''all enemies and allies'''<br>Reduced {{Stat|Counter}} ('''2''')
|-
|-
|{{CardArt|Mama Tinkerson}}
|{{CardArt|Mama Tinkerson}}
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|
|
|When hit, gain x1 {{Stat|Frenzy}}
|When hit, gain x1 {{Stat|Frenzy}}
|Gain frenzy '''on trigger''' instead of '''when hit with [[Junk]]'''
|Gains {{Stat|Frenzy}} '''when hit''' by anything instead of '''when hit with [[Junk]]'''
|-
|-
|{{CardArt|Monch}}
|{{CardArt|Monch}}
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|
|
|Eat and {{Keyword|Absorb}} a '''random ally'''
|Eat and {{Keyword|Absorb}} a '''random ally'''
|Eats a random ally instead of the row<br>Attacks before eating instead of after
|Eats a random ally instead of the row<br>{{Keyword|Absorb|Absorbs}} the eaten ally<br>Attacks before eating, instead of after
|-
|-
|{{CardArt|Needle}}
|{{CardArt|Needle}}
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|
|
|Destroy all '''[[Items]]''' in your hand
|Destroy all '''[[Items]]''' in your hand
|Destroys '''Items''' instead of '''Junk'''<br>Removed ability to {{Keyword|Draw}}
|Destroys '''Items''' instead of '''Junk'''<br>Removed {{Keyword|Draw}} ability
|-
|-
|{{CardArt|Pimento}}
|{{CardArt|Pimento}}
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| +4 {{Stat|Spice}}
| +4 {{Stat|Spice}}
|Retains {{Stat|Spice}}
|Retains {{Stat|Spice}}
|Add Passive Spice (4)
|Gains innate {{Stat|Spice}} ('''4''')
|-
|-
|{{CardArt|Pootie}}
|{{CardArt|Pootie}}
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|
|
|When destroyed, add '''x2''' {{Stat|Frenzy}} to a random ally
|When destroyed, add '''x2''' {{Stat|Frenzy}} to a random ally
| +1 {{Stat|frenzy}} added<br>Reduce Counter (1)
| '''+1''' {{Stat|Frenzy}} added<br>Reduced {{Stat|Counter}} ('''1''')
|-
|-
|{{CardArt|Pyra}}
|{{CardArt|Pyra}}
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|
|
|
|
|Removed ability: "{{Keyword|Draw}} 1 when hit"<br>Add Damage (2-3)
|Removed ability: "{{Keyword|Draw}} 1 when hit"<br>Increased {{Stat|attack}} ('''2-3''')
|-
|-
|{{CardArt|Spike}}
|{{CardArt|Spike}}
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|
|
|
|
|Removed {{Keyword|Hogheaded}}<br>(Halved {{Stat|teeth}} from [[#Alternate Phase 1|corruption]])
|Removed {{Keyword|Hogheaded}}<br>(Halved {{Stat|Teeth}} from [[#Alternate Phase 1|corruption]])
|-
|-
|{{CardArt|Splinter}}
|{{CardArt|Splinter}}
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|
|
|
|
| +1 {{Stat|Teeth}}
| -1 {{Stat|Teeth}}
|Gain 2 {{Stat|Teeth}}
|Gain 2 {{Stat|Teeth}}
|Add Passive Teeth (1)<br>(Halved {{Stat|teeth}} from [[#Alternate Phase 1|corruption]])
|Halved {{Stat|Teeth}} from [[#Alternate Phase 1|corruption]]
|-
|-
|{{CardArt|The Baker}}
|{{CardArt|The Baker}}
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|
|
|Add 1 '''[[Gunk Fruit]]''' to your hand
|Add 1 '''[[Gunk Fruit]]''' to your hand
|Removed {{Keyword|Spark}}<br>Adds '''[[Gunk Fruit]]''' instead of '''[[Skull Muffin]]''' to your hand<br>Add Damage (2-3), Reduce Counter (1)<br><i>Note: Ascended Baker gains the ability to trigger On Hit effects</i>
|Removed {{Keyword|Spark}}<br>Adds '''[[Gunk Fruit]]''' instead of '''[[Skull Muffin]]''' to your hand<br>Increased {{Stat|attack}} ('''2-3'''), reduced {{Stat|Counter}} ('''1''')<br><i>Note: The Baker gains an {{Stat|attack}} stat when ascended and can trigger on-hit effects</i>
|-
|-
|{{CardArt|Tinkerson Jr}}
|{{CardArt|Tinkerson Jr}}
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|
|
|While active, add '''2''' {{Stat|Teeth}} to all allies
|While active, add '''2''' {{Stat|Teeth}} to all allies
|Reduce all effects by 1<br><i>Notes: *This applies to <strong>any</strong> effect on Tusk, including those from Charms<br>*Effects reduced this way cannot go below 1</i>
|Reduce all effects by '''1'''<br><i>Notes: *This applies to <strong>any</strong> effect on Tusk, including those from Charms, but these effects will not be reduced below 1</i>
|-
|-
|{{CardArt|Van Jun}}
|{{CardArt|Van Jun}}
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|
|
|Add '''+3''' {{Stat|Attack}} and '''+3''' {{Stat|Health}} to '''all allies'''
|Add '''+3''' {{Stat|Attack}} and '''+3''' {{Stat|Health}} to '''all allies'''
|Removed {{Keyword|Summoned}} constraint<br>+1 {{Stat|Attack}} and {{Stat|Health}} added
|Changed targets of effect from '''all {{Keyword|Summoned}} allies''' to '''all allies'''<br>'''+1''' {{Stat|Attack}} and {{Stat|Health}} added
|-
|-
|{{CardArt|Vesta}}
|{{CardArt|Vesta}}
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|
|
|Apply 5 {{Stat|Overburn}}<br>{{Keyword|Barrage}}
|Apply 5 {{Stat|Overburn}}<br>{{Keyword|Barrage}}
|Removed ability: "Double the target's {{Stat|Overburn}}"<br>+5 {{Stat|Overburn}} applied (excluding the +0-2 from [[#Alternate Phase 1|corruption]])
|Removed ability: "Double the target's {{Stat|Overburn}}"<br>'''+5''' {{Stat|Overburn}} applied (excluding the '''+0-2''' from [[#Alternate Phase 1|corruption]])
|-
|-
|{{CardArt|Wallop}}
|{{CardArt|Wallop}}
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|
|
|
|
|Removed ability: "Deal 8 additional damage to {{Stat|Snow}}'d targets"<br>Add Damage (6-8)
|Removed ability: "Deal 8 additional damage to {{Stat|Snow}}'d targets"<br>Increased {{Stat|attack}} ('''6-8''')
|-
|-
|}
|}

