Charms: Difference between revisions
Landmine751 (talk | contribs) (New CharmArt template, charm page links, and minor edits) |
Landmine751 (talk | contribs) (Added Block, Boonfire, Critical, Durian, Goat, Yank, Lamb, Lumin, Moko, Molten Egg, Peppernut, Recycle, Scrap, Snowball, Squid, Strawberry, Tiger, Truffle charms) |
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|Gain '''5''' {{Bling}} from each kill | |Gain '''5''' {{Bling}} from each kill | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Block Charm}} | ||
|Charm | |[[Block Charm]] | ||
| | |Start with '''1''' {{Stat|Block}} | ||
|- | |- | ||
|{{CharmArt|Bom Charm}} | |{{CharmArt|Bom Charm}} | ||
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|When destroyed, deal '''8''' damage to enemies in the row. | |When destroyed, deal '''8''' damage to enemies in the row. | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Bonfire Charm}} | ||
|Charm | |[[Boonfire Charm]] | ||
| | |When consumed, apply '''2''' {{Stat|Overburn}} to all enemies | ||
|- | |- | ||
|{{CharmArt|Bread Charm}} | |{{CharmArt|Bread Charm}} | ||
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|Restore '''2''' {{Stat|Health}} on kill | |Restore '''2''' {{Stat|Health}} on kill | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Critical Charm}} | ||
|Charm | |[[Critical Charm]] | ||
| | |Gain {{Keyword|Critical}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Durian Charm}} | ||
|Charm | |[[Durian Charm]] | ||
| | |'''+5''' {{Stat|Attack}}<br>Remove all effects | ||
|- | |- | ||
|{{CharmArt|Flameblade Charm}} | |{{CharmArt|Flameblade Charm}} | ||
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|Add '''x1''' {{Stat|Frenzy}} and gain {{Keyword|Aimless}} | |Add '''x1''' {{Stat|Frenzy}} and gain {{Keyword|Aimless}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Goat Charm}} | ||
|Charm | |[[Goat Charm]] | ||
| | |Apply '''1''' {{Stat|Demonize}} | ||
|- | |- | ||
|{{CharmArt|Greed Charm}} | |{{CharmArt|Greed Charm}} | ||
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|Add {{Keyword|HogHeaded}}<br>'''+7''' {{Stat|Health}} | |Add {{Keyword|HogHeaded}}<br>'''+7''' {{Stat|Health}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Hook Charm}} | ||
|Charm | |[[Hook Charm]] | ||
| | |Gain {{Keyword|Yank}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Lamb Charm}} | ||
|Charm | |[[Lamb Charm]] | ||
| | |Gain {{Keyword|Faith}} '''2''' | ||
|- | |- | ||
|{{CharmArt| | |{{CharmArt|Lumin Ring}} | ||
| | |[[Lumin Ring]] | ||
| | |Boost effects by '''1''' | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Moko Charm}} | ||
|Charm | |[[Moko Charm]] | ||
| | |Add '''x1''' {{Stat|Frenzy}}<br>'''-2''' {{Stat|Attack}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Molten Egg Charm}} | ||
|Charm | |[[Molten Egg Charm]] | ||
| | |Gain {{Keyword|Consume}}<br>'''+5''' {{Stat|Attack}} | ||
|- | |- | ||
|{{CharmArt|Moose Charm}} | |{{CharmArt|Moose Charm}} | ||
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|When {{Stat|Snow}}'d, gain equal {{Stat|Attack}} | |When {{Stat|Snow}}'d, gain equal {{Stat|Attack}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Peppernut Charm}} | ||
|Charm | |[[Peppernut Charm]] | ||
| | |When {{Stat|Shell}}'d, apply {{Stat|Spice}} instead | ||
|- | |- | ||
|{{CharmArt|Pinch Charm}} | |{{CharmArt|Pinch Charm}} | ||
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|'''+1''' {{Stat|Attack}}<br>'''+3''' {{Stat|Health}} | |'''+1''' {{Stat|Attack}}<br>'''+3''' {{Stat|Health}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Recycle Charm}} | ||
|Charm | |[[Recycle Charm]] | ||
| | |Gain {{Keyword|Recycle}} '''1'''<br>'''+2''' {{Stat|Attack}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Scrap Charm}} | ||
|Charm | |[[Scrap Charm]] | ||
| | |Add '''1''' {{Stat|Scrap}} | ||
|- | |- | ||
|{{CharmArt|Shield Charm}} | |{{CharmArt|Shield Charm}} | ||
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|Apply '''1''' {{Stat|Shroom}} | |Apply '''1''' {{Stat|Shroom}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Snowball Charm}} | ||
|Charm | |[[Snowball Charm]] | ||
| | |Apply '''1''' {{Stat|Snow}} | ||
|- | |- | ||
|{{CharmArt|Spark Charm}} | |{{CharmArt|Spark Charm}} | ||
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|Gain {{Keyword|Spark}} | |Gain {{Keyword|Spark}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Spice Charm}} | ||
|Charm | |[[Spice Charm]] | ||
| | |Gain '''2''' {{Stat|Spice}} when hit | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Squid Charm}} | ||
|Charm | |[[Squid Charm]] | ||
| | |Apply '''3''' {{Stat|Ink}} | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Strawberry Charm}} | ||
|Charm | |[[Strawberry Charm]] | ||
| | |When consumed, add '''+2''' {{Stat|Health}} to all allies | ||
|- | |- | ||
|{{CharmArt|Sun Charm}} | |{{CharmArt|Sun Charm}} | ||
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|- | |- | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Tiger Charm}} | ||
|Charm | |[[Tiger Charm]] | ||
| | |Gain '''1''' {{Stat|Teeth}} when hit | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Charm}} | ||
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| | | | ||
|- | |- | ||
|{{CharmArt|Charm}} | |{{CharmArt|Truffle Charm}} | ||
|Charm | |[[Truffle Charm]] | ||
| | |Apply 3 {{Stat|Shroom}}<br>'''-2''' {{Stat|Health}} | ||
|- | |- | ||
|{{CharmArt|Weakness Charm}} | |{{CharmArt|Weakness Charm}} |
Revision as of 00:42, 12 April 2023
Charms are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's Inventory between battles; if a charm is added to a card after entering a battle, it will only count for following battles.
Charm Behaviors
When a Charm is attached to a card it modifies the card immediately and cannot be removed or undone. Any one card can have a maximum of 3 charms applied to it in a run and while they carry over to decks afflicted by the Emperor Shade, they are otherwise not persistent between runs.
The behaviors of charms are applied to the card as it is at that point in time and will not re-apply when future modifications are applied. This makes the order in which a player attaches charms very important. If a player applies a charm that turns the damage of a card into Overburn followed by a second charm that increases the card's damage, the increased damage will not be converted into Overburn as it came after the Overburn behavior was applied. Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn.