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'''Charms''' are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's [[Inventory]] between battles; if a charm is added to a card after entering a battle, it will only count for following battles.
'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.
 
==Obtaining Charms==
Charms can be obtained through various [[Map#Map Events|events]]:
* [[Charm Dispenser|Charm Dispensers]] give 1 random Charm, for no cost.
* [[The Woolly Snail]] allows the purchase of up to 3 random Charms per visit.
* The [[Charm Merchant]] offers 3 different Charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations.
* At the end of the first 2 [[Enemies#Bosses|boss battles]], Charms are offered among the rewards from the [[Sun Vault]].
** Cursed Charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded from the Sun Vault's rewards.
 
Additionally, there are many circumstances in which Charms can appear on cards pre-equipped:
* Along with the 3 offered Charms, the Charm Merchant sells 1 card which comes equipped with a random valid Charm.
* While the [[Frosthand Bell]] is active, 2 random non-boss enemies during boss battles are equipped with a {{Charm|Frosthand Charm}}.
* While the [[Icebourne Bell]] is active, 2 random non-boss enemies in each of the 4th through 6th combats are equipped with a {{Charm|Battle Charm}}.
* While the [[Frostbourne Bell]] is active, 2 random non-boss enemies in each of the 7th through 9th combats are equipped with a {{Charm|Sun Charm}}.
* While the [[Dread Bell]] is active, 2 random non-boss enemies in each combat are equipped with a random Charm (from a limited pool).
* While the [[Titan Bell]] is active, all [[Enemies#Minibosses|minibosses]] and bosses are equipped with a Charm (from a limited pool exclusive to each one).
* While the [[Gloom Bell]] is active, some card rewards will come with a [[Charms#Cursed Charms|Cursed Charm]].
<!--Talk more about dailies? idk-->


==Charm Behaviors==
==Charm Behaviors==
When a '''Charm''' is attached to a card it modifies the card immediately and cannot be removed or undone. Any one card can have a maximum of 3 charms applied to it in a run and while they carry over to decks afflicted by the [[Emperor Shade]], they are otherwise not persistent between runs.
When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact.
 
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will ''not'' be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the {{Charm|Snowball Charm}} to a [[Scrappy Sword]] adds the effect "Apply 1 {{Stat|Snow}}". Attaching the {{Charm|Durian Charm}} after this will cause it to lose the Snow effect and gain 4 {{Stat|attack}}. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.
 
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
 
* Any Charms that cause the card to inflict [[Stats#Debuffs|debuffs]] on hit, such as the {{Charm|Snowball Charm}} and {{Charm|Truffle Charm}}
 
* {{Charm|Hook Charm}}


The behaviors of charms are applied to the card as it is at that point in time and will not re-apply when future modifications are applied. This makes the order in which a player attaches charms very important. If a player applies a charm that turns the damage of a card into [[Stats#Debuffs|Overburn]] followed by a second charm that increases the card's damage, the increased damage will not be converted into Overburn as it came after the Overburn behavior was applied. Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn.
Charms also cannot be attached to a card if they would grant a redundant [[Keywords|keyword]], or one that is incompatible with a keyword or ability the card has. For instance, the {{Charm|Pomegranate Charm}} cannot be attached to any card that already has {{Keyword|Barrage}} or {{Keyword|Aimless}}, since Barrage is redundant and Aimless is incompatible with Barrage and {{Keyword|Longshot}}. Similarly, the {{Charm|Cake Charm}} cannot be attached to a card that already has {{Keyword|Consume}}.  


==Charm List==
==Charm List==
Some Charms are exclusive to specific [[Tribes]], while others are available no matter what. The exclusive Charms are usually related to Tribe-specific mechanics.
{{#invoke:Cards|Table|Charm|*|Image|Name|Desc|Unlock|Challenge|Tribes}}
</div><div style="clear:both;"></div>
==Cursed Charms==
Cursed Charms are primarily found randomly attached to new cards when the [[Gloom Bell]] is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.


