Mime Charm
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Mime Charm | ||
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Charm Description | ||
Replace effects with those of a random Companion in your deck or reserve |
Mime Charm is a Charm that the player can collect on a run. This Charm is exclusive to the Shademancers Tribe.
Unlock
Win a run with the Shademancers Tribe.
Strategy
The Mime Charm is a very high-risk Charm, completely removing the attached card's abilities and randomly replacing them. However, with the right Companion around, it can dramatically power up the attached card. The card's stats will not change at all, only its abilities, so powerful effects can be granted to cards with much shorter Counters, better health, or higher attack. The possibilities are endless.
A card that has no Counter and only has a Reaction, such as Gojiber or Zula, will not be able to trigger if they do not gain the effects of another card with a Reaction. However, a card that does have a Counter will not lose their Counter when gaining the effects of a card with a Reaction, which can allow the card to trigger much more frequently.
Foxee and the Naked Gnome have no abilities at all, so they can freely equip the Mime Charm and gain abilities without fear of losing anything. On the other hand, when attaching the Mime Charm to a Companion while Foxee or the Naked Gnome is in the deck or benched, the Mime Charm can choose to copy their effects (or rather, their lack thereof). This simply removes all abilities from the attached card.
Be aware of any Companions with negative effects, as these effects are usually balanced around those cards' base stats. For instance, Bombom inflicts 5 damage on themself with every attack, but a card with significantly lower base health might wind up with this effect using the Mime Charm.
Trivia
It is possible, albeit extremely convoluted, to use the Mime Charm to have a Leader flee from battle. This requires copying Splinter's effect onto the Leader, having the Leader copy the Woolly Drek, then creating a copy of a Gobling with Spoof or the Shade Wisp and having the Leader Absorb it, thus gaining the effect to drop Blings and flee. While Companions normally do not count as being killed in battle when fleeing (as the Bell of Death will not injure them), the Leader fleeing from battle still causes a game over.
History
- 1.2.0: Added
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