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==Charm Behaviors==
==Charm Behaviors==
When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. A deck that becomes afflicted by the [[Eye of the Storm|Emperor Shade]] will have its Charms carry over into the fight, but outside of this Charms do not persist between runs.
When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous run is found [[Stats#Special Keywords|injured]] with all their Charms still intact.


The effect of a Charm is immediately applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the [[Boonfire Charm]] to a [[Scrappy Sword]] causes its attack to become 0, and it will instead apply 2 [[Overburn]]. If the [[Battle Charm]] is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the {{Charm|Boonfire Charm}} to a [[Scrappy Sword]] causes its {{Stat|attack}} to become 0, and it will instead apply 2 {{Stat|Overburn}}. If the {{Charm|Battle Charm}} is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.


Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's [[Scrap]] can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's health can only be attached to [[Companions]]. The exception to this rule are cards that don't have an [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain a '''0''' [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
* Any Charms that cause the card to inflict debuffs, such as the [[Snowball Charm]] and [[Truffle Charm]]
* [[Hook Charm]]


Charms also cannot be attached to a card if they would grant a [[Stats#Keywords|keyword]] that the card already has. For instance, the [[Pomegranate Charm]] cannot be attached to any card that already has [[Stats#Keywords|Barrage]], and the [[Cake Charm]] cannot be attached to a card that already has [[Stats#Keywords|Consume]]. Barrage, [[Stats#Keywords|Aimless]], and [[Stats#Keywords|Longshot]] are also all mutually exclusive, so a card that has one of these keywords cannot have any Charm attached that would grant another. For instance, the [[Gnome Charm]] cannot be attached to a card with Barrage.
* Any Charms that cause the card to inflict [[Stats#Debuffs|debuffs]], such as the {{Charm|Snowball Charm}} and {{Charm|Truffle Charm}}
 
* {{Charm|Hook Charm}}
 
Charms also cannot be attached to a card if they would grant a [[Stats#Keywords|keyword]] that the card already has. For instance, the {{Charm|Pomegranate Charm}} cannot be attached to any card that already has [[Stats#Keywords|Barrage]], and the {{Charm|Cake Charm}} cannot be attached to a card that already has [[Stats#Keywords|Consume]]. Barrage, [[Stats#Keywords|Aimless]], and [[Stats#Keywords|Longshot]] are also all mutually exclusive, so a card that has one of these keywords cannot have any Charm attached that would grant another. For instance, the {{Charm|Gnome Charm}} cannot be attached to a card with Barrage.


==Charm List==
==Charm List==

Revision as of 20:43, 13 March 2024

Charms are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's Inventory between battles; if a charm is added to a card after entering a battle, it will only count for following battles.

Charm Behaviors

When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the injured Companion event, in which a Companion from the previous run is found injured with all their Charms still intact.

The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the Boonfire Charm.pngBoonfire Charm to a Scrappy Sword causes its Attack.png attack to become 0, and it will instead apply 2 Overburn.png Overburn. If the Battle Charm.pngBattle Charm is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.

Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's Scrap.png Scrap can only be attached to a Clunker card, and a Charm that increases the card's Health.png health can only be attached to Companions and Leaders. The exception to this rule are cards that don't have an Attack.png attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:

Charms also cannot be attached to a card if they would grant a keyword that the card already has. For instance, the Pomegranate Charm.pngPomegranate Charm cannot be attached to any card that already has Barrage, and the Cake Charm.pngCake Charm cannot be attached to a card that already has Consume. Barrage, Aimless, and Longshot are also all mutually exclusive, so a card that has one of these keywords cannot have any Charm attached that would grant another. For instance, the Gnome Charm.pngGnome Charm cannot be attached to a card with Barrage.