{| class=wikitable
{{#invoke:Cards|Table|CursedCharm|*|Image|Name|Desc}}
!Image
</div><div style="clear:both;"></div>
!Name
!Description
!Unlock
|-
|{{CharmArt|Acorn Charm}}
|[[Acorn Charm]]
|Gain '''8''' {{Stat|Shell}}
|''Unlocked by default.''
|-
|{{CharmArt|Balance Charm}}
|[[Balance Charm]]
|Set {{Stat|Health}}, {{Stat|Attack}} and {{Stat|Counter}} to '''3'''
|''Unlocked by default.''
|-
|{{CharmArt|Battle Charm}}
|[[Battle Charm]]
|'''+2''' {{Stat|Attack}}
|''Unlocked by default.''
|-
|{{CharmArt|Bite Charm}}
|[[Bite Charm]]
|Start with '''4''' {{Stat|Teeth}}
|''Unlocked by default.''
|-
|{{CharmArt|Bling Charm}}
|[[Bling Charm]]
|Gain '''5''' {{Bling}} from each kill
|''Unlocked by default.''
|-
|{{CharmArt|Block Charm}}
|[[Block Charm]]
|Start with '''1''' {{Stat|Block}}
|Stack '''5''' {{Stat|Block}} on a single target.
|-
|{{CharmArt|Bom Charm}}
|[[Bom Charm]]
|Apply '''1''' {{Stat|Bom}}
|''Unlocked by default.''
|-
|{{CharmArt|Bombskull Charm}}
|[[Bombskull Charm]]
|When destroyed, deal '''8''' damage to enemies in the row.
|''Unlocked by default.''
|-
|{{CharmArt|Boonfire Charm}}
|[[Boonfire Charm]]
|When consumed apply '''2''' {{Stat|Overburn}} to all enemies
|''Unlocked by default.''
|-
|{{CharmArt|Bread Charm}}
|[[Bread Charm]]
|Gain {{Keyword|Consume}}
|''Unlocked by default.''
|-
|{{CharmArt|Cake Charm}}
|[[Cake Charm]]
|Boost effects by '''5''' and gain {{Keyword|Consume}}
|''Unlocked by default.''
|-
|{{CharmArt|Chuckle Charm}}
|[[Chuckle Charm]]
|Remove Charm limit
|Spare the [[Naked Gnome]].
|-
|{{CharmArt|Cloudberry Charm}}
|[[Cloudberry Charm]]
|Restore '''2''' {{Stat|Health}} on kill
|''Unlocked by default.''
|-
|{{CharmArt|Critical Charm}}
|[[Critical Charm]]
|Gain {{Keyword|Critical}}
|Achieve a '''3''' win streak.
|-
|{{CharmArt|Durian Charm}}
|[[Durian Charm]]
| + '''5''' {{Stat|Attack}}, Remove all effects
|Deal '''100''' damage in a single hit.
|-
|{{CharmArt|Flameblade Charm}}
|[[Flameblade Charm]]
|Replace current {{Stat|Attack}} with ''apply {{Stat|Overburn}}''
|''Unlocked by default.''
|-
|{{CharmArt|Frenzy Charm}}
|[[Frenzy Charm]]
|Add '''x1''' {{Stat|Frenzy}} and gain {{Keyword|Consume}}
|''Unlocked by default.''
|-
|{{CharmArt|Frog Charm}}
|[[Frog Charm]]
|Gain {{Keyword|Fury}} '''3'''
|Win a battle with just your leader remaining.
|-
|{{CharmArt|Frosthand Charm}}
|[[Frosthand Charm]]
|Apply '''1''' {{Stat|Frost}}
|''Unlocked by default.''
|-
|{{CharmArt|Gnome Charm}}
|[[Gnome Charm]]
|Add '''x1''' {{Stat|Frenzy}} and gain {{Keyword|Aimless}}
|''Unlocked by default.''
|-
|{{CharmArt|Goat Charm}}
|[[Goat Charm]]
|Apply '''1''' {{Stat|Demonize}}
|''Unlocked by default.''
|-
|{{CharmArt|Greed Charm}}
|[[Greed Charm]]
|Gain {{Keyword|Greed}}
|Buy '''3''' [[Charms]] from a single [[The_Woolly_Snail|Shop]].
|-
|{{CharmArt|Heart Charm}}
|[[Heart Charm]]
|'''+5''' {{Stat|Health}}
|''Unlocked by default.''
|-
|{{CharmArt|Hog Charm}}
|[[Hog Charm]]
|Add {{Keyword|HogHeaded}}<br>'''+7''' {{Stat|Health}}
|''Unlocked by default.''
|-
|{{CharmArt|Hook Charm}}
|[[Hook Charm]]
|Gain {{Keyword|Yank}}
|''Unlocked by default.''
|-
|{{CharmArt|Lamb Charm}}
|[[Lamb Charm]]