Revision as of 23:23, 11 June 2024

The Eye of the Storm

The Eye of the Storm is the final boss fight, unless the player has met the conditions to reach the real final fight. While the encountered boss is initially the Frost Guardian (Frost Wizard), the first phase will change based on the deck that previously won against it.

Default Phase 1

When the player first enters the Eye of the Storm, they are met with the Frost Guardian (Frost Wizard). The Frost Wizard is always accompanied by 3 other enemies, and 2 additional waves of enemies wait in the wings. The Frost Wizard has the unique ability to grant Attack.png attack to itself and all its current allies whenever it loses Health.png health. This is not a continuous ability; instead, it activates every time Frost Wizard loses any amount of health and only grants attack to enemies that are currently in the battle. Enemies that appear later in the battle after Frost Wizard has already lost some health will not gain attack. Notably, Frost Wizard's ability will not activate when the final blow is dealt, as it will transform before the ability can activate.

Because Frost Wizard severely punishes the player for hurting it, focus as much as possible on bringing down its allies first. Frost Wizard has a lot of health, so it has the potential to dramatically inflate its allies' attack. Once all its allies are defeated, make one final push to defeat it as quickly as possible, as it will be capable of destroying anything in a single hit once its health is low. Alternatively, with a consistent source of Ink.png Ink early in the battle, Frost Wizard is almost completely trivialized, as it will deal no damage and grant no attack.

