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Health is the stat that Leaders, Companions, and most enemies have. When the Health of a card goes to or below zero, the card is destroyed.
{{Stat|Health}} is a [[Stats|stat]] used by [[Leaders]], [[Companions]], [[Shades]], and most [[Enemies|enemies]]. When a card's health reaches 0 or less, it is destroyed and removed from the battle.


Being hit by a unit with an Attack above zero is the most common way of losing Health, but it can also be lost by hitting a unit with Teeth or being hit with an Item that has an Attack above zero.
==Damage and Loss of Health==
The most common way for a card to lose health is to be hit by another card on the field with at least 1 {{Stat|attack}}. However, there are many other ways to lose health as well:
 
* Attacking a card with {{Stat|Teeth}},
* Being hit by an [[Items|Item]] with at least 1 attack,
* Friendly fire damage, such as {{Card|Bombom}} and {{Card|Hazeblazer}},
* Having {{Stat|Shroom}} at the end of the turn,
* Exploding or being hit by an explosion from {{Stat|Overburn}},
* Taking damage from the {{Keyword|Explode}} ability or {{Card|Sheepopper}},
* Triggering and losing health at end of turn via the {{Keyword|Summoned}} ability,
* Having {{Keyword|Soulbound}} from {{Card|Soulbound Skulls}} when another card with Soulbound is sacrificed,
* Cards and effects that reduce maximum health, such as {{Card|Nutshell Cake}},
* [[Charms]] that modify maximum health, such as the {{Charm|Moko Charm}},
* Equipping a [[Crowns#Cursed Crowns|Cursed Crown]] from the [[Tyrant Bell]],
* The [[Blood Bell]].
 
If a card has {{Stat|Shell}}, the Shell is deducted before health when it takes damage, and excess damage will be dealt to its health. If the card has {{Stat|Block}}, the Block is deducted per instance of damage and no damage is dealt to Shell or health.
 
==Healing==
Just as cards can lose health by taking damage, certain cards and [[Charms]] can heal cards and allow them to survive more damage. There are two ways to recover health:
 
* Cards and effects that "restore" health (e.g. {{Card|Berry Basket}}) recover a card's missing health. This is capped at the card's maximum health, and excess healing has no effect. For instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health. It will not bring the card to 7 health.
 
* Cards and effects that "increase" health (e.g. {{Card|Pinkberry Juice}}) raise a card's maximum health for the battle ''and'' restore that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health.
 
Both of these count as "healing" that card, so effects that activate when healed, such as {{Card|Heartforge}} and {{Card|Lil Berry|Lil' Berry}}, will activate in each case.
 
A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile. This recovers a flat 5 health and removes all [[Stats#Debuffs|debuffs]] from it, as though it were {{Keyword|Cleanse|Cleansed}} (so effects like {{Stat|Frost}} are removed, but positive statuses like {{Stat|Frenzy}} are not). Recalling a card does not activate on-heal effects. Cards with {{Keyword|Hogheaded}} or {{Keyword|Summoned}} cannot be recalled and thus cannot recover health or have statuses removed in this way.
 
If a card gains {{Keyword|Flourish}} from the {{Charm|Jewelberry Charm}}, any effect that restores its health also increases its maximum health by that same amount, as though the source of healing read "increase health by (amount)" instead of "restore health by (amount)."
 
==Destruction==
Once a card's health reaches 0 or less, it is immediately destroyed and removed from the battle. Effects that would activate when that card is hit will still activate, such as {{Stat|Teeth}} or an ability like {{Card|Grumps|Grumps's}}. However, if the card has a {{Stat|Reaction}} that would trigger when hit, the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will ''not'' activate. For instance, if {{Card|Booshu}} attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit ''will'' still be inflicted. For instance, if {{Card|Loki}} attacks an enemy and dies from its Teeth, the enemy will still be {{Stat|Demonize|Demonized}}. If a card dies that was in the middle of {{Stat|Frenzy}} attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.
 
A card is also destroyed if its health is 0 or less while in hand. The most common way for this to happen is the {{Card|Nutshell Cake}}, but the {{Charm|Shade Slug}} can also reduce a [[Companions|Companion's]] base health to 0 if copying the {{Charm|Moko Charm}} or {{Charm|Truffle Charm}}.
 
==Unique Interactions==
[[Shades]] are special among cards in that their {{Keyword|Summoned}} ability causes them to passively lose health. Whenever a Shade triggers, it will lose 1 health at the end of that turn. This reduction is to its current health and not max health, so it can be restored, but since it is not a source of direct damage it will ignore the Shade's Shell and Block. The Shade also does not lose more than 1 health if it triggers multiple times within the turn (most common with {{Stat|Frenzy}}).
 
