Charms: Difference between revisions
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When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact. | When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact. | ||
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order | The effect of a Charm is immediately applied to the card as it is at that point in time, and it will ''not'' be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the {{Charm|Snowball Charm}} to a [[Scrappy Sword]] adds the effect "Apply 1 {{Stat|Snow}}". Attaching the {{Charm|Durian Charm}} after this will cause it to lose the Snow effect and gain 4 {{Stat|attack}}. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect. | ||
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are: | Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are: |
Revision as of 05:27, 27 April 2024
Charms are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's Inventory between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.
Charm Behaviors
When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the injured Companion event, in which a Companion from the previous failed run is found injured with all their Charms still intact.
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the Snowball Charm to a Scrappy Sword adds the effect "Apply 1 Snow". Attaching the Durian Charm after this will cause it to lose the Snow effect and gain 4 attack. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's Scrap can only be attached to a Clunker card, and a Charm that increases the card's health can only be attached to Companions and Leaders. The exception to this rule are cards that don't have an attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
- Any Charms that cause the card to inflict debuffs on hit, such as the Snowball Charm and Truffle Charm
Charms also cannot be attached to a card if they would grant a redundant keyword, or one that is incompatible with a keyword or ability the card has. For instance, the Pomegranate Charm cannot be attached to any card that already has Barrage or Aimless, since Barrage is redundant and Aimless is incompatible with Barrage and Longshot. Similarly, the Cake Charm cannot be attached to a card that already has Consume.
Charm List
Some Charms are exclusive to specific Tribes, while others are available no matter what. The exclusive Charms are usually related to Tribe-specific mechanics.
Image | Name | Description | Unlock | Tribe-exclusive? |
---|---|---|---|---|
Acorn Charm | Gain 8 Shell | Unlocked by default. | Snowdwellers | |
Balance Charm | Set Health, Attack and Counter to 3 | Unlocked by default. | All | |
Battle Charm | +2 Attack | Unlocked by default. | All | |
Bite Charm | Start with 3 Teeth | Unlocked by default. | Shademancers | |
Bling Charm | Gain 5 from each kill | Unlocked by default. | All | |
Block Charm | Start with 1 Block | Stack 5 Block on a single target. | All | |
Bom Charm | Apply 1 Bom | Unlocked by default. | Clunkmasters | |
Bombskull Charm | When destroyed, deal 8 damage to enemies in the row. | Unlocked by default. | All | |
Boonfire Charm | When consumed apply 2 Overburn to all enemies | Unlocked by default. | Shademancers | |
Cake Charm | Boost effects by 4 and gain Consume | Unlocked by default. | All | |
Chuckle Charm | Remove Charm limit | Spare the Naked Gnome. | All | |
Cloudberry Charm | Restore 3 Health on kill | Unlocked by default. | All | |
Critical Charm | Gain Critical | Achieve a 3 win streak. | All | |
Durian Charm | +4 Attack, Remove all effects | Deal 100 damage in a single hit. | All | |
Flameblade Charm | Replace current Attack with apply Overburn | Unlocked by default. | Shademancers | |
Frenzy Charm | Add x2 Frenzy and gain Consume | Unlocked by default. | All | |
Frog Charm | Gain Fury 4 | Win a battle with just your leader remaining. | All | |
Frosthand Charm | Apply 1 Frost | Unlocked by default. | All | |
Gear Charm | Gain Trash 1 and Draw 1 | Unlocked by default. | Clunkmasters | |
Gnome Charm | Add x1 Frenzy and gain Aimless | Unlocked by default. | All | |
Goat Charm | Apply 1 Demonize | Unlocked by default. | All | |
Greed Charm | Gain Greed | Buy 3 Charms from a single Shop. | All | |
Heart Charm | +5 Health | Unlocked by default. | All | |
Hog Charm | Add HogHeaded +7 Health |
Unlocked by default. | All | |
Hook Charm | Gain Yank | Unlocked by default. | All | |
Lamb Charm | Gain Faith 2 | Sacrifice 10 allies in a single battle. | Shademancers | |
Lumin Ring | Boost effects by 1 | Unlocked by default. | All | |
Moko Charm | Add x1 Frenzy -1 Attack -1 Health |
Survive an attack from King Moko and win the battle. | All | |
Molten Egg Charm | Gain Consume +5 Attack |
Defeat the Frost Guardian With a Scrappy Sword | All | |
Moose Charm | Increase Counter by 1 +3 Attack |
Deal 50 damage in a single hit. | All | |
Noomlin Charm | Gain Noomlin | Unlocked by default. | All | |
Pengu Charm | When Snow'd, gain equal Attack | Stack 15 Snow on a single target. | All | |
Peppernut Charm | Replace Shell effects with Spice and vice versa | Stack 50 Shell on a single target. | Snowdwellers | |
Pinch Charm | Draw 2 on kill | Unlocked by default. | All | |
Pomegranate Charm | Gain Barrage, reduce Attack by 2 | Unlocked by default. | All | |
Punchfist Charm | Gain Smackback | Unlocked by default. | All | |
Raspberry Charm | +1 Attack +3 Health |
Win a Daily Voyage. | All | |
Recycle Charm | Gain Recycle 1 +4 Attack |
Unlocked by default. | Clunkmasters | |
Scrap Charm | Add 1 Scrap | Unlocked by default. | Snowdwellers, Clunkmasters | |
Shield Charm | Gain 3 Shell on kill | Unlocked by default. | Snowdwellers | |
Shroom Charm | Apply 1 Shroom | Unlocked by default. | Snowdwellers | |
Snowball Charm | Apply 1 Snow | Unlocked by default. | All | |
Spark Charm | Gain Spark | Defeat the Heart of the Storm. | All | |
Spice Charm | Gain 2 Spice when hit | Unlocked by default. | Snowdwellers | |
Squid Charm | Apply 2 Ink | Unlocked by default. | Clunkmasters | |
Strawberry Charm | When consumed add +2 Health to all allies | Feed the Muncher a Consume item. | All | |
Sun Charm | Reduce Counter by 1 | Unlocked by default. | All | |
Tiger Charm | Gain 1 Teeth when hit | Unlocked by default. | Shademancers | |
Truffle Charm | Apply 3 Shroom -2 Health |
Stack 20 Shroom on a single target. | Snowdwellers |
Cursed Charms
Cursed Charms are primarily found randomly attached to new cards when the Gloom Bell is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.
Image | Name | Description |
---|---|---|
Bread Charm | Gain Consume | |
Broken Charm | -1 Scrap | |
Coldheart Charm | -3 Health | |
Demon Eye Charm | Start with 1 Demonize | |
Fish Charm | Gain Aimless | |
Frostbite Charm | Reduce effects by 1 | |
Frostwolf Charm | Start with 4 Frost | |
Frozen Sun Charm | Increase Counter by 1 | |
Lazy Charm | Reduce Frenzy by x1 | |
Ooba Charm | Start with 3 Snow | |
Squidskull Charm | Start with 4 Ink | |
Trash Charm | Gain Trash 1 | |
Weakness Charm | -1 Attack |