Enemies

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian.png
Frost Guardian 60 0 4 Resist Snow.png Resist Snow When Health.png Health lost, add equal Attack.png Attack to self and allies
Bigfoot.png
Bigfoot 12 5 4 Barrage
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Ice Forge.png
Ice Forge 2 Scrap.png Scrap While active, add +2 Attack.png Attack to all allies and -2 Attack.png Attack to all enemies
Mega Mimik.png
Mega Mimik 3 Scrap.png Scrap 5 Reaction.png Reaction
Trigger when an ally in the row attacks
Lose 1 Scrap.png Scrap
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Spike Wall.png
Spike Wall 3 Scrap.png Scrap 3 Reaction.png Reaction Frontline
Smackback

Phase 2

Once Frost Wizard is defeated, it instantly transforms into the Frost Guardian and summons a horde of enemies to completely fill the enemy field. These backup enemies are chosen randomly from a set of 5, and only 1 of any of the enemies can appear (except for Grink, which can appear twice). No more waves of enemies will appear, but any enemies that would have spawned in phase 1 but could not (either due to the enemy field being full or the phase being finished too quickly) will still appear in new waves.

The timing of transitioning from phase 1 to phase 2 is extremely important and will depend on the deck. If phase 1 is finished quickly, all of Frost Wizard's allies will have incredibly high attack, and all the enemy waves that did not appear will show up in phase 2 instead. However, if phase 1 is finished slowly, 5 new enemies will appear all at once and may overwhelm the team with their numbers.

The player must take advantage of Frost Guardian's ability if they hope to defeat it, but this increases Frost Guardian's attack. It also has a very fast Counter.png Counter and will make full use of all the attack it gains. Frost Guardian is most dangerous in the middle of the fight, where its attack is likely already high but it still has high health and allies to back it up. Once it reaches this stage, end the fight as quickly as possible by defeating its allies to drain its health, and use Clunkers and expendable Companions to take its hits.

Although Ink.png Ink is extremely powerful against Frost Wizard, it can be a run-ender if inflicted on Frost Guardian at the wrong time. Negating Frost Guardian's ability prevents it from losing any health when its allies are killed, but it will still keep any attack it gained from before it was Inked. For instance, after killing 3 of its allies, Frost Guardian will have 8 attack and over 100 health; Inking it at this point is a death sentence.

Summoned Enemies

Every enemy here can spawn once, except for Grink that can spawn twice.

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Frost Guardian (Phase 2).png
Frost Guardian 999 2 2 Resist Snow.png Resist Snow When an ally is killed, lose half Health.png Health and gain +2 Attack.png Attack
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Ooba Bear.png
Ooba Bear 6 4 3 When hit, apply 2 Snow.png Snow to the attacker
Porkypine.png
Porkypine 6 2 4 Barrage
Winter Worm.png
Winter Worm 10 8 6 When hit, reduce Attack.png Attack by 1

Alternate Phase 1

If the player defeats Frost Guardian without meeting the conditions to face the true final battle, the Emperor Shade will possess the player's Leader and Companions and the run will end in a "victory?" (the same is true if the player makes it to that true final battle but loses). After this point, the possessed Leader and Companions will take the place of Frost Wizard in the first phase of the battle, forcing the player's next deck to fight against the one that previously made it to the Eye. Since Items are not played to the field, other enemies with similar abilities will appear in these Items' places, such as Tentickle.png Tentickle appearing if the previous deck had an Ink.png Ink-related Item. Any Companions that were in reserve will not be possessed, only those that were a part of the winning deck.

Any Charms that were attached to the previous Leader or Companions will remain attached to them while possessed, except for the Pinch Charm.pngPinch Charm, Bling Charm.pngBling Charm, Hog Charm.pngHog Charm, Spark Charm.pngSpark Charm, and Noomlin Charm.pngNoomlin Charm. Any Items that had Charms attached will not have these Charms attached to the substitute enemies. Additionally, all possessed Companions gain:

  • 10-12 Health.png health, rounded up to the nearest even number.
  • For N=2, decremented by 1 for every 2 Charms attached,
  • +1 to their first N attack effects if possible,
  • +N Attack.png Attack otherwise.

The effect boost and attack boost are mutually exclusive, so if a Companion had any attack effect (Apply X), they won't gain any attack.

On top of these bonuses, possessed Leaders also gain:

As a result of all this, the stronger the player's final deck is, the tougher the Eye of the Storm becomes. The player must be familiar with the strengths and weaknesses of each Tribe and their mechanics and cards to form a winning strategy.

Card Replacements

Original Image Original Name Replacement Image Replacement Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Egg.png
Egg
Dregg.png
Dregg 4 5 5 x3 Frenzy.png Frenzy

Card Changes

Besides the globally increased health and attack, certain cards gain additional bonuses to their stats or even new effects. These changes are marked here in bold.

Image Card Name Health.png Health boost Attack.png Attack boost Counter.png Counter boost Other boosts New Description Summary of changes
Tiger Charm.png
Cards with a Tiger Charm Gain 2 Teeth.png Teeth on kill Gain Teeth.png Teeth on kill instead of when hit
+1 Teeth.png Teeth gained
Big Berry.png
Big Berry On kill, add +5 Health.png Health to self and all allies Increase max Health.png Health instead of restoring it.
+3 Health.png Health added on kill
Blunky.png
Blunky +2 Attack.png Attack +4-5 Block.png Block Removed ability: "When deployed, gain 1 Block.png Block"
Gains innate Block (4-5)
+2 Attack.png Attack
Bombom.png
Bombom Deal 4 damage to self and allies in the row
Barrage
Reduced effect "Deal damage to self and allies in the row" by 1
Booshu.png
Booshu -1 Counter.png Counter Restore 6-7 Health.png Health to all allies +3-4 Health.png Health restored
Reduced Counter.png Counter (1)
Chikichi.png
Chikichi Removed ability: "When Sacrificed, summon Chikani"
Chompom.png
Chompom +10 Shell.png Shell Deal additional damage equal to Shell.png Shell Gains innate Shell.png Shell (10)
Devicro.png
Devicro When an ally is killed, gain their Attack.png Attack Gain Attack.png attack when an ally is killed instead of Sacrificed
Dimona.png
Dimona +4-5 Attack.png Attack When an enemy is hit with an Item, apply 1 Demonize.png Demonize to them Increased Attack.png Attack (4-5)
Fulbert.png
Fulbert Apply 3 Shroom.png Shroom to a random enemy Changed effect from "When Spice.png Spice'd or Shell.png Shell'd, apply equal Shroom.png Shroom to a random enemy" to "Apply 3 Shroom.png Shroom to a random enemy"
Groff.png
Groff Trigger when an ally is killed Trigger when an ally is killed instead of Sacrificed
Kernel.png
Kernel When hit, apply 1 Shell.png Shell to all allies Changed target of effect from ally behind to all allies
-1 Shell.png Shell applied
Health.png
Leader (Restore Health to all allies) Snowdwellers: Restore 5-6 Health.png Health to all allies
Shademancers: Restore 6-7 Health.png Health to all allies
Boosted effect "Restore Health.png Health to all allies" by 3-4
Note: At base, the corresponding Snowdweller Leaders only restore 2 health, while the Shademancer Leaders restore 3
Spice.png
Leader (Apply Spice to ally behind) Apply 3 Spice.png Spice to all allies Changed target of effect from ally behind to all allies
Fallow.png
Leader (When deployed, summon Fallow +2 Attack.png Attack Removed ability: "When deployed, summon Fallow"
Increased Attack.png attack (2)
Beepop.png
Leader (Summon Beepop) Apply 3 Overburn.png Overburn Removed ability: "Summon Beepop"
+3 Overburn.png Overburn applied (excluding the +0-2 from corruption)
Junk.png
Leader (While active, add Attack to all Junk in your hand) While active, add +2 Attack.png Attack to all allies Changed target of effect from Junk in hand to all allies