|Gain {{Keyword|Faith}} '''2'''
|Sacrifice '''10''' allies in a single battle.
|-
|{{CharmArt|Lumin Ring}}
|[[Lumin Ring]]
|Boost effects by '''1'''
|''Unlocked by default.''
|-
|{{CharmArt|Moko Charm}}
|[[Moko Charm]]
|Add '''x1''' {{Stat|Frenzy}}<br>'''-2''' {{Stat|Attack}}
|Survive an attack from [[King Moko]] and win the battle.
|-
|{{CharmArt|Molten Egg Charm}}
|[[Molten Egg Charm]]
|Gain Consume<br>'''+5''' {{Stat|Attack}}
|Defeat the [[Frost Gaurdian]] With a [[Scrappy Sword]]
|-
|{{CharmArt|Moose Charm}}
|[[Moose Charm]]
|Increase {{Stat|Counter}} by '''1'''<br>'''+3''' {{Stat|Attack}}
|Deal '''50''' damage in a single hit.
|-
|{{CharmArt|Noomlin Charm}}
|[[Noomlin Charm]]
|Gain {{Keyword|Noomlin}}
|''Unlocked by default.''
|-
|{{CharmArt|Pengu Charm}}
|[[Pengu Charm]]
|When {{Stat|Snow}}'d, gain equal {{Stat|Attack}}
|Stack 15 {{Stat|Snow}} on a single target.
|-
|{{CharmArt|Peppernut Charm}}
|[[Peppernut Charm]]
|When {{Stat|Shell}}'d, gain {{Stat|Spice}} instead
|Stack '''50''' {{Stat|Shell}} on a single target.
|-
|{{CharmArt|Pinch Charm}}
|[[Pinch Charm]]
|{{Keyword|Draw}} '''2''' on kill
|''Unlocked by default.''
|-
|{{CharmArt|Pomegranate Charm}}
|[[Pomegranate Charm]]
|Gain {{Keyword|Barrage}}, reduce {{Stat|Attack}} by '''2'''
|''Unlocked by default.''
|-
|{{CharmArt|Punchfist Charm}}
|[[Punchfist Charm]]
|Gain {{Keyword|Smackback}}
|''Unlocked by default.''
|-
|{{CharmArt|Raspberry Charm}}
|[[Raspberry Charm]]
|'''+1''' {{Stat|Attack}}<br>'''+3''' {{Stat|Health}}
|Win a [[Daily Voyage]].
|-
|{{CharmArt|Recycle Charm}}
|[[Recycle Charm]]
|Gain {{Keyword|Recycle}} '''1'''<br>'''+2''' {{Stat|Attack}}
|''Unlocked by default.''
|-
|{{CharmArt|Scrap Charm}}
|[[Scrap Charm]]
|Add '''1''' {{Stat|Scrap}}
|''Unlocked by default.''
|-
|{{CharmArt|Shield Charm}}
|[[Shield Charm]]
|Gain '''3''' {{Stat|Shell}} on kill
|''Unlocked by default.''
|-
|{{CharmArt|Shroom Charm}}
|[[Shroom Charm]]
|Apply '''1''' {{Stat|Shroom}}
|''Unlocked by default.''
|-
|{{CharmArt|Snowball Charm}}
|[[Snowball Charm]]
|Apply '''1''' {{Stat|Snow}}
|''Unlocked by default.''
|-
|{{CharmArt|Spark Charm}}
|[[Spark Charm]]
|Gain {{Keyword|Spark}}
|Defeat the [[Heart of the Storm]].
|-
|{{CharmArt|Spice Charm}}
|[[Spice Charm]]
|Gain '''2''' {{Stat|Spice}} when hit
|''Unlocked by default.''
|-
|{{CharmArt|Squid Charm}}
|[[Squid Charm]]
|Apply '''3''' {{Stat|Ink}}
|''Unlocked by default.''
|-
|{{CharmArt|Strawberry Charm}}
|[[Strawberry Charm]]
|When consumed add '''+2''' {{Stat|Health}} to all allies
|Feed the [[Muncher]] a {{Keyword|Consume}} item.
|-
|{{CharmArt|Sun Charm}}
|[[Sun Charm]]
|Reduce {{Stat|Counter}} by '''1'''
|''Unlocked by default.''
|-
|{{CharmArt|Tiger Charm}}
|[[Tiger Charm]]
|Gain '''1''' {{Stat|Teeth}} when hit
|''Unlocked by default.''
|-
|{{CharmArt|Trash Charm}}
|[[Trash Charm]]
|Gain {{Keyword|Trash}} '''1'''
|''Unlocked by default.''
|-
|{{CharmArt|Truffle Charm}}
|[[Truffle Charm]]
|Apply '''3''' {{Stat|Shroom}}<br>'''-2''' {{Stat|Health}}
|Stack '''20''' {{Stat|Shroom}} on a single target.
|-
|{{CharmArt|Weakness Charm}}
|[[Weakness Charm]]
|Reduce {{Stat|Attack}} by '''2'''
|''Unlocked by default.''
|-
|}

