Charms

Revision as of 16:50, 5 January 2024 by Hopeless (talk | contribs) (→‎Charm List: table is now sortable)

Charms are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's Inventory between battles; if a charm is added to a card after entering a battle, it will only count for following battles.

Charm Behaviors

When a charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 charms at once. A deck that becomes afflicted by the Emperor Shade will have its charms carry over into the fight, but outside of this charms are not persistent between runs.

The effect of a charm is applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches charms very important. If a player attaches a charm that turns the damage of a card into Overburn, then attaches a second charm that increases the card's damage, the increased damage will not be converted into Overburn (as it came after the Overburn behavior was applied). Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn.

Additionally, charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a charm that increases the card's Scrap can only be attached to a Clunker card. The exception to this rule are cards that don't have an   Attack icon; applying certain charms will give these cards a 0   Attack icon, enabling them to attack enemies. These charms are

Charm List

Image Name Description Unlock Tribe-exclusive?
  Acorn Charm Gain 8   Shell Unlocked by default. Snowdwellers
  Balance Charm Set   Health,   Attack and   Counter to 3 Unlocked by default. All
  Battle Charm +2   Attack Unlocked by default. All
  Bite Charm Start with 3   Teeth Unlocked by default. Shademancers
  Bling Charm Gain 5 from each kill Unlocked by default. All
  Block Charm Start with 1   Block Stack 5   Block on a single target. All
  Bom Charm Apply 1   Bom Unlocked by default. Clunkmasters
  Bombskull Charm When destroyed, deal 8 damage to enemies in the row. Unlocked by default. All
  Boonfire Charm When consumed apply 2   Overburn to all enemies Unlocked by default. Shademancers
  Cake Charm Boost effects by 4 and gain Consume Unlocked by default. All
  Chuckle Charm Remove Charm limit Spare the Naked Gnome. All
  Cloudberry Charm Restore 3   Health on kill Unlocked by default. All
  Critical Charm Gain Critical Achieve a 3 win streak. All
  Durian Charm +4   Attack, Remove all effects Deal 100 damage in a single hit. All
  Flameblade Charm Replace current   Attack with apply   Overburn Unlocked by default. Shademancers
  Frenzy Charm Add x2   Frenzy and gain Consume Unlocked by default. All
  Frog Charm Gain Fury 4 Win a battle with just your leader remaining. All
  Frosthand Charm Apply 1   Frost Unlocked by default. All
  Gear Charm Gain Trash 1 and Draw 1 Unlocked by default. Clunkmasters
  Gnome Charm Add x1   Frenzy and gain Aimless Unlocked by default. All
  Goat Charm Apply 1   Demonize Unlocked by default. All
  Greed Charm Gain Greed Buy 3 Charms from a single Shop. All
  Heart Charm +5   Health Unlocked by default. All
  Hog Charm Add HogHeaded
+7   Health
Unlocked by default. All
  Hook Charm Gain Yank Unlocked by default. All
  Lamb Charm Gain Faith 2 Sacrifice 10 allies in a single battle. Shademancers
  Lumin Ring Boost effects by 1 Unlocked by default. All
  Moko Charm Add x1   Frenzy
-1   Attack
-1   Health
Survive an attack from King Moko and win the battle. All
  Molten Egg Charm Gain Consume
+5   Attack
Defeat the Frost Guardian With a Scrappy Sword All
  Moose Charm Increase   Counter by 1
+3   Attack
Deal 50 damage in a single hit. All
  Noomlin Charm Gain Noomlin Unlocked by default. All
  Pengu Charm When   Snow'd, gain equal   Attack Stack 15   Snow on a single target. All
  Peppernut Charm Replace   Shell effects with   Spice and vice versa Stack 50   Shell on a single target. Snowdwellers
  Pinch Charm Draw 2 on kill Unlocked by default. All
  Pomegranate Charm Gain Barrage, reduce   Attack by 2 Unlocked by default. All
  Punchfist Charm Gain Smackback Unlocked by default. All
  Raspberry Charm +1   Attack
+3   Health
Win a Daily Voyage. All
  Recycle Charm Gain Recycle 1
+4   Attack
Unlocked by default. Clunkmasters
  Scrap Charm Add 1   Scrap Unlocked by default. Snowdwellers, Clunkmasters
  Shield Charm Gain 3   Shell on kill Unlocked by default. Snowdwellers
  Shroom Charm Apply 1   Shroom Unlocked by default. Snowdwellers
  Snowball Charm Apply 1   Snow Unlocked by default. All
  Spark Charm Gain Spark Defeat the Heart of the Storm. All
  Spice Charm Gain 2   Spice when hit Unlocked by default. Snowdwellers
  Squid Charm Apply 2   Ink Unlocked by default. Clunkmasters
  Strawberry Charm When consumed add +2   Health to all allies Feed the Muncher a Consume item. All
  Sun Charm Reduce   Counter by 1 Unlocked by default. All
  Tiger Charm Gain 1   Teeth when hit Unlocked by default. Shademancers
  Truffle Charm Apply 3   Shroom
-2   Health
Stack 20   Shroom on a single target. Snowdwellers

Cursed Charms

Cursed charms are negative charms that spawn in alternate conditions. Primarily, they may come with cards when Gloom Bell is active.

Image Name Description
  Bread Charm Gain Consume
  Broken Charm -1   Scrap
  Coldheart Charm -3   Health
  Demon Eye Charm Start with 1   Demonize
  Fish Charm Gain Aimless
  Frostbite Charm Reduce effects by 1
  Frostwolf Charm Start with 4   Frost
  Frozen Sun Charm Increase   Counter by 1
  Lazy Charm Reduce   Frenzy by x1
  Ooba Charm Start with 3   Snow
  Squidskull Charm
(currently unobtainable in v1.1.0)
Start with 4   Ink
  Trash Charm Gain Trash 1
  Weakness Charm -1   Attack