Peppernut Charm
Peppernut Charm | ||
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Charm Description | ||
Replace ![]() ![]() |
Peppernut Charm is a Charm that the player can collect on a run. This Charm is exclusive to the Snowdwellers Tribe.
Unlock
Stack 50 Shell on a single target.
Strategy
The Peppernut Charm is a truly bizarre Charm that completely changes how the attached card behaves. When it becomes attached to a card, any mention of Spice that appears in the card's abilities becomes
Shell, and any mention of Shell becomes Spice. For instance, the
Shell Shield's "Apply 4 Shell" would become "Apply 4 Spice." As a result, a Spice or Shell deck that has obtained the Peppernut Charm should keep an eye out for the opposite archetype's cards and Charms. For instance, a Shell deck with
Chompom would likely not care about the
Spice Stones, but if the Spice Stones became a Shell-doubling card then they would fit right in. Likewise, a Spice deck might not be interested in the
Nutshell Cake, but if it applied 9 Spice then it would be more appealing.
Like all Charms, the Peppernut Charm modifies the card as it was at the exact moment it becomes attached. Any Spice and Shell abilities gained after it is attached, such as with the Shield Charm and
Spice Charm, are not affected. If the card had the
Acorn Charm attached to it previously, this will not be replaced by 8 starting Spice, since it is not an effect.
Unique Interactions
-
Chompom will deal extra damage equal to their Spice, effectively making Spice twice as potent.
-
Firefist will recover any damage they take to their health by gaining that much Shell, doubling their effective health.
- Similarly, the
Spice Charm will give 2 Shell whenever the attached card is hit by anything, making it even stronger than the
Heartmist Station and
Nourish Charm at the cost of two Charm slots.
- Similarly, the
-
Shelly can cause powerful snowballing by granting Spice to cards that kill enemies. If the Spice is maintained with the
Pepper Flag, the deck's offense will become more and more overwhelming as a battle progresses.
- The
Heartforge dramatically enhances any healing deck's longevity by granting twice as much Shell, effectively tripling all healing. However, the offensive potential of extra Spice instead may be more worthwhile depending on the deck.
- The
Moko Totem will trigger when it has 10 Shell. This may be a unique opportunity to stack high amounts of Spice on it, but it will require a good source of Shell to trigger (or another trigger source, such as the
Spark Charm or
Punchfist Charm).
- The
Spice Stones will double the target's Shell, granting huge defensive boosts to anything that has a decent amount of Shell to begin with.
- Although
Pimento and the
Pepper Flag mention Spice in their effects, they are not eligible for the Peppernut Charm. Because Shell lasts indefinitely, the effect to "retain Shell" is meaningless.
History
- 1.0: Added. Effect was 'When
Shell'd, gain
Spice instead'
- 1.1.0: Effect changed to 'Replace
Shell effects with
Spice and vice versa'
Other Languages
Language | Official Name | Translation | Description |
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English | Peppernut Charm | — | Replace ![]() ![]() |
Chinese (Simplified) |
饼干挂饰 Bǐnggān Guàshì |
Cookie Hanging Decorations | 将![]() ![]() ![]() ![]() |
Chinese (Traditional) |
辣椒堅果掛飾 Làjiāo Jiānguǒ Guàshì |
Chili Nut Charm | 將![]() ![]() ![]() ![]() |
Korean | 견과피망 부적 Gyeongwapimang Bujeok |
Nut Bell Pepper Amulet | ![]() ![]() |
Japanese | ペッパーナッツのお守り Peppānattsu no Omamori |
Peppernut Charm | ![]() ![]() ![]() ![]() |
Charms | |
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Cursed Charms | • • • • • • • • • • • • |