Charm List

Image Name Description Unlock Tribe-exclusive?
Acorn Charm.png Acorn Charm Gain 8 Shell.png Shell Unlocked by default. Snowdwellers
Balance Charm.png Balance Charm Set Health.png Health, Attack.png Attack and Counter.png Counter to 3 Unlocked by default. All
Battle Charm.png Battle Charm +2 Attack.png Attack Unlocked by default. All
Bite Charm.png Bite Charm Start with 3 Teeth.png Teeth Unlocked by default. Shademancers
Bling Charm.png Bling Charm Gain 5 from each kill Unlocked by default. All
Block Charm.png Block Charm Start with 1 Block.png Block Stack 5 Block.png Block on a single target. All
Bom Charm.png Bom Charm Apply 1 Bom.png Bom Unlocked by default. Clunkmasters
Bombskull Charm.png Bombskull Charm When destroyed, deal 8 damage to enemies in the row. Unlocked by default. All
Boonfire Charm.png Boonfire Charm When consumed apply 2 Overburn.png Overburn to all enemies Unlocked by default. Shademancers
Cake Charm.png Cake Charm Boost effects by 4 and gain Consume Unlocked by default. All
Chuckle Charm.png Chuckle Charm Remove Charm limit Spare the Naked Gnome. All
Cloudberry Charm.png Cloudberry Charm Restore 3 Health.png Health on kill Unlocked by default. All
Critical Charm.png Critical Charm Gain Critical Achieve a 3 win streak. All
Durian Charm.png Durian Charm +4 Attack.png Attack, Remove all effects Deal 100 damage in a single hit. All
Flameblade Charm.png Flameblade Charm Replace current Attack.png Attack with apply Overburn.png Overburn Unlocked by default. Shademancers
Frenzy Charm.png Frenzy Charm Add x2 Frenzy.png Frenzy and gain Consume Unlocked by default. All
Frog Charm.png Frog Charm Gain Fury 4 Win a battle with just your leader remaining. All
Frosthand Charm.png Frosthand Charm Apply 1 Frost.png Frost Unlocked by default. All
Gear Charm.png Gear Charm Gain Trash 1 and Draw 1 Unlocked by default. Clunkmasters
Gnome Charm.png Gnome Charm Add x1 Frenzy.png Frenzy and gain Aimless Unlocked by default. All
Goat Charm.png Goat Charm Apply 1 Demonize.png Demonize Unlocked by default. All
Greed Charm.png Greed Charm Gain Greed Buy 3 Charms from a single Shop. All
Heart Charm.png Heart Charm +5 Health.png Health Unlocked by default. All
Hog Charm.png Hog Charm Add HogHeaded
+7 Health.png Health
Unlocked by default. All
Hook Charm.png Hook Charm Gain Yank Unlocked by default. All
Lamb Charm.png Lamb Charm Gain Faith 2 Sacrifice 10 allies in a single battle. Shademancers
Lumin Ring.png Lumin Ring Boost effects by 1 Unlocked by default. All
Moko Charm.png Moko Charm Add x1 Frenzy.png Frenzy
-1 Attack.png Attack
-1 Health.png Health
Survive an attack from King Moko and win the battle. All
Molten Egg Charm.png Molten Egg Charm Gain Consume
+5 Attack.png Attack
Defeat the Frost Guardian With a Scrappy Sword All
Moose Charm.png Moose Charm Increase Counter.png Counter by 1
+3 Attack.png Attack
Deal 50 damage in a single hit. All
Noomlin Charm.png Noomlin Charm Gain Noomlin Unlocked by default. All
Pengu Charm.png Pengu Charm When Snow.png Snow'd, gain equal Attack.png Attack Stack 15 Snow.png Snow on a single target. All
Peppernut Charm.png Peppernut Charm Replace Shell.png Shell effects with Spice.png Spice and vice versa Stack 50 Shell.png Shell on a single target. Snowdwellers
Pinch Charm.png Pinch Charm Draw 2 on kill Unlocked by default. All
Pomegranate Charm.png Pomegranate Charm Gain Barrage, reduce Attack.png Attack by 2 Unlocked by default. All
Punchfist Charm.png Punchfist Charm Gain Smackback Unlocked by default. All
Raspberry Charm.png Raspberry Charm +1 Attack.png Attack
+3 Health.png Health
Win a Daily Voyage. All
Recycle Charm.png Recycle Charm Gain Recycle 1
+4 Attack.png Attack
Unlocked by default. Clunkmasters
Scrap Charm.png Scrap Charm Add 1 Scrap.png Scrap Unlocked by default. Snowdwellers, Clunkmasters
Shield Charm.png Shield Charm Gain 3 Shell.png Shell on kill Unlocked by default. Snowdwellers
Shroom Charm.png Shroom Charm Apply 1 Shroom.png Shroom Unlocked by default. Snowdwellers
Snowball Charm.png Snowball Charm Apply 1 Snow.png Snow Unlocked by default. All
Spark Charm.png Spark Charm Gain Spark Defeat the Heart of the Storm. All
Spice Charm.png Spice Charm Gain 2 Spice.png Spice when hit Unlocked by default. Snowdwellers
Squid Charm.png Squid Charm Apply 2 Ink.png Ink Unlocked by default. Clunkmasters
Strawberry Charm.png Strawberry Charm When consumed add +2 Health.png Health to all allies Feed the Muncher a Consume item. All
Sun Charm.png Sun Charm Reduce Counter.png Counter by 1 Unlocked by default. All
Tiger Charm.png Tiger Charm Gain 1 Teeth.png Teeth when hit Unlocked by default. Shademancers
Truffle Charm.png Truffle Charm Apply 3 Shroom.png Shroom
-2 Health.png Health
Stack 20 Shroom.png Shroom on a single target. Snowdwellers

Cursed Charms

Cursed Charms are primarily found randomly attached to new cards when the Gloom Bell is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.

Image Name Description
Bread Charm.png Bread Charm Gain Consume
Broken Charm.png Broken Charm -1 Scrap.png Scrap
Coldheart Charm.png Coldheart Charm -3 Health.png Health
Demon Eye Charm.png Demon Eye Charm Start with 1 Demonize.png Demonize
Fish Charm.png Fish Charm Gain Aimless
Frostbite Charm.png Frostbite Charm Reduce effects by 1
Frostwolf Charm.png Frostwolf Charm Start with 4 Frost.png Frost
Frozen Sun Charm.png Frozen Sun Charm Increase Counter.png Counter by 1
Lazy Charm.png Lazy Charm Reduce Frenzy.png Frenzy by x1
Ooba Charm.png Ooba Charm Start with 3 Snow.png Snow
Squidskull Charm.png Squidskull Charm Start with 4 Ink.png Ink
Trash Charm.png Trash Charm Gain Trash 1
Weakness Charm.png Weakness Charm -1 Attack.png Attack