Charms: Difference between revisions
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*[[Charm Merchant]]s offer 3 different charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations. | *[[Charm Merchant]]s offer 3 different charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations. | ||
*At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards from the [[Sun Vault]]. | *At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards from the [[Sun Vault]]. | ||
:* All | :* All Cursed charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded. | ||
Additionally, there are many circumstances in which charms can appear on cards pre-equipped: | Additionally, there are many circumstances in which charms can appear on cards pre-equipped: |
Revision as of 07:52, 13 June 2024
Charms are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's Inventory between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.
Charms can be obtained various events:
- Charm Dispensers give 1 random charm per event, without additional cost.
- The Woolly Snail allows the purchase of up to 3 random charms.
- Charm Merchants offer 3 different charms for purchase. See here for price calculations.
- At the end of the first 2 Boss Battles, charms are offered among the selectable rewards from the Sun Vault.
- All Cursed charms, Gear Charm, Hook Charm, and Pengu Charm are excluded.
Additionally, there are many circumstances in which charms can appear on cards pre-equipped:
- Charm Merchants, alongside their previous offerings, offer 1 card for purchase with a charm pre-equipped.
- While Frosthand Bell is active, random non-boss enemies during boss battles are equipped with Frosthand Charms.
- While Icebourne Bell is active, random non-boss enemies through the 4th through 6th combats are equipped with Battle Charms.
- While Frostbourne Bell is active, random non-boss enemies through the 7th through 9th combats are equipped with Sun Charms.
- While Dread Bell is active, random non-boss enemies are equipped with charms (from a set pool).
- While Titan Bell is active, all minibosses and bosses come with charms (from set pools unique to each boss).
- While Gloom Bell is active, some card rewards will come with cursed charms.
Charm Behaviors
When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the injured Companion event, in which a Companion from the previous failed run is found injured with all their Charms still intact.
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the Snowball Charm to a Scrappy Sword adds the effect "Apply 1 Snow". Attaching the Durian Charm after this will cause it to lose the Snow effect and gain 4 attack. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's Scrap can only be attached to a Clunker card, and a Charm that increases the card's health can only be attached to Companions and Leaders. The exception to this rule are cards that don't have an attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
- Any Charms that cause the card to inflict debuffs on hit, such as the Snowball Charm and Truffle Charm
Charms also cannot be attached to a card if they would grant a redundant keyword, or one that is incompatible with a keyword or ability the card has. For instance, the Pomegranate Charm cannot be attached to any card that already has Barrage or Aimless, since Barrage is redundant and Aimless is incompatible with Barrage and Longshot. Similarly, the Cake Charm cannot be attached to a card that already has Consume.
Charm List
Some Charms are exclusive to specific Tribes, while others are available no matter what. The exclusive Charms are usually related to Tribe-specific mechanics.
Image | Card Name | Description | Unlock | Challenge | Tribe-exclusive? |
---|---|---|---|---|---|
Acorn Charm | Gain 8 Shell | Unlocked by default | Snowdwellers | ||
Balance Charm | Set Health, Attack and Counter to 3 | Unlocked by default | All | ||
Battle Charm | +2 Attack | Unlocked by default | All | ||
Beetle Charm | +1 Attack Does not take up a charm slot |
Rampage | Stack x10 Frenzy on a single target | All | |
Bite Charm | Start with 3 Teeth | Unlocked by default | Shademancers | ||
Bling Charm | Gain 5 from each kill | Unlocked by default | All | ||
Block Charm | Start with 1 Block | Unlocked by default | All | ||
Bom Charm | Apply 1 Bom | Unlocked by default | Clunkmasters | ||
Bombskull Charm | When destroyed, deal 8 damage to enemies in the row | Unlocked by default | All | ||
Boonfire Charm | When consumed, apply 2 Overburn to all enemies | Unlocked by default | Shademancers | ||
Cake Charm | Boost effects by 4 and gain Consume | Unlocked by default | All | ||
Chuckle Charm | Remove Charm limit | Gnome Friend | Spare the Naked Gnome | All | |
Cloudberry Charm | Restore 3 Health on kill | Unlocked by default | All | ||
Critical Charm | Gain Critical | Undefeated | Achieve a 3 Win Streak | All | |
Durian Charm | +4 Attack Remove all effects |
Bigger Hitter | Deal 100 damage in a single hit | All | |