Scrap.png
Leader (On kill, apply Scrap to a random ally) On kill, apply 3 Scrap.png Scrap to a random ally +2 Scrap.png Scrap applied on kill
Lil Berry.png
Lil' Berry -1 Counter.png Counter Gain +2 Attack.png Attack Gain Attack.png attack on trigger instead of when healed
Reduced Counter.png Counter (1)
Lupa.png
Lupa -2 Counter.png Counter Boost the effects of all enemies and allies by 1 Boost effects on trigger instead of when hit
Changed target of effect from a random ally and enemy to all enemies and allies
Reduced Counter.png Counter (2)
Mama Tinkerson.png
Mama Tinkerson While active, add x2 Frenzy.png Frenzy to allies in the row Changed target of effect from all Clunker allies to allies in the row
Mini Mika.png
Mini Mika When hit, gain x1 Frenzy.png Frenzy Gains Frenzy.png Frenzy when hit by anything instead of when hit with Junk
Monch.png
Monch Eat and Absorb a random ally Eats a random ally instead of the row
Absorbs the eaten ally
Attacks before eating, instead of after
Needle.png
Needle Destroy all Items in your hand Destroys Items instead of Junk
Removed Draw ability
Pimento.png
Pimento +4 Spice.png Spice Retains Spice.png Spice Gains innate Spice.png Spice (4)
Pootie.png
Pootie -1 Counter.png Counter When destroyed, add x2 Frenzy.png Frenzy to a random ally +1 Frenzy.png Frenzy added
Reduced Counter.png Counter (1)
Pyra.png
Pyra Apply 4 Spice.png Spice to all allies Changed target of effect from ally behind to all allies
Shelly.png
Shelly Apply 3 Shell.png Shell to all allies Applies Shell.png Shell to all allies
Applies Shell.png Shell on trigger instead of when an enemy is killed
Sneezle.png
Sneezle +2-3 Attack.png Attack Removed ability: " Draw 1 when hit"
Increased Attack.png attack (2-3)
Spike.png
Spike Removed Hogheaded
(Halved Teeth.png Teeth from corruption)
Splinter.png
Splinter When an enemy is deployed, copy their effects Copies effects of the first enemy deployed instead of a random enemy
Notes: *Summoning a Shade counts as deployment
*Splinter can copy a card with no abilities, losing the copying ability
Taiga.png
Taiga -1 Teeth.png Teeth Gain 2 Teeth.png Teeth Halved Teeth.png Teeth from corruption
The Baker.png
The Baker +2-3 Attack.png Attack -1 Counter.png Counter Add 1 Gunk Fruit to your hand Removed Spark
Adds Gunk Fruit instead of Skull Muffin to your hand
Increased Attack.png attack (2-3), reduced Counter.png Counter (1)
Note: The Baker gains an Attack.png attack stat when ascended and can trigger on-hit effects
Tinkerson Jr.png
Tinkerson Jr. While active, add current Attack.png Attack to all allies Changed target of effect from Junk in hand to all allies
Tusk.png
Tusk While active, add 2 Teeth.png Teeth to all allies Reduce all effects by 1
Notes: *This applies to any effect on Tusk, including those from Charms, but these effects will not be reduced below 1
Van Jun.png
Van Jun Add +3 Attack.png Attack and +3 Health.png Health to all allies Changed targets of effect from all Summoned allies to all allies
+1 Attack.png Attack and Health.png Health added
Vesta.png
Vesta Apply 5 Overburn.png Overburn
Barrage
Removed ability: "Double the target's Overburn.png Overburn"
+5 Overburn.png Overburn applied (excluding the +0-2 from corruption)
Wallop.png
Wallop +6-8 Attack.png Attack Removed ability: "Deal 8 additional damage to Snow.png Snow'd targets"
Increased Attack.png attack (6-8)

