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[[File:The_Pengoons_Fight.png|thumb|The Pengoons Fight]] | |||
'''The Pengoons''' is one of the possible first fights a player can run into. The fight is won when the [[Enemies#Minibosses|Miniboss]], [[Big Peng]], is defeated. | '''The Pengoons''' is one of the possible first fights a player can run into. The fight is won when the [[Enemies#Minibosses|Miniboss]], [[Big Peng]], is defeated. | ||
==Strategy== | ==Strategy== | ||
The Pengoons | The Pengoons use penguin wave tactics to try and rush down vulnerable [[Companions]]. Each Pengoon has low {{Stat|health}} and {{Stat|attack}}, but they attack very quickly and can pile on damage if left unchecked. If a Chungoon spawns, leave it alone so that its attack can't increase until the time is right to burst it down. The Waddlegoons in the second wave have a huge amount of health and deal triple the damage of a regular Pengoon, so taking them down quickly is imperative. Once Big Peng appears, keep an eye on its attack. Defeating its Pengoon vanguard does reduce the damage the team takes (a Pengoon deals 1 damage every 2 turns, while Big Peng will gain 1 attack but attacks every 3 turns), but the damage will be dealt in one burst to a target. | ||
Since the Pengoons are one of the starting fights, there is no opportunity to obtain new Companions, [[Items]], or [[Clunkers]]. Make good use of the starting items, as Pengoons can be defeated in one hit. If Big Peng's attack grows out of control, use the starting {{Card|Woodhead}}, {{Card|JunJun|Junjun}}, or {{Card|Junkhead}} to take the blow, or {{Stat|Snow}} him to buy time. | |||
{{Card|Spike}} or a [[Leaders|Leader]] with {{Keyword|Smackback}} can trivialize this fight, since all attacking Pengoons will immediately be killed. With good planning and a little luck, this can be a good way to unlock {{Card|Lil Gazi|Lil' Gazi}} (which requires a 6x kill combo). | |||
==Enemies== | ==Enemies== | ||
{ | {{#invoke:Cards|Table|Chungoon|Gogong|Pengoon|Waddlegoons|Wild Snoolf|Gobling|Naked Gnome (Enemy)|Big Peng|* | ||
|Image|Name|Health|Attack|Counter|Other|Desc}} | |||
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==Enemy Waves== | ==Enemy Waves== | ||
The encounter consists of three waves. These are all possible enemy spawns each wave. | The encounter consists of three waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in '''bold'''. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!Wave number | !Wave number | ||
Line 90: | Line 30: | ||
|1 [[Naked Gnome]], 2 [[Pengoon]]s | |1 [[Naked Gnome]], 2 [[Pengoon]]s | ||
|- | |- | ||
|rowspan = 1 |Wave 2 | |rowspan = 1 |'''Wave 2''' | ||
|1 [[Waddlegoons]] | |1 [[Waddlegoons]], 1 [[Gobling]] | ||
|- | |- | ||
|rowspan = 1 |Wave | |rowspan = 1 |'''Miniboss Wave''' | ||
|2 [[Pengoon]]s, [[Big Peng]], 2 | |2 [[Pengoon]]s, [[Big Peng]], 2 [[Pengoon]]s | ||
|} | |} | ||
==Other Languages== | |||
{{Other Languages | |||
| en = | |||
| zhs = 企鹅黑帮 | |||
| zhs_rm = Qǐ é hēi bāng | |||
| zht = 企鵝黑幫 | |||
| zht_rm = Qǐ é hēi bāng | |||
| ko = 펭군들 | |||
| ko_rm = Penggundeul | |||
| ja = ペングーンの群れ | |||
| ja_rm = Penguun no Mure | |||
}} | |||
{{NavboxMapEvents}} |
Latest revision as of 19:00, 19 June 2024
The Pengoons is one of the possible first fights a player can run into. The fight is won when the Miniboss, Big Peng, is defeated.
Strategy
The Pengoons use penguin wave tactics to try and rush down vulnerable Companions. Each Pengoon has low health and attack, but they attack very quickly and can pile on damage if left unchecked. If a Chungoon spawns, leave it alone so that its attack can't increase until the time is right to burst it down. The Waddlegoons in the second wave have a huge amount of health and deal triple the damage of a regular Pengoon, so taking them down quickly is imperative. Once Big Peng appears, keep an eye on its attack. Defeating its Pengoon vanguard does reduce the damage the team takes (a Pengoon deals 1 damage every 2 turns, while Big Peng will gain 1 attack but attacks every 3 turns), but the damage will be dealt in one burst to a target.
Since the Pengoons are one of the starting fights, there is no opportunity to obtain new Companions, Items, or Clunkers. Make good use of the starting items, as Pengoons can be defeated in one hit. If Big Peng's attack grows out of control, use the starting Woodhead, Junjun, or Junkhead to take the blow, or Snow him to buy time.
Spike or a Leader with Smackback can trivialize this fight, since all attacking Pengoons will immediately be killed. With good planning and a little luck, this can be a good way to unlock Lil' Gazi (which requires a 6x kill combo).
Enemies
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Chungoon | 6 | 1 | 3 | When hit, gain +1 Attack | ||
Gogong | 5 | 2 | Reaction | Smackback | ||
Pengoon | 2 | 1 | 2 | |||
Waddlegoons | 9 | 1 | 3 | x3 Frenzy | ||
Wild Snoolf | 4 | 1 | 3 | Apply 2 Snow | ||
Gobling | 6 | 4 | Escape from the battle Drop 4 when hit | |||
Naked Gnome | 1 | Does absolutely nothing... | ||||
Big Peng | 10 | 1 | 4 | Gain +1 Attack when an ally is killed |
Enemy Waves
The encounter consists of three waves. These are all possible enemy spawns each wave. Waves that spawn with a fixed order are marked in bold.
Wave number | Possible waves |
---|---|
Wave 1 | 1 Chungoon, 1 Wild Snoolf, 1 Pengoon |
1 Gogong, 1 Wild Snoolf, 1 Pengoon | |
1 Chungoon, 2 Pengoons | |
1 Gogong, 2 Pengoons | |
1 Naked Gnome, 2 Pengoons | |
Wave 2 | 1 Waddlegoons, 1 Gobling |
Miniboss Wave | 2 Pengoons, Big Peng, 2 Pengoons |
Other Languages
Language | Official Name |
---|---|
Chinese (Simplified) |
企鹅黑帮 Qǐ é hēi bāng |
Chinese (Traditional) |
企鵝黑幫 Qǐ é hēi bāng |
Korean | 펭군들 Penggundeul |
Japanese | ペングーンの群れ Penguun no Mure |