Latest revision as of 22:07, 24 June 2024

Charms are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's Inventory between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.

Obtaining Charms

Charms can be obtained through various events:

Additionally, there are many circumstances in which Charms can appear on cards pre-equipped:

  • Along with the 3 offered Charms, the Charm Merchant sells 1 card which comes equipped with a random valid Charm.
  • While the Frosthand Bell is active, 2 random non-boss enemies during boss battles are equipped with a  Frosthand Charm.
  • While the Icebourne Bell is active, 2 random non-boss enemies in each of the 4th through 6th combats are equipped with a  Battle Charm.
  • While the Frostbourne Bell is active, 2 random non-boss enemies in each of the 7th through 9th combats are equipped with a  Sun Charm.
  • While the Dread Bell is active, 2 random non-boss enemies in each combat are equipped with a random Charm (from a limited pool).
  • While the Titan Bell is active, all minibosses and bosses are equipped with a Charm (from a limited pool exclusive to each one).
  • While the Gloom Bell is active, some card rewards will come with a Cursed Charm.

Charm Behaviors

When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the injured Companion event, in which a Companion from the previous failed run is found injured with all their Charms still intact.

The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the  Snowball Charm to a Scrappy Sword adds the effect "Apply 1   Snow". Attaching the  Durian Charm after this will cause it to lose the Snow effect and gain 4   attack. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.

Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's   Scrap can only be attached to a Clunker card, and a Charm that increases the card's   health can only be attached to Companions and Leaders. The exception to this rule are cards that don't have an   attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:

Charms also cannot be attached to a card if they would grant a redundant keyword, or one that is incompatible with a keyword or ability the card has. For instance, the  Pomegranate Charm cannot be attached to any card that already has Barrage or Aimless, since Barrage is redundant and Aimless is incompatible with Barrage and Longshot. Similarly, the  Cake Charm cannot be attached to a card that already has Consume.

Charm List

Some Charms are exclusive to specific Tribes, while others are available no matter what. The exclusive Charms are usually related to Tribe-specific mechanics.

Image Card Name Description Unlock Challenge Tribe-exclusive?
  Acorn Charm Gain 8   Shell Unlocked by default Snowdwellers
  Balance Charm Set   Health,   Attack and   Counter to 3 Unlocked by default All
  Battle Charm +2   Attack Unlocked by default All
  Beetle Charm +1   Attack
Does not take up a charm slot
Rampage Stack x10   Frenzy on a single target All
  Bite Charm Start with 3   Teeth Unlocked by default Shademancers
  Bling Charm Gain 5 from each kill Unlocked by default All
  Block Charm Start with 1   Block Unlocked by default All
  Bom Charm Apply 1   Bom Unlocked by default Clunkmasters
  Bombskull Charm When destroyed, deal 8 damage to enemies in the row Unlocked by default All
  Boonfire Charm When consumed, apply 2   Overburn to all enemies Unlocked by default Shademancers
  Cake Charm Boost effects by 4 and gain Consume Unlocked by default All
  Chuckle Charm Remove Charm limit Gnome Friend Spare the Naked Gnome All
  Cloudberry Charm Restore 3   Health on kill Unlocked by default All
  Critical Charm Gain Critical Undefeated Achieve a 3 Win Streak All
  Durian Charm +4   Attack
Remove all effects
Bigger Hitter Deal 100 damage in a single hit All
  Fidget Charm Replace Recycle effects with Trash and vice versa Clunkmaster Win a run with the Clunkmaster tribe Clunkmasters
  Flameblade Charm Replace current   Attack with apply   Overburn Unlocked by default Shademancers
  Frenzy Charm Add x2   Frenzy and gain Consume Unlocked by default All
  Frog Charm Gain Fury 4 Lone Survivor Win a battle with just your Leader remaining All
  Frosthand Charm Apply 1   Frost Unlocked by default All
  Frozen Heart Charm Start with 2   Block
Reduce   Health to 1
Icemaster Stack 5   Block on a single target All
  Gear Charm Gain Trash 1 and Draw 1 Unlocked by default Clunkmasters
  Gnome Charm Add x1   Frenzy and gain Aimless Unlocked by default All
  Goat Charm Apply 1   Demonize Unlocked by default All
  Greed Charm Gain Greed High Roller Buy 3 Charms from a single Shop
Note: Also possible via Charm Merchant
All
  Heart Charm +5   Health Unlocked by default All
  Hog Charm Gain Hogheaded
+7   Health
Unlocked by default All
  Hook Charm Gain Yank Unlocked by default All
  Jewelberry Charm Gain Flourish Snowdweller Win a run with the Snowdweller tribe Snowdwellers
  Jimbo Charm   Health,   Attack,   Counter are randomized between 2 and 5 Gnomebringer Win a run with the Naked Gnome on your team All
  Lamb Charm Gain Faith 2 Ritual Sacrifice 5 allies in a single battle Shademancers
  Lumin Ring Boost effects by 1 Unlocked by default All
  Mime Charm Replace effects with those of a random Companion in your deck or reserve Shademancer Win a run with the Shademancer tribe Shademancers
  Moko Charm Add x1   Frenzy
-1   Attack
-1   Health
Long Live the King Survive an attack from King Moko and win the battle All
  Molten Egg Charm Gain Consume
+5   Attack
One Punch Defeat the Frost Guardian with a Scrappy Sword All
  Moose Charm Increase   Counter by 1
+3   Attack
Big Hitter Deal 50 damage in a single hit All
  Muncher Charm Permanently destroy the card when this is equipped Minimalist Win a battle without any cards left in your deck All
  Noomlin Charm Gain Noomlin Unlocked by default All
  Nourish Charm When hit, restore   Health by 1 Berry Good Have 30 or more   Health on a single unit All
  Pengu Charm When   Snow'd, gain equal   Attack Snowball Fight Stack 15   Snow on a single target All
  Peppernut Charm Replace   Shell effects with   Spice and vice versa Tough Nut Stack 50   Shell on a single target Snowdwellers
  Pinch Charm Gain Draw 2 on kill Unlocked by default All
  Pomegranate Charm Gain Barrage and reduce   Attack by 2 Unlocked by default All
  Punchfist Charm Gain Smackback Unlocked by default All
  Raspberry Charm +1   Attack
+3   Health
Balloonist Win a Daily Voyage All
  Recycle Charm Gain Recycle 1
+4   Attack
Unlocked by default Clunkmasters
  Scorchberry Charm Reduce   Health by half
Increase   Attack equal to   Health
Best Friends Win a run with your pet as your only active Companion All
  Scrap Charm Add 1   Scrap Unlocked by default Snowdwellers,
Clunkmasters
  Shade Slug Apply the same effect as the last Charm applied to the card Charmless Win a run without any Charms equipped All
  Shield Charm Gain 3   Shell on kill Unlocked by default Snowdwellers
  Shroom Charm Apply 1   Shroom Unlocked by default Snowdwellers
  Snowball Charm Apply 1   Snow Unlocked by default All
  Spark Charm Gain Spark Sunbringer Defeat the Heart of the Storm All
  Spice Charm Gain 2   Spice when hit Unlocked by default Snowdwellers
  Squid Charm Apply 2   Ink Unlocked by default Clunkmasters
  Strawberry Charm When consumed, add +2   Health to all allies Feed the Beast Feed the Muncher a Consume item All
  Sun Charm Reduce   Counter by 1 Unlocked by default All
  Sunglass Charm Reduce   Counter by half
Set   Health to 1
Gain Fragile
Beastmaster Defeat a Boss without applying   Snow to them All
  Tiger Charm Gain 1   Teeth when hit Unlocked by default Shademancers
  Truffle Charm Apply 3   Shroom
-2   Health
Toxic Stack 20   Shroom on a single target Snowdwellers
  Zoomlin Charm Gain Zoomlin and Consume Hoarder Have 12 or more cards in your hand at once All

Cursed Charms

Cursed Charms are primarily found randomly attached to new cards when the Gloom Bell is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.

Image Card Name Description
  Bread Charm Gain Consume
  Broken Charm -1   Scrap
  Coldheart Charm -3   Health
  Demon Eye Charm Start with 1   Demonize
  Fish Charm Gain Aimless
  Frostbite Charm Reduce effects by 1
  Frostwolf Charm Start with 4   Frost
  Frozen Sun Charm Increase   Counter by 1
  Lazy Charm Reduce   Frenzy by x1
  Ooba Charm Start with 3   Snow
  Squidskull Charm Start with 4   Ink
  Trash Charm Gain Trash 1
  Weakness Charm -1   Attack