A card's current or maximum health ''can'' be negative, mainly for the purpose of {{Card|Berry Blade}} and {{Card|Berry Sis}}. Both of these cards' abilities will interact as expected with negative health. If the Berry Blade hits an enemy at 2 health, the enemy's health will become -2 and the Berry Blade will restore 4 health. Likewise, if Berry Sis takes 50 damage from a hit and goes to -42 health, they will add 50 health to a random ally.
 
Although {{Stat|Shell}} and {{Stat|Block}} prevent damage, they do ''not'' prevent direct loss of health, such as by {{Card|Leech}} or {{Card|Nutshell Cake}}. While damage ''causes'' loss of health, loss of health is ''not'' necessarily damage. Direct loss of health completely bypasses Shell and Block, but since it is not damage, it also is not increased by {{Stat|Demonize}} or {{Stat|Bom}}. If a card loses health in this way and its health becomes 0 or less, it is immediately destroyed regardless of its Shell or Block. This also occurs if the card is in hand, so using the Nutshell Cake on a Companion in hand with 2 or less health will destroy them.


==Cards and effects that interact with Health==
==Cards and effects that interact with Health==
{|style="width: 100%;"
{|style="width: 100%;"
|style="width: 33%; text-align: center;"| Player effects that restore or change max Health
|style="width: 33%; text-align: center;"| '''Player effects that restore or change max health'''
|style="width: 33%; text-align: center;"| Player effects that interact with Health
|style="width: 33%; text-align: center;"| '''Player effects that interact with health or healing'''
|style="width: 33%; text-align: center;"| Enemy cards that use Health
|style="width: 33%; text-align: center;"| '''Enemy cards that restore, modify, or interact with health or healing'''
|-style="vertical-align:top;"
|-style="vertical-align:top;"
|
|
*[[Berry Sis]]
*{{Card|Berry Sis}}
*[[Big Berry]]
*{{Card|Big Berry}}
*[[Bonnie]]
*{{Card|Bonnie}}
*[[Booshu]]
*{{Card|Booshu}}
*[[Van Jun]]
*{{Card|Spoof}}
*[[Heartmist Station]]
*{{Card|Van Jun}}
*[[Berry Basket]]
*{{Card|Heartmist Station}}
*[[Berry Bell]]
*{{Card|Berry Basket}}
*[[Berry Blade]]
*{{Card|Berry Bell}}
*[[Demonheart]]
*{{Card|Berry Blade}}
*[[Nutshell Cake]]
*{{Card|Demonheart}}
*[[Pinkberry Juice]]
*{{Card|Nutshell Cake}}
*[[Balance Charm]]
*{{Card|Pinkberry Juice}}
*[[Cloudberry Charm]]
*{{Card|Shade Wisp}}
*[[Coldheart Charm]]
*{{Charm|Balance Charm}}
*[[Heart Charm]]
*{{Charm|Cloudberry Charm}}
*[[Hog Charm]]
*{{Charm|Coldheart Charm}}
*[[Moko Charm]]
*{{Charm|Frozen Heart Charm}}
*[[Raspberry Charm]]
*{{Charm|Heart Charm}}
*[[Strawberry Charm]]
*{{Charm|Hog Charm}}
*[[Truffle Charm]]
*{{Charm|Lamb Charm}}
*{{Charm|Moko Charm}}
*{{Charm|Nourish Charm}}
*{{Charm|Raspberry Charm}}
*{{Charm|Scorchberry Charm}}
*{{Charm|Strawberry Charm}}
*{{Charm|Sunglass Charm}}
*{{Charm|Truffle Charm}}
*[[Sun Bell of Health]]
*[[Blood Bell]]
|
|
*[[Firefist]]
*{{Card|Firefist}}
*[[Leech]]
*{{Card|Gojiber}}
*[[Lil Berry]]
*{{Card|Leech}}
*[[Monch]]
*{{Card|Lil Berry|Lil' Berry}}
*[[Shade Wisp]]
*{{Card|Monch}}
*{{Card|Heartforge}}
*{{Charm|Jewelberry Charm}}
|
|
*[[Berry Witch]]
*{{Card|Beeberry}}
*[[Earth Berry]]
*{{Card|Berry Witch}}
*[[Frost Guardian]]
*{{Card|Earth Berry}}
*[[Plum]]
*{{Card|Plum}}
*[[Queen Globerry]]
*{{Card|Bogberry}}
*[[Truffle]]
*{{Card|Queen Globerry}}
*{{Card|Truffle}}
*{{Card|Woolly Drek}}
*{{Card|Frost Guardian}}
|}
 
==Other Languages==
{{Other Languages
| en    =
| zhs    = 生命值
| zhs_rm = Shēng mìng zhí
| zht    = 血量
| zht_rm = Xiě liàng
| ko    = 체력
| ko_rm  = Cheryeok
| ja    = 体力
| ja_rm  = Tairyoku
}}

Latest revision as of 01:47, 27 June 2024

Health.png Health is a stat used by Leaders, Companions, Shades, and most enemies. When a card's health reaches 0 or less, it is destroyed and removed from the battle.