Card Substitutions

Original Image Original Name Image of Substitution Name of Substitution Health.png Health Attack.png Attack Counter.png Counter Other Description
Pombomb.png
Pombomb
Bigfoot.png
Bigfoot 12 5 4 Barrage
Proto-Stomper.png
Proto-Stomper
Slapcrackers.png
Slapcrackers
Stormbear Spirit.png
Stormbear Spirit
Magma Booster.png
Magma Booster
Bombarder.png
Bombarder
Bombarder (Enemy).png
Bombarder 3 Scrap.png Scrap 0 4 Apply 2 Bom.png Bom
Hits all enemies
Bom Barrel.png
Bom Barrel
Clockwork Bom.png
Clockwork Bom
Blaze Bom.png
Blaze Bom
Haze Balloon.png
Haze Balloon
Burster.png
Burster 10 1 4 Resist Snow.png Resist Snow Apply 1 Haze.png Haze
Haze Keg.png
Haze Keg
Foggy Brew.png
Foggy Brew
Demonheart.png
Demonheart
Gok.png
Gok 18 5 5 When hit, apply 1 Demonize.png Demonize to the attacker
Totem of the Goat.png
Totem of the Goat
Frost Bell.png
Frost Bell
Grink.png
Grink 8 1 2 Apply 2 Frost.png Frost
Frostbloom.png
Frostbloom
Blizzard Bottle.png
Blizzard Bottle
Grizzle.png
Grizzle 16 4 5 Resist Snow.png Resist Snow Apply 3 Snow.png Snow
Snowcake.png
Snowcake
Stormbear Spirit.png
Stormbear Spirit
Snow Stick.png
Snow Stick
Storm Globe.png
Storm Globe
Supersnower.png
Supersnower
Yeti Skull.png
Yeti Skull
Mobile Campfire.png
Mobile Campfire
Ice Forge.png
Ice Forge 2 Scrap.png Scrap While active, add +2 Attack.png Attack to all allies and -2 Attack.png Attack to all enemies
Spice Sparklers.png
Spice Sparklers
Molten Dip.png
Molten Dip
Skullmist Tea.png
Skullmist Tea
Portable Workbench.png
Portable Workbench
Gachapomper.png
Gachapomper
Dragon Pepper.png
Dragon Pepper
Makoko.png
Makoko 8 0 1 Gain +1 Attack.png Attack
Peppereaper.png
Peppereaper
Peppering.png
Peppering
Spice Stones.png
Spice Stones
Mimik.png
Mimik
Mega Mimik.png
Mega Mimik 3 Scrap.png Scrap 5 Reaction.png Reaction
Trigger when an ally in the row attacks
Lose 1 Scrap.png Scrap
Mega Mimik.png
Mega Mimik
Kobonker.png
Kobonker
Tootordion.png
Tootordion
Blundertank.png
Blundertank
ICGM.png
I.C.G.M.
Pepper Flag.png
Pepper Flag
Moko Head.png
Moko Head 1 Scrap.png Scrap When destroyed, apply 5 Spice.png Spice to all allies
Moko Totem.png
Moko Totem
Heartforge.png
Heartforge
Tiger Skull.png
Tiger Skull
Paw Paw.png
Paw Paw 10 1 3 When hit, gain 2 Teeth.png Teeth
Tigris Mask.png
Tigris Mask
Plinker.png
Plinker
Plinker.png
Plinker 5 Scrap.png Scrap 2 1 Lose 1 Scrap.png Scrap
Heartmist Station.png
Heartmist Station
Plum.png
Plum 15 2 3 Restore 4 Health.png Health to all allies
Berry Basket.png
Berry Basket
Berry Blade.png
Berry Blade
Pinkberry Juice.png
Pinkberry Juice
Blaze Tea.png
Blaze Tea
Rockhog.png
Rockhog 7 4 6 While active, add x1 Frenzy.png Frenzy to all allies
Frenzy Wrench.png
Frenzy Wrench
Krono.png
Krono
Bitebox.png
Bitebox
Spike Wall.png
Spike Wall 3 Scrap.png Scrap 3 Reaction.png Reaction Frontline
Smackback
Sunglass Chime.png
Sunglass Chime
B.I.N.K.png
B.I.N.K
Tentickle.png
Tentickle 7 4 4 Resist Snow.png Resist Snow When hit, apply 3 Ink.png Ink to the attacker
Flask of Ink.png
Flask of Ink
Frostbite Shard.png
Frostbite Shard
Beepop Mask.png
Beepop Mask
Willow.png
Willow 16 0 5 Apply 5 Overburn.png Overburn
Azul Battle Axe.png
Azul Battle Axe
Azul Candle.png
Azul Candle
Azul Skull.png
Azul Skull

Other Languages

Language Official Name
Chinese
(Simplified)
风暴之眼
Fēng bào zhī yǎn
Chinese
(Traditional)
風暴之眼
Fēng bào zhī yǎn
Korean 폭풍의 눈
Pokpungui Nun
Japanese 嵐の目
Arashi no Me