Moose Charm: Difference between revisions

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(Created page with "{{infobox |name=Moose Charm |image=Moose Charm.png |width=92px |category=Charm |description=Increase {{Stat|Counter}} by '''1'''<br>'''+3''' {{Stat|Attack}} }} '''Moose Charm''' is a Charm that the player can collect on a run. ==Unlock== Deal '''50''' damage in a single hit. ==Strategy== ==History== {{history|1.0|Added}} {{NavboxCharms}} Category:Charms")
 
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==Strategy==  
==Strategy==  
Despite the Moose Charm increasing the attached card's [[Counter]], it is actually a good damage boost for many [[Companions]]. If a card has or gains Frenzy, such as [[Foxee]], the Moose Charm is basically always a damage boost for it. If a card has no Frenzy, the Moose Charm will increase its damage output if and only if its attack is less than 3 times its Counter. This can be found using the equation ''a''/''c'' < (''a''+3)/(''c''+1), where ''a'' is attack and ''c'' is Counter. This simplifies to ''a'' < 3''y''.
Unsurprisingly, basically every Companion at base will meet this condition. However, if the card gains attack by any means, it may break this threshold, or at least come close enough that the Moose Charm would be better off on a different card. For instance, [[Yuki]] has incredible potential for attack gain and has a base Counter of 4. Using this formula, once their attack exceeds 12, then the Moose Charm will start ''lowering'' their damage output due to the increased Counter. Additionally, the longer Counter means that the card will use its abilities less often, which can cause problems in other ways.


==History==
==History==

Revision as of 01:24, 26 January 2024

Moose Charm
{{#if: 92px
Charm Description
Increase Counter.png Counter by 1
+3 Attack.png Attack

Moose Charm is a Charm that the player can collect on a run.

Unlock

Deal 50 damage in a single hit.

Strategy

Despite the Moose Charm increasing the attached card's Counter, it is actually a good damage boost for many Companions. If a card has or gains Frenzy, such as Foxee, the Moose Charm is basically always a damage boost for it. If a card has no Frenzy, the Moose Charm will increase its damage output if and only if its attack is less than 3 times its Counter. This can be found using the equation a/c < (a+3)/(c+1), where a is attack and c is Counter. This simplifies to a < 3y.

Unsurprisingly, basically every Companion at base will meet this condition. However, if the card gains attack by any means, it may break this threshold, or at least come close enough that the Moose Charm would be better off on a different card. For instance, Yuki has incredible potential for attack gain and has a base Counter of 4. Using this formula, once their attack exceeds 12, then the Moose Charm will start lowering their damage output due to the increased Counter. Additionally, the longer Counter means that the card will use its abilities less often, which can cause problems in other ways.


History