Damage and Loss of Health

The most common way for a card to lose health is to be hit by another card on the field with at least 1 Attack.png attack. However, there are many other ways to lose health as well:

If a card has Shell.png Shell, the Shell is deducted before health when it takes damage, and excess damage will be dealt to its health. If the card has Block.png Block, the Block is deducted per instance of damage and no damage is dealt to Shell or health.

Healing

Just as cards can lose health by taking damage, certain cards and Charms can heal cards and allow them to survive more damage. There are two ways to recover health:

  • Cards and effects that "restore" health (e.g. Berry Basket.png Berry Basket) recover a card's missing health. This is capped at the card's maximum health, and excess healing has no effect. For instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health. It will not bring the card to 7 health.
  • Cards and effects that "increase" health (e.g. Pinkberry Juice.png Pinkberry Juice) raise a card's maximum health for the battle and restore that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health.

Both of these count as "healing" that card, so effects that activate when healed, such as Heartforge.png Heartforge and Lil Berry.png Lil' Berry, will activate in each case.

A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile. This recovers a flat 5 health and removes all debuffs from it, as though it were Cleansed (so effects like Frost.png Frost are removed, but positive statuses like Frenzy.png Frenzy are not). Recalling a card does not activate on-heal effects. Cards with Hogheaded or Summoned cannot be recalled and thus cannot recover health or have statuses removed in this way.

If a card gains Flourish from the Jewelberry Charm.pngJewelberry Charm, any effect that restores its health also increases its maximum health by that same amount, as though the source of healing read "increase health by (amount)" instead of "restore health by (amount)."

Destruction

Once a card's health reaches 0 or less, it is immediately destroyed and removed from the battle. Effects that would activate when that card is hit will still activate, such as Teeth.png Teeth or an ability like Grumps.png Grumps's. However, if the card has a Reaction.png Reaction that would trigger when hit, the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will not activate. For instance, if Booshu.png Booshu attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit will still be inflicted. For instance, if Loki.png Loki attacks an enemy and dies from its Teeth, the enemy will still be Demonize.png Demonized. If a card dies that was in the middle of Frenzy.png Frenzy attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.

A card is also destroyed if its health is 0 or less while in hand. The most common way for this to happen is the Nutshell Cake.png Nutshell Cake, but the Shade Slug.pngShade Slug can also reduce a Companion's base health to 0 if copying the Moko Charm.pngMoko Charm or Truffle Charm.pngTruffle Charm.

Unique Interactions

Shades are special among cards in that their Summoned ability causes them to passively lose health. Whenever a Shade triggers, it will lose 1 health at the end of that turn. This reduction is to its current health and not max health, so it can be restored, but since it is not a source of direct damage it will ignore the Shade's Shell and Block. The Shade also does not lose more than 1 health if it triggers multiple times within the turn (most common with Frenzy.png Frenzy).

A card's current or maximum health can be negative, mainly for the purpose of Berry Blade.png Berry Blade and Berry Sis.png Berry Sis. Both of these cards' abilities will interact as expected with negative health. If the Berry Blade hits an enemy at 2 health, the enemy's health will become -2 and the Berry Blade will restore 4 health. Likewise, if Berry Sis takes 50 damage from a hit and goes to -42 health, they will add 50 health to a random ally.

Although Shell.png Shell and Block.png Block prevent damage, they do not prevent direct loss of health, such as by Leech.png Leech or Nutshell Cake.png Nutshell Cake. While damage causes loss of health, loss of health is not necessarily damage. Direct loss of health completely bypasses Shell and Block, but since it is not damage, it also is not increased by Demonize.png Demonize or Bom.png Bom. If a card loses health in this way and its health becomes 0 or less, it is immediately destroyed regardless of its Shell or Block. This also occurs if the card is in hand, so using the Nutshell Cake on a Companion in hand with 2 or less health will destroy them.

Cards and effects that interact with Health

Player effects that restore or change max health Player effects that interact with health or healing Enemy cards that restore, modify, or interact with health or healing

Other Languages

Language Official Name
Chinese
(Simplified)
生命值
Shēng mìng zhí
Chinese
(Traditional)
血量
Xiě liàng
Korean 체력
Cheryeok
Japanese 体力
Tairyoku