Fidget Charm | Replace Recycle effects with Trash and vice versa | Clunkmaster | Win a run with the Clunkmaster tribe | Clunkmasters | |
Flameblade Charm | Replace current Attack with apply Overburn | Unlocked by default | Shademancers | ||
Frenzy Charm | Add x2 Frenzy and gain Consume | Unlocked by default | All | ||
Frog Charm | Gain Fury 4 | Lone Survivor | Win a battle with just your Leader remaining | All | |
Frosthand Charm | Apply 1 Frost | Unlocked by default | All | ||
Frozen Heart Charm | Start with 2 Block Reduce Health to 1 |
Icemaster | Stack 5 Block on a single target | All | |
Gear Charm | Gain Trash 1 and Draw 1 | Unlocked by default | Clunkmasters | ||
Gnome Charm | Add x1 Frenzy and gain Aimless | Unlocked by default | All | ||
Goat Charm | Apply 1 Demonize | Unlocked by default | All | ||
Greed Charm | Gain Greed | High Roller | Buy 3 Charms from a single Shop Note: Also possible via Charm Merchant |
All | |
Heart Charm | +5 Health | Unlocked by default | All | ||
Hog Charm | Gain Hogheaded +7 Health |
Unlocked by default | All | ||
Hook Charm | Gain Yank | Unlocked by default | All | ||
Jewelberry Charm | Gain Flourish | Snowdweller | Win a run with the Snowdweller tribe | Snowdwellers | |
Jimbo Charm | Health, Attack, Counter are randomized between 2 and 5 | Gnomebringer | Win a run with the Naked Gnome on your team | All | |
Lamb Charm | Gain Faith 2 | Ritual | Sacrifice 5 allies in a single battle | Shademancers | |
Lumin Ring | Boost effects by 1 | Unlocked by default | All | ||
Mime Charm | Replace effects with those of a random Companion in your deck or reserve | Shademancer | Win a run with the Shademancer tribe | Shademancers | |
Moko Charm | Add x1 Frenzy -1 Attack -1 Health |
Long Live the King | Survive an attack from King Moko and win the battle | All | |
Molten Egg Charm | Gain Consume +5 Attack |
One Punch | Defeat the Frost Guardian with a Scrappy Sword | All | |
Moose Charm | Increase Counter by 1 +3 Attack |
Big Hitter | Deal 50 damage in a single hit | All | |
Muncher Charm | Permanently destroy the card when this is equipped | Minimalist | Win a battle without any cards left in your deck | All | |
Noomlin Charm | Gain Noomlin | Unlocked by default | All | ||
Nourish Charm | When hit, restore Health by 1 | Berry Good | Have 30 or more Health on a single unit | All | |
Pengu Charm | When Snow'd, gain equal Attack | Snowball Fight | Stack 15 Snow on a single target | All | |
Peppernut Charm | Replace Shell effects with Spice and vice versa | Tough Nut | Stack 50 Shell on a single target | Snowdwellers | |
Pinch Charm | Gain Draw 2 on kill | Unlocked by default | All | ||
Pomegranate Charm | Gain Barrage and reduce Attack by 2 | Unlocked by default | All | ||
Punchfist Charm | Gain Smackback | Unlocked by default | All | ||
Raspberry Charm | +1 Attack +3 Health |
Balloonist | Win a Daily Voyage | All | |
Recycle Charm | Gain Recycle 1 +4 Attack |
Unlocked by default | Clunkmasters | ||
Scorchberry Charm | Reduce Health by half Increase Attack equal to Health |
Best Friends | Win a run with your pet as your only active Companion | All | |
Scrap Charm | Add 1 Scrap | Unlocked by default | Snowdwellers, Clunkmasters | ||
Shade Slug | Apply the same effect as the last Charm applied to the card | Charmless | Win a run without any Charms equipped | All | |
Shield Charm | Gain 3 Shell on kill | Unlocked by default | Snowdwellers | ||
Shroom Charm | Apply 1 Shroom | Unlocked by default | Snowdwellers | ||
Snowball Charm | Apply 1 Snow | Unlocked by default | All | ||
Spark Charm | Gain Spark | Sunbringer | Defeat the Heart of the Storm | All | |
Spice Charm | Gain 2 Spice when hit | Unlocked by default | Snowdwellers | ||
Squid Charm | Apply 2 Ink | Unlocked by default | Clunkmasters | ||
Strawberry Charm | When consumed, add +2 Health to all allies | Feed the Beast | Feed the Muncher a Consume item | All | |
Sun Charm | Reduce Counter by 1 | Unlocked by default | All | ||
Sunglass Charm | Reduce Counter by half Set Health to 1 Gain Fragile |
Beastmaster | Defeat a Boss without applying Snow to them | All | |
Tiger Charm | Gain 1 Teeth when hit | Unlocked by default | Shademancers | ||
Truffle Charm | Apply 3 Shroom -2 Health |
Toxic | Stack 20 Shroom on a single target | Snowdwellers | |
Zoomlin Charm | Gain Zoomlin and Consume | Hoarder | Have 12 or more cards in your hand at once | All |
Cursed Charms
Cursed Charms are primarily found randomly attached to new cards when the Gloom Bell is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.
Image | Card Name | Description |
---|---|---|
Bread Charm | Gain Consume | |
Broken Charm | -1 Scrap | |
Coldheart Charm | -3 Health | |
Demon Eye Charm | Start with 1 Demonize | |
Fish Charm | Gain Aimless | |
Frostbite Charm | Reduce effects by 1 | |
Frostwolf Charm | Start with 4 Frost | |
Frozen Sun Charm | Increase Counter by 1 | |
Lazy Charm | Reduce Frenzy by x1 | |
Ooba Charm | Start with 3 Snow | |
Squidskull Charm | Start with 4 Ink | |
Trash Charm | Gain Trash 1 | |
Weakness Charm | -1 Attack |